Editing Cloud (SSBU)/Down throw

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==Overview==
==Overview==
Cloud slams the opponent onto the ground with one arm and launches opponents behind him. It is among the strongest down throws in the game and Cloud's strongest throw when he performs the throw while facing away from the ledge. However, It has low base knockback, making it a very ineffective throw for combos.
<!-- Kill%s were done in Ruben's Calculator, which while very accurate does not consider model hurtboxes. As such, give them a 5% margin of error. -->
{| class="wikitable"
|-
! colspan="3" | Cloud Down Throw KO%s on [[Battlefield]] VS {{SSBU|Mario}} w/Optimal DI
|-
! Circumstance !! Kill% !! Stick angle
|-
| At the ledge || 213.46% || 214°
|-
| At the ledge (max [[rage]]) || 185.7% || 214°
|-
| Edge of Side Platform || 215.74% || 241°
|-
| Edge of Side Platform (max rage) || 187.78% || 241°
|-
| Edge of Top Platform || 219.78% || 289°
|-
| Edge of Top Platform (max rage) || 191.44% || 289°
|}
==Throw Data==
==Throw Data==
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
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|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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==Timing==
==Timing==
During frame 17, the move inflicts 10 frames of [[hitlag]] to both Cloud and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility

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