Editing Sin and Punishment (universe)

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==Franchise Description==
==Franchise Description==
The series was born out of a desire to use the [[Nintendo 64]] controller in an underutilized way. When Nintendo initially revealed the controller, they showed it could be held in two ways: Left side and Right side. Very few games used the left side, and the team at Treasure wanted to experiment. However, this was eventually scrapped as they assumed players would have a hard time understanding this control scheme. The game would also use a sensor, but this idea was abandoned because it would slow down an already sluggish development cycle.<ref>[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Sin-and-Punishment-Successor-of-the-Skies/Iwata-Asks-Sin-and-Punishment-Successor-of-the-Skies/1-The-N64-Controller-Provides-Inspiration/1-The-N64-Controller-Provides-Inspiration-214087.html]</ref> This early version, initially titled ''Glass Soldier'', entered production in 1997 and did not see the light of day until 2000. This is due to Treasure never working on a 3D game before, a large portion of the game being restarted along with the controls, and a significant portion of development being handled by only four full time members. The game finally released as ''Sin and Punishment''. The game is a science fiction rail shooter where the player controls two characters in a war over a global famine. The game initially only released in Japan, though it did release in China on the iQue Player in 2004. It was also released on the [[Wii]] [[Virtual Console]] as ''Sin and Punishment: Successor of the Earth'' in the rest of the world in 2007 (which ironically is the year the game takes place in).  
The series was born out of a desire to use the [[Nintendo 64]] controller in an underutilized way. When Nintendo initially revealed the controller, they showed it could be held in two ways: Left side and Right side. Very few games used the left side, and the team at Treasure wanted to experiment. However, this was eventually scrapped as they assumed players would have a hard time understanding this control scheme. The game would also use a sensor, but this idea was abandoned because it would slow down an already sluggish developent cycle.<ref>[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Sin-and-Punishment-Successor-of-the-Skies/Iwata-Asks-Sin-and-Punishment-Successor-of-the-Skies/1-The-N64-Controller-Provides-Inspiration/1-The-N64-Controller-Provides-Inspiration-214087.html]</ref> This early version, initially titled ''Glass Soldier'', entered production in 1997 and did not see the light of day until 2000. This is due to Treasure never working on a 3D game before, a large portion of the game being restarted along with the controls, and a significant portion of development being handled by only four full time members. The game finally released as ''Sin and Punishment''. The game is a science fiction rail shooter where the player controls two characters in a war over a global famine. The game initially only released in Japan, though it did release in China on the iQue Player in 2004. It was also released on the [[Wii]] [[Virtual Console]] as ''Sin and Punishment: Successor of the Earth'' in the rest of the world in 2007 (which ironically is the year the game takes place in).  


After going dormant for several years, the series unexpectedly returned in 2009 on Wii with ''Sin and Punishment: Successor of the Universe'' in Japan. Even more unexpectedly, the game received a worldwide physical release in 2010, called ''Sin and Punishment: Star Successor'' in North America and ''Sin and Punishment: Successor of the Skies'' in Europe. The game is mostly similar to the first game, where it introduced new gameplay mechanics and progressed the story by being set many years in the future.
After going dormant for several years, the series unexpectedly returned in 2009 on Wii with ''Sin and Punishment: Successor of the Universe'' in Japan. Even more unexpectedly, the game received a worldwide physical release in 2010, called ''Sin and Punishment: Star Successor'' in North America and ''Sin and Punishment: Successor of the Skies'' in Europe. The game is mostly similar to the first game, where it introduced new gameplay mechanics and progressed the story by being set many years in the future.
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===Trophies===
===Trophies===
[[File:SakiTrophy3DS.png|thumb|left|150px|Saki's trophy in {{for3ds}}]]
[[File:SakiTrophy3DS.png|thumb|left|150px|Saki's trophy in {{for3ds}}]]
[[File:SakiTrophyWiiU.png|thumb|150px|Saki's trophy in {{forwiiu}}]]
[[File:SakiTrophyWiiU.png|thumb|right|150px|Saki's trophy in {{forwiiu}}]]
;'''Saki'''
;'''Saki'''
:{{flag|NTSC}} The main character of Sin and Punishment, he is often mistaken for a girl because of his...interesting...hairstyle. Resurrected by the blood of Achi, he has gained superhuman powers. When summoned, he'll target the closest opponents and unleash his powerful gunsword.
:{{flag|NTSC}} The main character of Sin and Punishment, he is often mistaken for a girl because of his...interesting...hairstyle. Resurrected by the blood of Achi, he has gained superhuman powers. When summoned, he'll target the closest opponents and unleash his powerful gunsword.

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