Forum:Characters you think are the best: Difference between revisions

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::Link's spacing is actually pretty decent since he has long-ranged sword attacks as well as his zair, and his up tilt is a good juggler at low percents, and his back aerial and forward aerial can do a lot of damage at low percents as well. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 17:25, 10 November 2013 (EST)
::Link's spacing is actually pretty decent since he has long-ranged sword attacks as well as his zair, and his up tilt is a good juggler at low percents, and his back aerial and forward aerial can do a lot of damage at low percents as well. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 17:25, 10 November 2013 (EST)
:::Link's only half-decent spacing move is his zair, which is okay due to having very little landing lag, but it also does very little damage and knockback. His sword attacks are too slow and laggy to be effective. His up tilt and back aerial are okay combo moves, but they don't compensate for his difficulty comboing. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:29, 10 November 2013 (EST)
:::Link's only half-decent spacing move is his zair, which is okay due to having very little landing lag, but it also does very little damage and knockback. His sword attacks are too slow and laggy to be effective. His up tilt and back aerial are okay combo moves, but they don't compensate for his difficulty comboing. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:29, 10 November 2013 (EST)
::::Of course, you have to think; why do Ike and King Dedede have such good spacing? It's their aerial attacks. Look at Link, Ike and Dedede's N-Airs. They are all good spacing moves, albeit Link's is the least used, only due to a prejudice of the attack. If you use it at 50% and above, you will see a noticeable change in knock back; such as the case of Ike and Dedede. Now look at the F-airs; Ike's is the slowest, but it gives considerable knockback. However, Link's traps opponents to lead into other strategies. Dedede's can do both. Now we go into recoveries; Ike's is downright abysmal in horizontal or vertical range, depending on if you either use his Up Special or Side Special, respectively. King Dedede, despite having some good amounts of jumping, can be knocked out of the stage further than Link due to his enormous build. This makes Dedede resort to his recovery move, albeit him being knocked too far from the stage to recover. As for Link, I agree, Timson, he does have a bad recovery, but if you go in-depth on his recovery, you can see that his recovery has been mostly unchanged, only if you do not include Bomb Recovery and Tether Recovery. Onto speed, of course, Link is slow, but Ike is much slower. Making it more precise, you need to time Ike's attacks much more perfectly than Link's. King Dedede, on the other hand, is the fastest of the three with ground attacks. In air, however, I have to give it to King Dedede. In power and knockback, all of them can do very decent knockback at low percentages, but of course, Link and Ike are easier to predict than Dedede, Ike being the most predictable. In the air, Link's knockback can shift fast once damage is high enough. Using Link's N-Air, F-Air and B-Air is crucial to his advantage in air. If I have to say, King Dedede is the best of the three, Link in the middle, and Ike, the worst of the three. Of course, things change. They always do. I just play Smash to study the game, trying to find new things left undiscovered. '''EDIT:''' Of course, I left out something; Link's N-Air and B-Air can have very decent spacing range due to them ending before Link lands, so Link can use his second jump to attack again. [[User:Requiem fo Ice|Requiem fo Ice]] ([[User talk:Requiem fo Ice|talk]]) 17:48, 10 November 2013 (EST)
::::Of course, you have to think; why do Ike and King Dedede have such good spacing? It's their aerial attacks. Look at Link, Ike and Dedede's N-Airs. They are all good spacing moves, albeit Link's is the least used, only due to a prejudice of the attack. If you use it at 50% and above, you will see a noticeable change in knock back; such as the case of Ike and Dedede. Now look at the F-airs; Ike's is the slowest, but it gives considerable knockback. However, Link's traps opponents to lead into other strategies. Dedede's can do both. Now we go into recoveries; Ike's is downright abysmal in horizontal or vertical range, depending on if you either use his Up Special or Side Special, respectively. King Dedede, despite having some good amounts of jumping, can be knocked out of the stage further than Link due to his enormous build. This makes Dedede resort to his recovery move, albeit him being knocked too far from the stage to recover. As for Link, I agree, Timson, he does have a bad recovery, but if you go in-depth on his recovery, you can see that his recovery has been mostly unchanged, only if you do not include Bomb Recovery and Tether Recovery. Onto speed, of course, Link is slow, but Ike is much slower. Making it more precise, you need to time Ike's attacks much more perfectly than Link's. King Dedede, on the other hand, is the fastest of the three with ground attacks. In air, however, I have to give it to King Dedede. In power and knockback, all of them can do very decent knockback at low percentages, but of course, Link and Ike are easier to predict than Dedede, Ike being the most predictable. In the air, Link's knockback can shift fast once damage is high enough. Using Link's N-Air, F-Air and B-Air is crucial to his advantage in air. If I have to say, King Dedede is the best of the three, Link in the middle, and Ike, the worst of the three. Of course, things change. They always do. I just play Smash to study the game, trying to find new things left undiscovered. '''EDIT:''' Of course, I left out something; Link's N-Air and B-Air can have very decent spacing range due to them ending before Link lands, so Link can use his second jump and attack again, should the opponent still be close to him. [[User:Requiem fo Ice|Requiem fo Ice]] ([[User talk:Requiem fo Ice|talk]]) 17:48, 10 November 2013 (EST)