Stage Builder: Difference between revisions

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The Stage Builder was greatly revamped since the {{forwiiu}} iteration. Besides the player-accessible layer, terrain can be placed in up to three additional decorative layers, with one in front of and two behind the playable layer. Various materials are accessible to be used. For the first time, it is possible to have platforms extend beyond the blast lines, which can be accomplished by the use of rails, allowing for [[walk off]] stages. Platforms can be drawn freehandedly, or using Square or Circle tools. Their material can be changed at the player's leisure with the Fill tool. Instead of sets of moving platforms, rails can be freely placed by the player in order to make any platform follow it. Rotation effects can also be added to platforms, and both the rotation and traveling of platforms across rails can be toggled on or off mid-battle by placing switches. Many objects can be changed with a properties menu, allowing tweaks such as adjusting rail speed or enabling terrain gravity. However, unlike in ''for Wii U'', custom stages cannot be used in [[Training Mode]] or [[Custom Smash]], both of which notably enable the player to modify the gameplay speed.
The Stage Builder was greatly revamped since the {{forwiiu}} iteration. Besides the player-accessible layer, terrain can be placed in up to three additional decorative layers, with one in front of and two behind the playable layer. Various materials are accessible to be used. For the first time, it is possible to have platforms extend beyond the blast lines, which can be accomplished by the use of rails, allowing for [[walk off]] stages. Platforms can be drawn freehandedly, or using Square or Circle tools. Their material can be changed at the player's leisure with the Fill tool. Instead of sets of moving platforms, rails can be freely placed by the player in order to make any platform follow it. Rotation effects can also be added to platforms, and both the rotation and traveling of platforms across rails can be toggled on or off mid-battle by placing switches. Many objects can be changed with a properties menu, allowing tweaks such as adjusting rail speed or enabling terrain gravity. However, unlike in ''for Wii U'', custom stages cannot be used in [[Training Mode]] or [[Custom Smash]], both of which notably enable the player to modify the gameplay speed.


Unlike previous games, custom stages can support up to eight players by default, although that limit can drop back to four if the stage contains too many surfaces or objects, as shown by a weight gauge at the top of the screen. Going through a 4-Player stage with five or more players in Local Wireless will instead choose one of the game's normal stages instead.
Unlike previous games, custom stages can support up to eight players by default, although that limit can drop back to four if the stage contains too many surfaces or objects, as shown by a weight gauge at the top of the screen. Going through a 4-Player stage with five or more players in Local Wireless will instead choose one of the game's normal stages.


Stages created using the editor are able to be shared or downloaded on the online [[Shared Content]] page.
Stages created using the editor are able to be shared or downloaded on the online [[Shared Content]] page.
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