Editing Critical Hit
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==Roy== | ==Roy== | ||
[[File: | [[File:Roy_Critical_Hit.gif|thumb|Roy's Critical Hit in ''Smash 4''.]] | ||
Roy's Critical Hit involves him standing in place while spinning the [[List of swords#Binding Blade|Binding Blade]] in a backwards arc around him with two hands. It then flashes with light (similar to the startup of Marth/Lucina's shared Critical Hit) before Roy swings his sword violently downwards, creating a massive [[flame|fiery]] explosion in front of him. Roy will then sheathe his sword (which is interruptible); if he finishes the Final Smash in the air, he leaps a small distance upward, which does not count as a second jump. Similar to Marth's/Lucina's, a purely aesthetic health bar appears for every victim sent flying, showing them dropping from full health to zero. However, Roy's variant of Critical Hit is not able to pierce through super armor. | Roy's Critical Hit involves him standing in place while spinning the [[List of swords#Binding Blade|Binding Blade]] in a backwards arc around him with two hands. It then flashes with light (similar to the startup of Marth/Lucina's shared Critical Hit) before Roy swings his sword violently downwards, creating a massive [[flame|fiery]] explosion in front of him. Roy will then sheathe his sword (which is interruptible); if he finishes the Final Smash in the air, he leaps a small distance upward, which does not count as a second jump. Similar to Marth's/Lucina's, a purely aesthetic health bar appears for every victim sent flying, showing them dropping from full health to zero. However, Roy's variant of Critical Hit is not able to pierce through super armor. |