Absorbing Vortex: Difference between revisions

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When used, the Gunner can [[absorb]] energy-based projectiles that heal some damage upon absorption, similarly to [[PSI Magnet]]. Using this move after a jump pushes the Mii Gunner upward slightly, increasing recovery distance.
When used, the Gunner can [[absorb]] energy-based projectiles that heal some damage upon absorption, similarly to [[PSI Magnet]]. Using this move after a jump pushes the Mii Gunner upward slightly, increasing recovery distance.


Much like Lucas and Ness' [[PSI Magnet]], upon absorbing a projectile, tapping the control stick or control pad (depending on controller) in a direction will cause the Mii Gunner to roll in that direction, sidestep, or jump without having to release the attack first.
Much like Ness' [[PSI Magnet]], upon absorbing a projectile, tapping the control stick or control pad (depending on controller) in a direction will cause the Mii Gunner to roll in that direction, sidestep, or jump without having to release the attack first.


The move received several buffs in the transition to ''Ultimate''. Its healing multiplier has been increased while its endlag has been decreased, and it now produces a weak hitbox upon startup, thus making it safer to use. Compared to the hitbox found on Ness's equivalent special, it is harder to combo out of due to the Gunner's low mobility, but the hitbox itself is larger, making it better as an escape or defensive option.
The move received several buffs in the transition to ''Ultimate''. Its healing multiplier has been increased while its endlag has been decreased, and it now produces a weak hitbox upon startup, thus making it safer to use. Compared to the hitbox found on Ness's equivalent special, it is harder to combo out of due to the Gunner's low mobility, but the hitbox itself is larger, making it better as an escape or defensive option.
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