Editing Space Pirate Rush

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'''Space Pirate Rush''' ({{ja|グラビングスクラッチ|Gurabingu Sukuracchi}}, ''Grabbing Scratch'') is [[Ridley]]'s [[side special move]].  
'''Space Pirate Rush''' ({{ja|グラビングスクラッチ|Gurabingu Sukuracchi}}, ''Grabbing Scratch'') is {{SSBU|Ridley}}'s [[side special move]] in ''[[Super Smash Bros. Ultimate]]''.  


==Overview==  
==Overview==  
Space Pirate Rush is a [[command grab]] that drags its target across the ground before throwing them; this can also be initiated in the air to drag an opponent to the ground and do the grounded animation, or into the blast zone. The attack can rack up a great deal of damage very quickly, as grabbing and canceling in the shortest possible time frame can deal as much as 12% while dragging across a stage like Battlefield can deal well over 30%. When dragging an opponent, Ridley gains 9% damage-based [[armor]] and takes 0.75× damage if the armor applies, giving him some protection against interruptions.  
Space Pirate Rush is a [[command grab]] that drags its target across the ground before throwing them; this can also be initiated in the air to drag an opponent to the ground and do the grounded animation, or into the blast zone. The attack can rack up a great deal of damage very quickly, as grabbing and canceling in the shortest possible time frame can deal as much as 12% while dragging across a stage like Battlefield can deal well over 30%.  


The opponent can mash out of the drag to end it, but Ridley can also jump directly out of the throwing animation. In this situation, the frame advantage is even no matter that character, with a 30 frame release animation for both characters<ref>https://docs.google.com/spreadsheets/d/1xo3HMzGnx9Nt73u0sZF1rSZlKDWahC5Kd_qMrP1dWd8/edit?usp=sharing SPR Mashout Analysis</ref>. As a result, the Ridley player can try to out-frame the opponent close-up. Most of the time, [[Ridley (SSBU)/Neutral attack|neutral attack]] and [[Ridley (SSBU)/Forward tilt|forward tilt]] are used, though grabs and mixups are possible. The grab release distance depends on how far into the drag Ridley is; the later it is, the further the pushback goes. The base mashing time depends on the difference between Ridley and the opponent's [[percentage]] with 30% thresholds. If the opponent is damaged 30% more than Ridley, it will be harder to mash out of, and so on. Should the thresholds be equal (eg. both characters are at 60%), it will be the same mash threshold as if they were both at 0%<ref>https://imgur.com/Kglz8Ek Mashout%s arranged by Ridley's; %s marked with an asterisk(*) are mashable until 999% but one missed input allows the drag.</ref>.  
The opponent can mash out of the drag to end it, but Ridley can also jump directly out of the throwing animation. In this situation, the frame advantage is even no matter that character, with a 30 frame release animation for both characters<ref>https://docs.google.com/spreadsheets/d/1xo3HMzGnx9Nt73u0sZF1rSZlKDWahC5Kd_qMrP1dWd8/edit?usp=sharing SPR Mashout Analysis</ref>. As a result, the Ridley player can try to out-frame the opponent close-up. Most of the time, [[Ridley (SSBU)/Neutral attack|neutral attack]] and [[Ridley (SSBU)/Forward tilt|forward tilt]] are used, though grabs and mixups are possible. The grab release distance depends on how far into the drag Ridley is; the later it is, the further the pushback goes. The base mashing time depends on the difference between Ridley and the opponent's [[percentage]] with 30% thresholds. If the opponent is damaged 30% more than Ridley, it will be harder to mash out of, and so on. Should the thresholds be equal (eg. both characters are at 60%), it will be the same mash threshold as if they were both at 0%<ref>https://imgur.com/Kglz8Ek Mashout%s arranged by Ridley's; %s marked with an asterisk(*) are mashable until 999% but one missed input allows the drag.</ref>.  
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==Origin==
==Origin==
[[File:RidleyClawScrape.jpg|thumb|left|156px|Ridley dragging his claws across the ground in ''Brawl''.]]
[[File:RidleyClawScrape.jpg|thumb|left|156px|Ridley dragging his claws across the ground in ''Brawl''.]]
Ever since ''Super Metroid'', Ridley has been shown utilizing variations of a grab attack. This move is based primarily on the introductory cutscene for Ridley in ''[[Super Smash Bros. Brawl]]'', in which he grabs Samus and drags her across the wall of his fighting arena. After ''Brawl's'' release, ''Metroid: Other M'' and ''Metroid: Samus Returns'' both reference the cutscene as an actual attack in Ridley's moveset. The attack is also referenced in ''Dead or Alive Dimensions'', where the [https://deadoralive.fandom.com/wiki/Geothermal_Power_Plant Geothermal Power Plant] stage features Ridley as a hazard, grabbing opponents who fall off the stage and dragging them against the wall to deal a high amount of damage to them.
Ever since ''Super Metroid'', Ridley has been shown utilizing variations of a grab attack. This move is based primarily on the introductory cutscene for Ridley in ''[[Super Smash Bros. Brawl]]'', in which he grabs Samus and drags her across the wall of his fighting arena. After ''Brawl's'' release, ''Metroid: Other M'' and ''Metroid: Samus Returns'' both reference the cutscene as an actual attack in Ridley's moveset.
 
