Combo: Difference between revisions

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*{{SSBM|Captain Falcon}}: The Sacred Combo, involving a [[Knee Smash]] to knock opponents offstage, and then jumping off and finishing them with a [[Falcon Punch]].  
*{{SSBM|Captain Falcon}}: The Sacred Combo, involving a [[Knee Smash]] to knock opponents offstage, and then jumping off and finishing them with a [[Falcon Punch]].  
*{{SSBM|Falco}}: The [[Pillar]] combo, which involves launching opponents into the air with his [[Reflector]] and then following up with a [[down air]] [[spike]]. Other moves can be added, such as up tilts, [[back aerial]]s, and [[up throw]]s. When done properly, this combo is excellent for wearing down shields.
*{{SSBM|Falco}}: The [[Pillar]] combo, which involves launching opponents into the air with his [[Reflector]] and then following up with a [[down air]] [[spike]]. Other moves can be added, such as up tilts, [[back aerial]]s, and [[up throw]]s. When done properly, this combo is excellent for wearing down shields.
*{{SSBM|Fox}}: Because of his Reflector's horizontal launch angle and low knockback scaling, Fox can chain his Reflector into itself as well as other moves, such as his up smash. Consecutive shines are known as multi-shining.
*{{SSBM|Fox}}: Because of his Reflector's horizontal launch angle and low knockback scaling, Fox can chain his Reflector into itself as well as other moves, such as his up smash. Consecutive shines are known as multi-shining. A KO combo involving his up throw leading into an up aerial, particularly devastating against floaty characters.
*Fox: A KO combo involving his up throw leading into an up aerial, particularly devastating against floaty characters.
*{{SSBM|Jigglypuff}}: Jigglypuff's multiple jumps and excellent aerial mobility allow it to chain multiple back aerials and carry opponents offstage towards the blast line. Known as the [[Wall of Pain]]. Against the space animals, Jigglypuff's up throw leads into an up aerial, and finishes with Rest, guaranteeing a KO at ludicrously low damages. This combo is known as the [[Space Animal Slayer]].  
*{{SSBM|Jigglypuff}}: Jigglypuff's multiple jumps and excellent aerial mobility allow it to chain multiple back aerials and carry opponents offstage towards the blast line. Known as the [[Wall of Pain]]. Against the space animals, Jigglypuff's up throw leads into an up aerial, and finishes with Rest, guaranteeing a KO at ludicrously low damages. This combo is known as the [[Space Animal Slayer]].  
*{{SSBM|Marth}}: Multiple [[forward aerial]]s followed by a down air spike, known as the [[Ken Combo]]. Against the space animals, Marth can chain throw with his up throw.  
*{{SSBM|Marth}}: Multiple [[forward aerial]]s followed by a down air spike, known as the [[Ken Combo]]. Against the space animals, Marth can chain throw with his up throw.