Zero-to-death combo: Difference between revisions

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*{{SSBU|Luigi}} can perform many zero-death combos with his down throw, the most infamous one being a combo where he uses his down throw, then uses his down aerial and falling neutral aerial repeatedly in succession before using his down aerial's grounded spike into the sweetspot of his [[Super Jump Punch]]. Due to this combo, Luigi's down aerial's grounded spike has been removed since version 2.0.0. The combo however is still possible if an up aerial or [[Grab aerial]] is used instead, though it is less consistent overall.
*{{SSBU|Luigi}} can perform many zero-death combos with his down throw, the most infamous one being a combo where he uses his down throw, then uses his down aerial and falling neutral aerial repeatedly in succession before using his down aerial's grounded spike into the sweetspot of his [[Super Jump Punch]]. Due to this combo, Luigi's down aerial's grounded spike has been removed since version 2.0.0. The combo however is still possible if an up aerial or [[Grab aerial]] is used instead, though it is less consistent overall.
*{{SSBU|Pichu}} can perform zero-death combos by consecutively utilizing the loop hits of his back aerial while fastfalling (known as "lightning loops") and up tilts before using a down aerial spke to finish off the opponent.
*{{SSBU|Pichu}} can perform zero-death combos by consecutively utilizing the loop hits of his back aerial while fastfalling (known as "lightning loops") and up tilts before using a down aerial spke to finish off the opponent.
*{{SSBU|Isabelle}} can preform an infinite with her jab on the ledge then can finish it with any move possible. This zero-death is commonly called Wobbelle due to its similarity to Wobbling.
*{{SSBU|Isabelle}} can preform an infinite with her jab on the ledge then can finish it with any move possible. This zero-death is commonly called Wobbelle due to its similarity to [[wobbling]].


==External links==
==External links==
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