T-pose: Difference between revisions

1,434 bytes removed ,  5 years ago
m (Reverted edits by Wolfexistsiguesswoops (talk) to last version by SonicSpeed48.)
Tag: Rollback
Tag: Mobile edit
Line 15: Line 15:


==In gameplay==
==In gameplay==
[[File:Beastpose.jpeg|thumb|300px|A bind pose, as seen in actual gameplay.]]
[[File:Beastpose.jpeg|thumb|300px|funny haha tpose.]]
Bind poses are generally only intended for game development and, in theory, they should never be seen in the actual gameplay of a final product. In ''Super Smash Bros. Brawl'', however, some attacks will cause bind poses to appear for a single [[frame]], such as Olimar's [[Pikmin Chain]] and Ganondorf's [[Beast Ganon]]; seeing these bind poses, however, requires almost perfect timing with the [[pause]] button, as well as external help by slowing the game's pace down considerably.
Funny haha tpose
 
Hacks and glitches are the most common method to seeing bind poses appear in gameplay, as they act as a failsafes for animations that do not exist, thus helping to prevent [[game crash]]es. [[Moveset swap]] hacks, for instance, are particularly notorious for featuring numerous bind poses, as bind poses are used when the two involved characters' special moves have an unequal number of frames or if the two animations have different names. Furthermore, hacking ordinarily non-playable characters into brawls, such as [[Giga Bowser]], will cause their losing poses to be the bind pose on the [[results screen]], due to a lack of "applause" animations. In ''Smash 4'', a [[glitch]] could also force bind poses to appear on the results screen if the [[Home button]] was pressed 1 frame before the beginning of the victory pose, as it could prevent the game from properly loading such poses; this glitch was later patched out in version 1.1.0.


==Gallery==
==Gallery==