Whirling Fortress: Difference between revisions

minor touch-ups
(Gave the move the Dolphin Slash page structure as this entire page is just really incoherent without it. Also lets Fortress Hogging stay with the Melee section, which helps with clarity. Did a few writing touch-ups as well.)
(minor touch-ups)
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:{{Main|Bowser (SSBM)/Up special}}
:{{Main|Bowser (SSBM)/Up special}}
[[File:Bowser Whirling Fortress SSBM.png|thumb|Whirling Fortress in ''Melee''.]]
[[File:Bowser Whirling Fortress SSBM.png|thumb|Whirling Fortress in ''Melee''.]]
In ''[[Melee]]'', Whirling Fortress is known for the defensive and maneuvering attributes it adds to Bowser's metagame, which fills several holes in Bowser's otherwise slow [[metagame]]. As a result, it is widely regarded as one of the few benefits in Bowser’s kit there. Several unique properties make it highly beneficial to Bowser's kit:
In ''[[Melee]]'', Whirling Fortress is known for the defensive and maneuvering attributes it adds to Bowser's metagame, which fills several holes in Bowser's otherwise slow [[metagame]]. As a result, it is widely regarded as one of the few benefits in Bowser’s kit there. Several unique properties make it highly beneficial to Bowser's kit;


*It has very little start-up (5 [[frame]]s), during which Bowser is [[invincibility frame|invincible]], and has relatively little cooldown [[lag]].
*It has very little start-up (5 [[frame]]s), during which Bowser is [[invincibility frame|invincible]], and has relatively little cooldown [[lag]].
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*It allows Bowser to move quickly and suddenly in one direction, being much faster than his normal movement speed.
*It allows Bowser to move quickly and suddenly in one direction, being much faster than his normal movement speed.
*It has high [[knockback]] on the ground, and inflicts high [[damage]] in the air (32% if all hits connect perfectly).
*It has high [[knockback]] on the ground, and inflicts high [[damage]] in the air (32% if all hits connect perfectly).
*In ''Melee'', it can be used to [[edgeguard]] quickly and efficiently. Spinning off the side of a stage leads directly to an [[edgehog]], known as Fortress hogging.
*It can be used to [[edgeguard]] quickly and efficiently. Spinning off the side of a stage leads directly to an [[edgehog]], known as Fortress hogging.


The above properties make Melee's iteration of Whirling Fortress a versatile move. It can also be used as a damaging and effective replacement to Bowser's quick but laggy roll, [[jump-canceling|jump-canceled]] [[out of shield]] to discourage overly aggressive opponents, and clank with an opponent's move with decent timing. However, the ground attack can only deal up to two hits, and if any of the hits get blocked, Bowser will be highly vulnerable to punishment by his opponents, which includes getting grabbed. As a result, the ground attack is not safe to use against [[shield]]s.
The above properties make Melee's iteration of Whirling Fortress a versatile move. It can also be used as a damaging and effective replacement to Bowser's quick but laggy roll, [[jump-canceling|jump-canceled]] [[out of shield]] to discourage overly aggressive opponents, and clank with an opponent's move with decent timing. However, the ground attack can only deal up to two hits, and if any of the hits get blocked, Bowser will be highly vulnerable to punishment by his opponents, which includes getting grabbed. As a result, the ground attack is not safe to use against [[shield]]s.
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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
:{{Main|Bowser (SSBB)/Up special}}
:{{Main|Bowser (SSBB)/Up special}}
In ''Brawl'', Whirling Fortress's damage output and knockback were lowered, but the height gained when airborne was increased, greatly assisting Bowser's previously meagre recovery. Due to the [[knockback]] changes, however, there are situations where it can be unsafe on hit. Combined with it being frame 6, it is significantly worse as an [[out of shield]] option; this startup has remained the same ever since. This does little to deter the move from being an effective out of shield option, however, still remaining above-average relative to the cast. Fortress hogging was also removed, which is a significant blow to Bowser's edgeguarding.  
In ''Brawl'', Whirling Fortress's damage output and knockback were lowered, but the height gained when airborne was increased, greatly assisting Bowser's previously meagre recovery. Due to the [[knockback]] changes, however, there are situations where it can be unsafe on hit. Combined with it being frame 6, it is significantly worse as an [[out of shield]] option; this startup has remained the same ever since. This does little to deter the move from being an effective out of shield option, however, still remaining above-average relative to the cast. Plus, the [[KO]] potential from ''Melee'' remains, with the first hit still taking stocks at around 125%. Fortress hogging was removed, which is a significant blow to Bowser's edgeguarding, and the move has not seen use in this fashion outside of niche situations since.  


==In ''[[Super Smash Bros. 4]]'' onwards==
==In ''[[Super Smash Bros. 4]]'' onwards==