PK Flash: Difference between revisions

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==Overview==
==Overview==
[[File:Nessbmove.jpg|thumb|{{SSBM|Ness}} lands a fully charged PK Flash on {{SSBM|Captain Falcon}} in ''[[Melee]]'']]
[[File:Nessbmove.jpg|thumb|{{SSBM|Ness}} lands a fully charged PK Flash on {{SSBM|Captain Falcon}} in ''[[Melee]]'']]
When the move is initiated, Ness enters a hunched-over pose to prepare the attack. This causes a ball of green light to appear above him like so. As the special move button is held, the ball of light moves downwards and increases in power, until the special button is released, or until it is fully charged, at which point it explodes.
When the move is initiated, Ness enters a hunched-over pose to prepare the attack. This causes a ball of green light to appear above him like so. As the special move button is held, the ball of light moves downwards and increases in power, until the special button is released or until it is fully charged, at which point it explodes.


PK Flash can be charged until it falls to the altitude from where Ness initiated the attack. It can be slightly moved horizontally and vertically by using the control stick. In ''Melee'', ''Brawl'', and ''Smash 4'', if the attack falls upon a platform or a higher level of a stage before it is detonated, it will disappear harmlessly. This can be a problem, especially in ''Brawl'', since it falls below Ness' height when fully charged (but nonetheless, it is still considered fully charged if the player lets go of the special button right before it hits the ground). The ball of light is easier to control in ''Brawl'' than it is in ''Melee''. In ''Ultimate'', it can cover more vertical distance than all other games, but it has slightly less kill power.
PK Flash can be charged until it falls to the altitude from where Ness initiated the attack. It can be slightly moved horizontally and vertically by using the control stick. In ''Melee'', ''Brawl'', and ''Smash 4'', if the attack falls upon a platform or a higher level of a stage before it is detonated, it will disappear harmlessly. This can be a problem, especially in ''Brawl'', since it falls below Ness' height when fully charged (but nonetheless, it is still considered fully charged if the player lets go of the special button right before it hits the ground). The ball of light is easier to control in ''Brawl'' than it is in ''Melee''. In ''Ultimate'' - it can cover more vertical distance than all other games, but it has slightly less kill power.


In all games except ''Ultimate'', when performed in the air, it puts Ness into a [[helpless]] falling animation. Fully charged, without the influence of special conditions, it deals a maximum damage of 39% with huge knockback.
In all games except ''Ultimate'', when performed in the air, it puts Ness into a [[helpless]] falling animation. Fully charged, without the influence of special conditions, it deals a maximum damage of 39% with huge knockback.
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