Editing List of updates (SSB4)/1.1.1 changelog

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
This is the list of known changes in version 1.1.1 of ''[[Super Smash Bros. 4]]''. This update became available on September 30th, 2015.
{{recent release}}
{{incomplete|[http://smashboards.com/threads/magical-engimatic-land-1-1-1-patch-notes.419067/ There's a lot]}}
 
The following is a list of character changes in Version 1.1.1 of ''[[Super Smash Bros. 4]]'',


==Universal==
==Universal==
{{UpdateList|ver=1.1.1|char=Universal}}
*{{change|[[Floor attack]] shield damage (back, front, and trip)|10|8}}
*{{change|[[Roll]] invincibility duration reduced by one frame.}}
*{{change|[[Shieldstun]] formula for non-[[projectile]] attacks|damage / 2.56|(damage / 1.75) + 2. This significantly increases shieldstun, making attacks safer on shield, and also makes shields significantly easier to break.}}
*{{change|Shieldstun formula for projectiles is now (damage / 3.5) + 2. This results in less shieldstun for stronger projectiles and more shieldstun for weak projectiles. (However, many weak projectiles have low hitlag and are therefore hurt by the hitlag change below.)}}
*{{change|[[Powershield]]ing now reduces the amount of shieldstun received by 25%.}}
*{{change|Powershield timing window|4 frames|3 frames. This makes powershielding more difficult, though the above change also makes it more rewarding.}}
*{{change|Shieldstun now overlaps shield lock-in. As a result, a character who shields an attack dealing at least 10.5% damage will be able to drop shield immediately after shieldstun ends, even if they shielded just one frame too early for a powershield. Attempting to powershield an attack is therefore slightly safer than before compared to simply holding shield.}}
*{{change|Characters can no longer be grabbed during shieldstun.}}
*{{change|[[Hitlag]] modifiers are now applied to shielding characters when they are hit. This means that attacks with increased hitlag (including [[electric]] attacks) are now safer on shield, while attacks with reduced hitlag (such as {{SSB4|Marth}}'s sourspots) are less safe (though the universal increase in shieldstun compensates for this).}}
*{{change|All sword trails now behave accordingly in slow motion, making sword trails much longer than previously if time is slowed down.}}


==Stages==
==Stages==
{{UpdateList|ver=1.1.1|char=Stages}}
*{{gameIcon|ssb4-u}}{{change|Popular posts now appear more often on the [[Miiverse]] stage.}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList|ver=1.1.1|char=Bowser}}
*{{buff|Neutral aerial landing lag reduced|24|20.}}
*{{buff|Neutral air damage (all hits)|5%|6%}}
*{{buff|[[Fire Shot]] damage|5% (clean), 4% (late)|6% (clean), 5% (late)}}
*{{buff|Fire Shot base knockback|25|35}}
*{{buff|Fire Shot radius|4.0 (clean), 3.5 (late)|5.0 (both)}}
*{{buff|Fire Shot's late hit starts 5 frames later.}}
*{{buff|Fire Shot cooldown animation length is no longer slower than that of [[Fire Breath]].}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
{{UpdateList|ver=1.1.1|char=Bowser Jr.}}
*{{bugfix|Floor attack shield damage now matches other characters at 8 (was originally just 1).}}
**{{buff|However, back floor attack does 10 shield damage, as other characters' did before this update.}}
*{{buff|[[Air Cannon]] endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).}}
*{{buff|[[Clown Cannon]] growth increased (60 (sour)/80 (sweet) → 65/85).}}
*{{buff|Clown Cannon hitbox size increased| 4.5|5.5.}}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
{{UpdateList|ver=1.1.1|char=Captain Falcon}}
*{{buff|[[Wind-Up Raptor Boost]] damage|7% (air)/8% (ground)|8%/9%}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList|ver=1.1.1|char=Charizard}}
*{{buff|Sinking Skull now deals 12% on the ground and 10% in the air, as opposed to the previous 10% and 9% (respectively). Endlag reduced by 5 frames.}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
{{UpdateList|ver=1.1.1|char=Diddy Kong}}
*{{change|Created glitch where, if Diddy Kong tries to [[Shield jump|shield jump]], [[Shield grab|shield grab]], or drops shield while blocking a multi-hit attack, he becomes impossible to [[Grab|grab]]. Diddy only becomes grabbable again after losing a stock or shielding an attack.}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
{{UpdateList|ver=1.1.1|char=Donkey Kong}}
*{{nerf|[[Giant Punch]] shield damage|2|0. Applies to custom variations.}}
*{{nerf|[[Headbutt]] and Stubborn Headbutt shield damage|30|25.}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
{{UpdateList|ver=1.1.1|char=Dr. Mario}}
*{{buff|Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.)}}
*{{buff|The 12% hitbox is larger.}}
*{{change|The 12% hitbox has knockback adjustments.}}


