Editing Mii Gunner (SSBU)/Down special/Custom 2
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*{{nerf|Gunner must hold the vortex for longer before releasing it (minimum frames: 9 → 12).}} | *{{nerf|Gunner must hold the vortex for longer before releasing it (minimum frames: 9 → 12).}} | ||
*{{buff|It has less ending lag (FAF 10 → 7).}} | *{{buff|It has less ending lag (FAF 10 → 7).}} | ||
*{{nerf|The windbox at the end lasts for a shorter time (9 frames → 2). This also prevents it from | *{{nerf|The windbox at the end lasts for a shorter time (9 frames → 2). This also prevents it from rehiting, reducing its ability to push opponents.}} | ||
*{{buff|The windbox has higher set knockback (11 → 30), making it more effective at pushing opponents away than a single hit from PSI Magnet's windbox.}} | *{{buff|The windbox has higher set knockback (11 → 30), making it more effective at pushing opponents away than a single hit from PSI Magnet's windbox.}} | ||
*{{buff|It doesn't reduce vertical momentum as much upon activation (multiplier: 0.5 → 0.8), allowing it to stall jumps better.}} | *{{buff|It doesn't reduce vertical momentum as much upon activation (multiplier: 0.5 → 0.8), allowing it to stall jumps better.}} |