List of developers significant to Super Smash Bros.: Difference between revisions

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==Toby Fox==
==Toby Fox==
'''Robert F. Fox''', born October 11, 1991, and known professionally as '''Toby Fox''', is an American video game developer and video game composer. He is known for developing the role-playing video games ''{{iw|wikipedia|Undertale}}'' in 2015, and ''{{iw|wikipedia|Deltarune}}'' in 2018, for which the former garnered acclaim and he received numerous nominations. He is also responsible for giving Masahiro Sakurai contact info of 8-4, a localization company known for translating the aforementioned games, for translating in English the YouTube channel ''Masahiro Sakurai on Creating Games''.<ref>{{cite web|url=https://twitter.com/Tracker_TD/status/1576179827501326337|title=Tracker on Twitter|date=October 1, 2022|accessdate=October 1, 2022|work=Twitter}}</ref> Additionally, Fox has participated in a few competitions for ''[[Super Smash Bros. Melee]]'', with "[[Smasher:Radiation|Radiation]]" as his tag name.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/czt4dt/a_set_of_toby_fox_playing_melee_his_tag_is/|title=A set of Toby Fox playing melee. His tag is Radiation.|date=September 5, 2019|work=Reddit}}</ref>
'''Robert F. Fox''', born October 11, 1991, and known professionally as '''Toby Fox''', is an American video game developer and video game composer. He is known for developing the role-playing video games ''{{s|wikipedia|Undertale}}'' in 2015, and ''{{s|wikipedia|Deltarune}}'' in 2018, for which the former garnered acclaim and he received numerous nominations. He is also responsible for giving Masahiro Sakurai contact info of 8-4, a localization company known for translating the aforementioned games, for translating in English the YouTube channel ''Masahiro Sakurai on Creating Games''.<ref>{{cite web|url=https://twitter.com/Tracker_TD/status/1576179827501326337|title=Tracker on Twitter|date=October 1, 2022|accessdate=October 1, 2022|work=Twitter}}</ref> Additionally, Fox has participated in a few competitions for ''[[Super Smash Bros. Melee]]'', with "[[Smasher:Radiation|Radiation]]" as his tag name.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/czt4dt/a_set_of_toby_fox_playing_melee_his_tag_is/|title=A set of Toby Fox playing melee. His tag is Radiation.|date=September 5, 2019|work=Reddit}}</ref>


The success of ''Undertale'', especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played ''[[Super Smash Bros. Ultimate]]'' against each other. It is also explained during the ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Banjo & Kazooie"|Mr. Sakurai Presents "Banjo & Kazooie"]]'' video. [[Sans]], a character from ''Undertale'', was later included in ''Ultimate'' as a Mii costume available through downloadable content, along with his instrumental composition "MEGALOVANIA", for which Fox provided a new arrangement.
The success of ''Undertale'', especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played ''[[Super Smash Bros. Ultimate]]'' against each other. It is also explained during the ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Banjo & Kazooie"|Mr. Sakurai Presents "Banjo & Kazooie"]]'' video. [[Sans]], a character from ''Undertale'', was later included in ''Ultimate'' as a Mii costume available through downloadable content, along with his instrumental composition "MEGALOVANIA", for which Fox provided a new arrangement.
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==Yuji Horii==
==Yuji Horii==
[[File:YujiHorii.jpg|thumb|left|Yuji Horii at Palo Alto in 2011.]]
[[File:YujiHorii.jpg|thumb|left|Yuji Horii at Palo Alto in 2011.]]
'''Yuji Horii''' ({{ja|堀井 雄二|Horii Yūji}}), born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the {{uv|Dragon Quest}} series of role-playing games, supervising and writing the scenario for ''{{iw|wikipedia|Chrono Trigger}}'', as well as the first visual novel adventure game ''{{iw|wikipedia|Portopia Serial Murder Case}}''. He is also an employee under his own company, Armor Project.
'''Yuji Horii''' ({{ja|堀井 雄二|Horii Yūji}}), born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the {{uv|Dragon Quest}} series of role-playing games, supervising and writing the scenario for ''{{s|wikipedia|Chrono Trigger}}'', as well as the first visual novel adventure game ''{{s|wikipedia|Portopia Serial Murder Case}}''. He is also an employee under his own company, Armor Project.