Space Pirate Rush also functions closely to [https://snk.fandom.com/wiki/Vice Vice's] [https://snk.fandom.com/wiki/Gorefest Gorefest] attack from {{uvm3|The King of Fighters}}, where Vice grabs opponents and drags them across the ground to build damage, even ending in a similar throw animation.
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==Gallery==
==Gallery==
<gallery>
<gallery>
SSBU APS Ridley Side Special.png|Ridley using Space Pirate Rush on {{SSBU|Sonic}}.
Ridley SSBU Skill Preview Side Special.png|Space Pirate Rush as shown by the Move List in ''Ultimate''.
Ridley SSBU Skill Preview Side Special.png|Space Pirate Rush as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
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==Trivia==
==Trivia==
*On any stage that flattens the characters' models (such as [[Dream Land GB]]), if {{SSBU|Sonic}} used his [[Homing Attack]] and lands on a specific spot near the left edge, using and landing Space Pirate Rush on Sonic would cause Sonic to be immediately KO'd due to his position being set beyond the [[blast line]]s.<ref>[https://twitter.com/bauto_dz/status/1078163183876026368 Video of the glitch in-game]</ref> The glitch has since been patched.
*On any stage that flattens the characters' models (such as [[Dream Land GB]]), if [[Sonic (SSBU)|Sonic]] uses his [[Homing Attack]] and lands on a specific spot near the left edge, using and landing Space Pirate Rush on Sonic will cause Sonic to be immediately KO'd due to his position being set beyond the [[blast line]]s<ref>[https://twitter.com/bauto_dz/status/1078163183876026368 Video of the glitch in-game]</ref>. The glitch has since been patched.
 
*While dragging an opponent, Ridley moves at such a high speed that he can even [https://youtube.com/watch?v=riTqP6nh3T4&t=585s outrun Sonic in a race] and outpace the racetrack of [[Big Blue]] momentarily.
*While dragging an opponent, Ridley moves at such a high speed that he can even [https://youtube.com/watch?v=riTqP6nh3T4&t=585s outrun Sonic in a race] and outpace the racetrack of [[Big Blue]] momentarily.
*[[Assist Trophies]] that are grabbed by Space Pirate Rush cannot break out of the move on their own; if this happens under conditions where Ridley will not reach a ledge or the blast zone (such as the bottom area of [[Mario Bros.]]), the move will continue until the Assist Trophy disappears, unless Ridley cancels the move or is hit out of it.


==References==
==References==
{{reflist}}
<references />


{{Special Moves|char=Ridley}}
{{Special Moves|char=Ridley}}
[[Category:Metroid universe]]
[[Category:Metroid universe]]
[[Category:Side special moves]]
[[Category:Side special moves]]
[[Category:Ridley]]
[[Category:Ridley]]
[[Category:Ridley (SSBU)]]
[[Category:Ridley (SSBU)]]
[[es:Carga espacial]]

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