=={{SSB4|Fox}}==
=={{SSB4|Fox}}==
{{UpdateList|ver=1.1.1|char=Fox}}
*{{change|Down throw deals 1.5% damage per blaster shot instead of 2%, but Fox now fires one more shot, leaving the total damage unchanged.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
{{UpdateList|ver=1.1.1|char=Ganondorf}}
*{{buff|Neutral aerial first kick (late) damage|7%|8%}}
*{{buff|Neutral aerial second kick (clean) damage|9%|10%}}
*{{buff|Neutral aerial second kick (late) damage|5%|7%}}
*{{buff|Neutral aerial second kick knockback growth|100|120}}
*{{buff|Neutral aerial's two kicks link together more effectively.}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
{{UpdateList|ver=1.1.1|char=Greninja}}
*{{bugfix|Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
{{UpdateList|ver=1.1.1|char=Ike}}
*{{nerf|Smash Counter has decreased knockback growth (100 → 70).}}
*{{buff|Smash Counter has increased base knockback (48 → 90).}}
*{{buff|Tempest uncharged does damage 5% from 1%, the hitboxes last 2 more frames, and the move ends 4 frames faster.}}
*{{buff|Tempest charged initial windboxes last 2 frames longer and are adjusted slightly backwards; later ones last 3 frames longer total, move ends 4 frames faster.}}
*{{buff|Tempest max charge initial windboxes last 2 frames longer and are slightly adjusted backwards; later ones last 3 frames longer total, move ends 2 frames faster.}}
*{{buff|Furious Eruption uncharged sweetspot size 7.0u → 8.5u, adjusted upwards, first hitbox lasts 10 frames from 12, second hitbox lasts 15 frames from 12.}}
*{{buff|Furious Eruption charged sweetspot size 8.0u → 10.0u, adjusted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16.}}
*{{buff|Furious Eruption max charged sweetspot size 10u → 12.5u, adjusted upwards, sourspot size 15u → 16u, adjusted upwards,second hitbox lasts 19 frames from 16.}}
*{{nerf|Furious Eruption max charged first hitbox frame duration decreased (14 → 16).}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
{{UpdateList|ver=1.1.1|char=Kirby}}
*{{buff|[[Ice Breath]] hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}}
*{{buff|Aerial [[Hammer Flip#Customization|Hammer Bash]] weight-based knockback|20|50}}
*{{nerf|Hammer Bash sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
{{UpdateList|ver=1.1.1|char=Link}}
*{{buff|Shocking Spin deals more damage on all hitboxes (14% → 16%, 9% → 11%/12%, 7% → 8%, 5% → 6%).}}
**{{buff|New 14% hitbox added.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
{{UpdateList|ver=1.1.1|char=Little Mac}}
*{{buff|Stunning Straight Lunge uncharged damage increased 10% → 11%.}}
*{{buff|Stunning Straight Lunge charged growth increased 60 → 70.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
{{UpdateList|ver=1.1.1|char=Lucario}}
*{{buff|Glancing Counter hitbox angle altered: 58° → 65°}}
*{{buff|Glancing Counter ending lag decreased by 7 frames.}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
{{UpdateList|ver=1.1.1|char=Lucina}}
*{{nerf|Shield Breaker does less shield damage.}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
{{UpdateList|ver=1.1.1|char=Luigi}}
*{{nerf|Down throw's knockback scaling has drastically increased (30 → 83), limiting followups at mid percents and almost completely removing them at high percents.}}
*{{change|Down throw base knockback has decreased (75 → 55). While this offers easier combos at low percents, it affects less characters and overall racks up less damage.}}
*{{buff|Down aerial spike hitbox increased (1.8 → 2.5).}}
*{{buff|Down smash knockback growth increased (80/100 → 82/104 first/second strikes)}}
*{{buff|Fiery Jump Punch hitbox size increased (3.8 → 4.0).}}
*{{buff|Fiery Jump Punch horizontal displacement (6.4 → 7.0).}}
*{{change|Luigi Cyclone initial hibox [[hitlag]] increased (1.0 → 1.3).}}
*{{change|Luigi Cyclone angle 90° → 89°.}}
*{{nerf|Aerial Luigi Cyclone final hitbox growth decreased 130 → 120.}}
*{{buff|Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.)}}
**{{buff|The sweetspot hitbox is larger.}}
**{{buff|The sweetspot has more base knockback|60|100.}}
**{{nerf|The sweetspot has drastically decreased growth|120|70.}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
{{UpdateList|ver=1.1.1|char=Marth}}
*{{nerf|Shield Breaker does less shield damage.}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
{{UpdateList|ver=1.1.1|char=Mega Man}}
*{{buff|Hyper Bomb ending lag reduced by 5 frames.}}
*{{buff|Hyper Bomb direct damage increased 8% → 10%.}}
*{{buff|Hyper Bomb splash damage increased 6% → 8%.}}
*{{buff|Ice Slasher ending lag reduced by 6 frames.}}