While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of ''{{iw|dragonquestwiki|Dragon Quest Rivals}}'' for smartphones. Knowing the popularity of the ''Super Smash Bros.'' series, he personally wanted the [[Hero]] to join the series, and as such requested Masahiro Sakurai and the team to add the ''Dragon Quest'' franchise in ''[[Super Smash Bros. Ultimate]]''. Sakurai's initial proposal had only included the Heroes of ''{{iw|dragonquestwiki|Dragon Quest III}}'', and ''{{iw|dragonquestwiki|Dragon Quest XI}}''; ''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series. But Horii allowed more to be included. As a result, and due to time constraint, the Heroes of ''{{iw|dragonquestwiki|Dragon Quest IV}}'', and ''{{iw|dragonquestwiki|Dragon Quest VIII}}'' were added in the game along with the two prior Heroes.<ref>{{cite web|url=https://www.siliconera.com/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/ |title=Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More |date=September 26, 2019 |author=Alistair Wong |work=SiliconEra}}</ref>
While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of ''{{s|wikipedia|Dragon Quest Rivals}}'' for smartphones. Knowing the popularity of the ''Super Smash Bros.'' series, he personally wanted the [[Hero]] to join the series, and as such requested Masahiro Sakurai and the team to add the ''Dragon Quest'' franchise in ''[[Super Smash Bros. Ultimate]]''. Sakurai's initial proposal had only included the Heroes of ''{{s|wikipedia|Dragon Quest III}}'', and ''{{s|wikipedia|Dragon Quest XI}}''; ''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series. But Horii allowed more to be included. As a result, and due to time constraint, the Heroes of ''{{s|wikipedia|Dragon Quest IV}}'', and ''{{s|wikipedia|Dragon Quest VIII}}'' were added in the game along with the two prior Heroes.<ref>{{cite web|url=https://www.siliconera.com/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/ |title=Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More |date=September 26, 2019 |author=Alistair Wong |work=SiliconEra}}</ref>
{{art-wikipedia|Yuji Horii}}
{{art-wikipedia|Yuji Horii}}
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'''Yuji Naka''' ({{ja|中 裕司|Naka Yūji}}), born September 17, 1965, was a Japanese video game programmer, designer, and producer. He is the former head of the [[Sega]] studio Sonic Team, where he was the lead programmer of the original {{uv|Sonic the Hedgehog}} series on the Sega Mega Drive, or Sega Genesis in PAL region.
'''Yuji Naka''' ({{ja|中 裕司|Naka Yūji}}), born September 17, 1965, was a Japanese video game programmer, designer, and producer. He is the former head of the [[Sega]] studio Sonic Team, where he was the lead programmer of the original {{uv|Sonic the Hedgehog}} series on the Sega Mega Drive, or Sega Genesis in PAL region.


