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(→Overview: added an overview for his Down Aerial,) |
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==Overview== | ==Overview== | ||
Wario performs a spinning head attack directed below him. It consists of 7 hits for a total of 11.8% if all hits connect, and possesses unusually high knockback for an attack of its type, being one of Wario's strongest attacks outside of his [[Wario Waft]]. It possesses deceptively disjointed range at the bottom of his head, but lacks a landing hitbox, unlike similar attacks. | |||
This move is one of Wario's main tools for edgeguarding opponents, due to the long lasting disjointed hitboxes of the move and its kill power. The multi-hits also possess one that sends the opponent straight down, and is prioritized over the upwards-hitting one. This makes it able to sometimes "[[meteor smash]]" opponents, if they hit Wario at the same time they get hit by the attack, if a hurtbox is extended far (such as [[Captain Falcon]]'s arm during [[Falcon Dive]]), or sometimes they fall out of the move at random. | |||
While the move has limited onstage use, as it is unable to autocancel from a short hop, the long lasting disjoint makes it a decent landing option, and, if Wario possesses enough [[rage]], hitting opponents while landing with the attack can lead into a guaranteed half waft (however, this is not guaranteed on [[Bowser]] at any rage percent). The move can also be used for crossing up shields. | |||
Overall, the move is a great asset to Wario, giving him good edgeguarding prowess and kill power, as well as functioning as a decent landing option and true comboing into half waft with enough rage when landing. | |||
==Hitboxes== | ==Hitboxes== | ||
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