=={{SSB4|Mii Gunner}}==
=={{SSB4|Mii Gunner}}==
{{UpdateList|ver=1.1.1|char=Mii Gunner}}
*{{change|Graphic Effects on jab and dash attack altered slightly.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
{{UpdateList|ver=1.1.1|char=Meta Knight}}
*{{buff|Lazy Shuttle Loop final hitbox size increased 7.0 → 7.2 and the hitbox duration is increased by 2 frames.}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
{{UpdateList|ver=1.1.1|char=Ness}}
*{{change|Portions of [[Rising PK Flash]] knockback growth|30|80}}
*{{buff|Rising PK Flash range|10|13}}
*{{buff|[[PK Freeze]] range|10|11}}
*{{buff|[[PK Fire Burst]] damage on hit increased 1% → 2%.}}
*{{buff|Damage on PK Fire Burst trigger increased 8% → 9%, hits sooner smaller size and closer.}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
{{UpdateList|ver=1.1.1|char=Palutena}}
*{{bugfix|A glitch where Palutena could infinitely renew [[Lightweight]] on platforms has been fixed.}}
*{{nerf|The last hit of [[Explosive Flame]] is no longer [[unblockable]].}}


=={{SSB4|Peach}}==
=={{SSB4|Peach}}==
{{UpdateList|ver=1.1.1|char=Peach}}
*{{buff|Toad ending frame reduced 64 → 62}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList|ver=1.1.1|char=Robin}}
*{{change|Due to sword trails being longer when time is slowed, one of Robin's victory poses has subtle animation changes.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
{{UpdateList|ver=1.1.1|char=Rosalina}}
*{{nerf|Looping hits of jab deal less damage|2%|1.7%.}}
*{{buff|Floaty Star Bit has decreased ending lag.}}
*{{buff|Guardian Luma has reduced ending lag by 1 frame.}}
*{{change|Guardian Luma has some hitbox changes.}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
{{UpdateList|ver=1.1.1|char=Samus}}
*{{Change|Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.}}
*{{buff|Partial charge [[Melee Charge Shot]] damage increased 5% → 6%.}}
*{{change|Partial charge Melee Charge Shot has more base knockback 30 → 50.}}
*{{nerf|Partial charge Melee Charge Shot has decreased hitbox sizes 4.0u → 2.5u.}}
*{{buff|Fully charged Melee Charge Shot damage increased 18% → 20%.}}
*{{buff|Fully charged Melee Charge Shot has slightly more base knockback 65 → 70.}}
*{{buff|Fully charged Melee Charge Shot has slightly less knockback growth 35 →32.}}
*{{buff|Fully charged Melee Charge Shot has increased hitbox sizes 8 → 10.}}
*{{buff|[[Screw Attack (move)|Screw Attack]] looping hits 2-4 have more weight knockback 150/120 → 178/140.}}
*{{change|Screw Attack looping hits angle has been altered (100 → 96).}}
*{{buff|Neutral aerial initial hitbox size increased|5.5|6.0.}}
*{{buff|Neutral aerial hitbox duration increased by 2 frames → 4 frames.}}
*{{buff|Neutral aerial second hit sweetspot hitbox size increased 3.5 → 4.0.}}
*{{buff|Neutral aerial second hit sourspot growth 80 → 98.}}
*{{buff|Neutral aerial second hit sourspot hitbox size increased 2.8 → 3.3.}}