Naka also led development on games other than the ''Sonic'' franchise, including ''{{iw|wikipedia|Nights into Dreams}}'', ''{{iw|wikipedia|Burning Rangers}}'', and contributed to the ''{{iw|wikipedia|Phantasy Star}}'' franchise. In 2006, he left Sega to found {{h2|List of companies with minor representation|Prope}}, an independent game company that published games like ''Shot2048'' in 2021. Naka also worked under [[Square Enix]] to direct ''{{iw|wikipedia|Balan Wonderworld}}'', only to leave the company before the game's release due to issues with both this company, and {{h2|List of companies with minor representation|Arzest}}.<ref>{{cite web |author=Parrish, Ash; Sato, Mia |title=Yuji Naka says Square Enix doesn’t ‘value games’ after Balan Wonderworld mess |url=https://www.theverge.com/2022/4/28/23046855/balan-wonderworld-yuji-naka-square-enix |website=The Verge |accessdate=May 3, 2022}}</ref> He got himself arrested by the SID of the Tokyo District Public Prosecutors Office on November 18, 2022 after leaking content related to ''{{s|dragonquestwiki|Dragon Quest Tact}}'' along with other employees of Square Enix and purchased 2.8 million yen in Aiming shares before the game's announcement.<ref>{{cite web |author=Romano, Sal |title=Yuji Naka arrested in Dragon Quest Tact insider trading scandal |url=https://www.gematsu.com/2022/11/yuji-naka-arrested-in-dragon-quest-tact-insider-trading-scandal |website=Gematsu |date=November 18, 2022 |accessdate=November 18, 2022}}</ref>
Naka also led development on games other than the ''Sonic'' franchise, including ''{{s|wikipedia|Nights into Dreams}}'', ''{{s|wikipedia|Burning Rangers}}'', and contributed to the ''{{s|wikipedia|Phantasy Star}}'' franchise. In 2006, he left Sega to found {{h2|List of companies with minor representation|Prope}}, an independent game company that published games like ''Shot2048'' in 2021. Naka also worked under [[Square Enix]] to direct ''{{s|wikipedia|Balan Wonderworld}}'', only to leave the company before the game's release due to issues with both this company, and {{h2|List of companies with minor representation|Arzest}}.<ref>{{cite web |author=Parrish, Ash; Sato, Mia |title=Yuji Naka says Square Enix doesn’t ‘value games’ after Balan Wonderworld mess |url=https://www.theverge.com/2022/4/28/23046855/balan-wonderworld-yuji-naka-square-enix |website=The Verge |accessdate=May 3, 2022}}</ref> He got himself arrested by the SID of the Tokyo District Public Prosecutors Office on November 18, 2022 after leaking content related to ''{{s|wikipedia|Dragon Quest Tact}}'' along with other employees of Square Enix and purchased 2.8 million yen in Aiming shares before the game's announcement.<ref>{{cite web |author=Romano, Sal |title=Yuji Naka arrested in Dragon Quest Tact insider trading scandal |url=https://www.gematsu.com/2022/11/yuji-naka-arrested-in-dragon-quest-tact-insider-trading-scandal |website=Gematsu |date=November 18, 2022 |accessdate=November 18, 2022}}</ref>


Like Hideo Kojima with the {{uv|Metal Gear}} series, Naka requested Masahiro Sakurai to include [[Sonic]] in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters.
Like Hideo Kojima with the {{uv|Metal Gear}} series, Naka requested Masahiro Sakurai to include [[Sonic]] in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters.
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==Tetsuya Nomura==
==Tetsuya Nomura==
[[File:TetsuyaNomura.jpg|thumb|left|Tetsuya Nomura in 2019.]]
[[File:TetsuyaNomura.jpg|thumb|left|Tetsuya Nomura in 2019.]]
'''Tetsuya Nomura''' ({{ja|野村哲也|Nomura Tetsuya}}), born October 8, 1970, is a Japanese video game artist, designer, and director working for [[Square Enix]], formerly SquareSoft. He designed characters for the {{uv|Final Fantasy}} series, debuting with ''{{iw|wikipedia|Final Fantasy VI}}'' and continuing with various later installments. Additionally, Nomura has led the development of the {{uv|Kingdom Hearts}} series since its inception in 2002 and was the director of the 2005 film ''{{iw|wikipedia|Final Fantasy VII: Advent Children}}.
'''Tetsuya Nomura''' ({{ja|野村哲也|Nomura Tetsuya}}), born October 8, 1970, is a Japanese video game artist, designer, and director working for [[Square Enix]], formerly SquareSoft. He designed characters for the {{uv|Final Fantasy}} series, debuting with ''{{s|wikipedia|Final Fantasy VI}}'' and continuing with various later installments. Additionally, Nomura has led the development of the {{uv|Kingdom Hearts}} series since its inception in 2002 and was the director of the 2005 film ''{{s|wikipedia|Final Fantasy VII: Advent Children}}.


