Bayonetta (SSB4): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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Despite Bullet Arts granting her a relatively good neutral game, her approach is poor and linear, as her few options in dash attack, dash grab and Heel Slide are predictable. Despite her abundance of KOing options, if she can't end her opponent's stock early with her combos, she is reliant on Witch Time to land her smash attacks, spacing to land her back and up aerials, or on forward throw to KO the opponent if her level of [[rage]] is high enough. When it comes to escaping her combos, Bayonetta has a 2× SDI multiplier on Witch Twist and both versions of After Burner Kick, causing her combos to fail if the player doesn't read their opponent's DI and SDI, and lessening her zero-death combos' efficacy. Her rolls, sidestep, and air dodge all have noticeable ending lag (though her rolls end three frames earlier than {{SSB4|Samus}}'s), and the former two also have among the slowest start-ups out of all the characters in terms of invincibility (though Bat Within somewhat compensates for this). Witch Twist doesn't travel much vertical distance on its own, making her recovery short-ranged if she doesn't use her midair jump or has used it too late. Finally, she lacks custom specials, like the other DLC characters, though due to the huge utility her special moveset already has, it is less of a weakness to her.
Despite Bullet Arts granting her a relatively good neutral game, her approach is poor and linear, as her few options in dash attack, dash grab and Heel Slide are predictable. Despite her abundance of KOing options, if she can't end her opponent's stock early with her combos, she is reliant on Witch Time to land her smash attacks, spacing to land her back and up aerials, or on forward throw to KO the opponent if her level of [[rage]] is high enough. When it comes to escaping her combos, Bayonetta has a 2× SDI multiplier on Witch Twist and both versions of After Burner Kick, causing her combos to fail if the player doesn't read their opponent's DI and SDI, and lessening her zero-death combos' efficacy. Her rolls, sidestep, and air dodge all have noticeable ending lag (though her rolls end three frames earlier than {{SSB4|Samus}}'s), and the former two also have among the slowest start-ups out of all the characters in terms of invincibility (though Bat Within somewhat compensates for this). Witch Twist doesn't travel much vertical distance on its own, making her recovery short-ranged if she doesn't use her midair jump or has used it too late. Finally, she lacks custom specials, like the other DLC characters, though due to the huge utility her special moveset already has, it is less of a weakness to her.


Overall, Bayonetta's strengths noticeably outweigh her weaknesses. She can dish out large amounts of punishing damage in her combos once she reads the opponent and exploits their vulnerabilities, but must also be careful not to let her opponent take advantage of her own weaknesses, though due to the high range and priority her attacks have, doing so is a difficult task to begin with. Perhaps the only characters that she has problems against are those who can camp well against her, or have much a much better neutral game than she does, such as {{SSB4|Rosalina & Luma}} or {{SSB4|Diddy Kong}} for the former point and {{SSB4|Sheik}} for the latter one, but outside of that, she can easily dominate and punish characters who cannot properly capitalize on her weaknesses. She has arguably the highest tournament representation among the entire roster, with top smashers including {{Sm|Salem}}, {{Sm|Tweek}}, {{Sm|Mistake}}, {{Sm|CaptainZack}}, {{Sm|Lima}}, {{Sm|Abadango}}, {{Sm|Chag}}, {{Sm|tyroy}}, and many more using her with consistently strong results in regional and national tournaments. However, while Bayonetta was quickly considered the best character in the game upon release, opinions varied on how dominating she was in tournaments; while some regions went as far as to ban her from tournaments due to her overpowering potential, others claimed that Bayonetta's supposed potential did not yield the overwhelming success other characters had previously attained, such as Sheik and Diddy Kong. Update [[1.1.6]] ultimately nerfed a variety of Bayonetta's attributes; while not significantly crippled, her tournament representation and results both fell in response. Despite these nerfs, her excellent tournament results have led to her being widely seen as the best character in the game and one of the most competitively viable characters in the entire roster when her high learning curve is properly mastered to her fullest.
Overall, Bayonetta's strengths noticeably outweigh her weaknesses. She can dish out large amounts of punishing damage in her combos once she reads the opponent and exploits their vulnerabilities, but must also be careful not to let her opponent take advantage of her own weaknesses, though due to the high range and priority her attacks have, doing so is a difficult task to begin with. Perhaps the only characters that she has problems against are those who can camp well against her, or have much a much better neutral game than she does, such as {{SSB4|Rosalina & Luma}} or {{SSB4|Diddy Kong}} for the former point and {{SSB4|Sheik}} for the latter one, but outside of that, she can easily dominate and punish characters who cannot properly capitalize on her weaknesses. She has arguably the highest tournament representation among the entire roster, with top smashers including {{Sm|Salem}}, {{Sm|Tweek}}, {{Sm|Mistake}}, {{Sm|CaptainZack}}, {{Sm|Lima}}, {{Sm|Abadango}}, {{Sm|Chag}}, {{Sm|tyroy}}, and many more using her with consistently strong results in regional and national tournaments. However, while Bayonetta was quickly considered the best character in the game upon release, opinions varied on how dominating she was in tournaments; while some regions went as far as to ban her from tournaments due to her overpowering potential, others claimed that Bayonetta's supposed potential did not yield the overwhelming success other characters had previously attained, such as Sheik and Diddy Kong. Update [[1.1.6]] ultimately nerfed a variety of Bayonetta's attributes; while not significantly crippled, her tournament results and general perception among the community both fell in response. Despite these nerfs, she is still an incredibly powerful character and her excellent tournament results have led to her being widely seen as the best character in the game and one of the most competitively viable characters in the entire roster when her high learning curve is fully mastered.


==Update history==
==Update history==
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