*{{buff|Neutral aerial second hit hitbox duration increased by 2 frames.}}
*{{change|Neutral aerial's second hit now sends opponents at a 45 degree angle instead of the Sakurai Angle.}}
*{{buff|Forward aerial looping hits damage increased|1%|1.6%.}}
*{{buff|Forward aerial has reduced landing lag|30|24.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
{{UpdateList|ver=1.1.1|char=Sheik}}
*{{nerf|Penetrating Needles deal less [[shield damage]]|9|6.}}


=={{SSB4|Shulk}}==
=={{SSB4|Shulk}}==
{{UpdateList|ver=1.1.1|char=Shulk}}
*{{buff|Dash Vision knockback growth 84 → 89 (94 → 99 on alternate attack option).}}
*{{change|Dash Vision hitbox angle altered 35° → 32°.}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
{{UpdateList|ver=1.1.1|char=Sonic}}
*{{buff|[[Shield damage]] from floor attack|1|10.}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
{{UpdateList|ver=1.1.1|char=Toon Link}}
*{{buff|Grounded Sliding Spin Attack has 6 hitboxes instead of 1 and has increased growth.}}
*{{buff|One of the new hitboxes has increased damage (10% → 11%).}}


=={{SSB4|Villager}}==
=={{SSB4|Villager}}==
{{UpdateList|ver=1.1.1|char=Villager}}
*{{nerf|[[Extreme Balloon Trip]] hitbox sizes|6.5/14.5|4/11.5}}


=={{SSB4|Wario}}==
=={{SSB4|Wario}}==
{{UpdateList|ver=1.1.1|char=Wario}}
*{{buff|Inhaling Chomp has faster start-up.}}
*{{change|Minor frame speed multiplier on some unknown action.}}


=={{SSB4|Wii Fit Trainer}}==
=={{SSB4|Wii Fit Trainer}}==
{{UpdateList|ver=1.1.1|char=Wii Fit Trainer}}
*{{change|Volatile Breathing unknown collision flag altered.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
{{UpdateList|ver=1.1.1|char=Yoshi}}
*{{buff|High Jump ending lag reduced by 4 frames.}}
*{{buff|Ledge get-up attack deals increased [[shield damage]] 0 → 1.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList|ver=1.1.1|char=Zelda}}
*{{buff|Neutral air's back hits now drag opponents towards the front hits, allowing the move to deal more damage from this position.}}
*{{buff|Farore's Squall hitbox duration increased by 1 frame.}}
*{{buff|Farore's Squall ending lag reduced by 6 frames.}}
*{{buff|Nayru's Passion explosion hitbox start-up decreased by 5 frames.}}
*{{buff|Nayru's Passion windbox startup by 2 frames.}}
*{{change|Nayru's Passion windbox has a slight position alternation.}}


==External links==
==External links==
*[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards: 1.1.1 Patch changelog]
*[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards: 1.1.1 Patch changelog]
*[http://smashboards.com/threads/shields-in-1-1-1.419235/ Smashboards: Shields in 1.1.1]
*[http://smashboards.com/threads/shields-in-1-1-1.419235/ Smashboards: Shields in 1.1.1]
{{SSB4 Updates}}
[[Category:Lists]]
[[Category:Free downloadable content]]

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