Nomura participated in the inclusion of Cloud in ''[[Super Smash Bros. 4]]''{{'}}s DLC with his moveset and character design. The latter was inspired of Cloud's appearance in ''{{iw|wikipedia|Dissidia Final Fantasy}}''<ref>{{cite web|url=https://sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/|title=Sakurai x Nomura: Creator Interview 2016 <nowiki>[Part One]</nowiki>|date=January 20, 2016|author=Soma|accessdate=April 18, 2022}}</ref>. He has later illustrated {{SSB4|Cloud}}'s [[List of Super Smash Bros. character posters#Cloud|challenger illustration]] for ''Smash 4''.
Nomura participated in the inclusion of Cloud in ''[[Super Smash Bros. 4]]''{{'}}s DLC with his moveset and character design. The latter was inspired of Cloud's appearance in ''{{s|wikipedia|Dissidia Final Fantasy}}''<ref>{{cite web|url=https://sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/|title=Sakurai x Nomura: Creator Interview 2016 <nowiki>[Part One]</nowiki>|date=January 20, 2016|author=Soma|accessdate=April 18, 2022}}</ref>. He has later illustrated {{SSB4|Cloud}}'s [[List of Super Smash Bros. character posters#Cloud|challenger illustration]] for ''Smash 4''.


Nomura has contributed in ''[[Super Smash Bros. Ultimate]]''{{'}}s countdown, as he posted an illustration on the seventh day before its release. Furthermore, many characters from his works were featured in ''Ultimate''. This includes [[Sephiroth]] as a playable character along with many characters from ''Final Fantasy VII'' as spirits in December 2020, {{iw|xenoserieswiki|Jin}} and {{iw|xenoserieswiki|Malos}} from ''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}'' appearing as spirits in March 2021, and [[Sora]] as a playable character along with original characters from the ''Kingdom Hearts'' series as spirits in October 2021. Nomura was also responsible for the inclusion of Sephiroth and Sora in ''Ultimate'', from being hesitant on adding Sephiroth and the ''Kingdom Hearts'' franchise in the game, even after [[Disney]]'s agreement for the latter<ref>{{cite web|url=https://www.gameinformer.com/exclusive-interview/2022/06/14/nomura-reveals-more-on-kingdom-hearts-iv-and-the-series-future-with|title=Nomura Reveals More On Kingdom Hearts IV And The Series' Future With Final Fantasy|author=Kimberley Wallace|date=June 14, 2022|accessdate=June 14, 2022|website=Game Informer}}</ref>, to the handshake between Sora and Mario at the end of his reveal trailer, "The Last Key".<ref>{{cite web|url=https://www.gamespot.com/articles/from-splatoon-to-sora-the-life-and-times-of-super-smash-bros-ultimate/1100-6497857/|title=From Splatoon To Sora: The Life And Times Of Super Smash Bros. Ultimate|author=Jason Fanelli|date=November 10, 2021|accessdate=August 13, 2022|website=Gamespot}}</ref>
Nomura has contributed in ''[[Super Smash Bros. Ultimate]]''{{'}}s countdown, as he posted an illustration on the seventh day before its release. Furthermore, many characters from his works were featured in ''Ultimate''. This includes [[Sephiroth]] as a playable character along with many characters from ''Final Fantasy VII'' as spirits in December 2020, {{s|xenoserieswiki|Jin}} and {{s|xenoserieswiki|Malos}} from ''{{s|xenoserieswiki|Xenoblade Chronicles 2}}'' appearing as spirits in March 2021, and [[Sora]] as a playable character along with original characters from the ''Kingdom Hearts'' series as spirits in October 2021. Nomura was also responsible for the inclusion of Sephiroth and Sora in ''Ultimate'', from being hesitant on adding Sephiroth and the ''Kingdom Hearts'' franchise in the game, even after [[Disney]]'s agreement for the latter<ref>{{cite web|url=https://www.gameinformer.com/exclusive-interview/2022/06/14/nomura-reveals-more-on-kingdom-hearts-iv-and-the-series-future-with|title=Nomura Reveals More On Kingdom Hearts IV And The Series' Future With Final Fantasy|author=Kimberley Wallace|date=June 14, 2022|accessdate=June 14, 2022|website=Game Informer}}</ref>, to the handshake between Sora and Mario at the end of his reveal trailer, "The Last Key".<ref>{{cite web|url=https://www.gamespot.com/articles/from-splatoon-to-sora-the-life-and-times-of-super-smash-bros-ultimate/1100-6497857/|title=From Splatoon To Sora: The Life And Times Of Super Smash Bros. Ultimate|author=Jason Fanelli|date=November 10, 2021|accessdate=August 13, 2022|website=Gamespot}}</ref>
{{art-wikipedia|Tetsuya Nomura}}
{{art-wikipedia|Tetsuya Nomura}}
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