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'''Range''', also known as ''' | '''Range''', also known as '''reach''', is a general term used to describe how far an attack's [[hitbox]] reaches relative to the attacker and can be described as how far an attack extends from a character when in a stationary position. For example, many of [[Marth|Marth's]] attacks have good range, as the length of his sword can hit opponents from a distance, leaving Marth himself in a safe spot. There are attacks that are considered to have "long" range when it is actually a character rushing ahead to attack. An example of this is Wolf's forward smash. On the other hand, many [[grab|grabs]] have poor range; one must get in very close to be able to connect with them, which is usually risky to do. Attacks with [[disjointed hitbox|disjointed hitboxes]] generally have more range. [[Projectile|Projectiles]] in general have very long range. | ||
Although various attacks have various ranges, certain characters tend to have longer reaches than others, allowing them to [[Spacing|space]] more easily. For example, most characters with a weapon (sword, hammer, etc) have longer range than ones who don't. Characters with short range are forced to [[approach]] more often, while those with longer range can afford to [[camp]]. | Although various attacks have various ranges, certain characters tend to have longer reaches than others, allowing them to [[Spacing|space]] more easily. For example, most characters with a weapon (sword, hammer, etc) have longer range than ones who don't. Characters with short range are forced to [[approach]] more often, while those with longer range can afford to [[camp]]. |
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