Editing Mega Man (SSBU)/Forward tilt

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
Unlike Mega Man's neutral attack and neutral aerial, forward tilt doesn't have a hitbox on his arm.
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{nerf|Special moves can no longer be used when jumping and using forward tilt.}}
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Forward tilt deals less shield damage (0 → -1).}}
 
==Hitboxes==
==Hitboxes==
Pellet hitbox data is shared with {{mvsub|Mega Man|SSBU|neutral attack}} and {{mvsub|Mega Man|SSBU|neutral aerial}}.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean pellet|50}}
{{HitboxTableTitle|Early Lemon|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 33: Line 27:
|rebound=f
|rebound=f
|direct=f
|direct=f
|af=1
|reflectable=t
|absorbable=t
}}
}}
{{HitboxTableTitle|Mid pellet|50}}
{{HitboxTableTitle|Mid Lemon|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 51: Line 42:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|ff=0.75
|ff=1.0
|sdi=0.5
|sdi=0.5
|type=Energy
|type=Energy
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|rebound=f
|rebound=f
|direct=f
|direct=f
|af=1
|reflectable=t
|absorbable=t
}}
}}
{{HitboxTableTitle|Late pellet|50}}
{{HitboxTableTitle|Late Lemon|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|ff=0.1
|ff=1.0
|sdi=0.5
|sdi=0.5
|type=Energy
|type=Energy
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|rebound=f
|rebound=f
|direct=f
|direct=f
|af=1
|reflectable=t
|absorbable=t
}}
}}
|}
|}
==Timing==
==Timing==
Mega Man can shoot up to three pellets, causing part of the move to loop. He can also walk or jump during the move, and can turn around before the ending portion. The turnaround animation lasts 13 frames, and transitions to either frame 7 or 19 of the move, depending on whether it is done before or after shooting a pellet, adding some extra frames to the move based on timing.
Mega Man can shoot up to three pellets. Interruptibility is 36, 48 or 60 depending on the amount of pellets fired.
 
Compared to Mega Man's neutral attack, forward tilt has a shorter animation and can be interrupted slightly earlier, but lacks a physical hitbox on his Mega Buster.
 
{|class="wikitable"
{|class="wikitable"
!Loop points
!Pellets generated
|5-6, 17-18
|7, 19, 31
|-
!Pellets (life)
|1-3, 4-7, 8-24
|-
|-
!Pellet (clean, mid, late)
!Hitbox
|7-10, 11-14, 15-30
|7
|-
|-
!Interruptible (ending animation)
!Interruptible (ending animation)
|34 (17)
|17
|-
|-
!Animation length (ending animation)
!Animation length (ending animation)
|33 (16)
|16
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=3}}
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=3}}
|-
|-
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopEPropS}}{{FrameStrip|t=Lag|c=11|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=16|s=LagLoopE}}
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopEPropS}}{{FrameStrip|t=Lag|c=1|s=LagPropE}}{{FrameStrip|t=Lag|c=10|e=LagLoopS}}{{FrameStrip|t=Lag|c=16|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y|loop=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y|loop=y|interruptible=y}}
 
==Pellet parameters==
{|class="wikitable"
!Lifetime
|24 frames
|-
!Travel speed
|2.5
|-
!Shot X/Y offsets
|[8, 8]
|}


{{MvSubNavMegaMan|g=SSBU}}
{{MvSubNavMegaMan|g=SSBU}}
[[Category:Mega Man (SSBU)]]
[[Category:Mega Man (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

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