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(→Changes from Super Smash Bros. 4: More buff/nerfs noticed) |
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Jab now connects more reliably.}} | *{{buff|Jab now connects more reliably.}} | ||
*{{buff|Ness Up Smash have more knockback, now killing opponents more reliably.}} | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{change|Ness now waves his hands and emits PSI in the air in his [[Up Air]], in a manner similar to Peach's up air. It deals good knockback.}} | *{{change|Ness now waves his hands and emits PSI in the air in his [[Up Air]], in a manner similar to Peach's up air. It deals good knockback.}} | ||
**{{change|This attack now has multi-hit properties, and produces a magic effect.}} | **{{change|This attack now has multi-hit properties, and produces a magic effect.}} | ||
*{{buff|[[Up Air]] now deals more damage.}} | *{{buff|[[Up Air]] now deals more damage.}} | ||
*{{buff|Fair deals more damage (7% --> 7.6%).}} | |||
*{{buff|PSI now emits from Ness's hands in his [[Neutral Air]], similar to Zelda's magic. This increases his range.}} | *{{buff|PSI now emits from Ness's hands in his [[Neutral Air]], similar to Zelda's magic. This increases his range.}} | ||
*{{buff|His neutral air now have more damage (11% --> 12.7%).}} | |||
**{{change|It also uses a different sound effect.}} | **{{change|It also uses a different sound effect.}} | ||
*{{buff|[[Back air]] now deals more damage.}} | *{{buff|[[Back air]] now deals more damage.}} | ||
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**{{change|Magic sounds and visual effects accompany the pummel instead of normal pummel effects.}} | **{{change|Magic sounds and visual effects accompany the pummel instead of normal pummel effects.}} | ||
*{{buff|Ness back throw is stronger.}} | *{{buff|Ness back throw is stronger.}} | ||
*{{buff|Down throw now deals slightly more damage 7% --> 7.3%.}} | |||
*{{nerf|Knockback on down throw is stronger, reducing his chance of doing combo setups.}} | *{{nerf|Knockback on down throw is stronger, reducing his chance of doing combo setups.}} | ||
*{{change|Ness' down throw uses the PK Fire effect from ''EarthBound''.}} | *{{change|Ness' down throw uses the PK Fire effect from ''EarthBound''.}} | ||
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*{{buff|PK Fire hitbox is larger.}} | *{{buff|PK Fire hitbox is larger.}} | ||
*{{change|[[PK Thunder]] now has an angle indicator to indicate Ness's [[PK Thunder 2]] trajectory when the ball of lighting travels close enough to him.}} | *{{change|[[PK Thunder]] now has an angle indicator to indicate Ness's [[PK Thunder 2]] trajectory when the ball of lighting travels close enough to him.}} | ||
*{{nerf|[[PK Thunder]] 2 knockback has been greatly reduced.}} | |||
*{{change|[[PSI Magnet]] now has the on-screen effect from ''EarthBound'' and visible suction around the outside of the magnet.}} | *{{change|[[PSI Magnet]] now has the on-screen effect from ''EarthBound'' and visible suction around the outside of the magnet.}} | ||
*{{buff|[[PSI Magnet]] is now slightly larger, with a hitbox similar to {{SSBU|Lucas}}'s version of the move.}} | *{{buff|[[PSI Magnet]] is now slightly larger, with a hitbox similar to {{SSBU|Lucas}}'s version of the move.}} |
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