Yoshi (SSB): Difference between revisions

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===Other===
===Other===
*[[Dash attack]] tackle, 12%
*[[Dash attack]] tackle, 12%
*[[Taunt]], Yoshi! 0%
*[[Taunt]]: Raises and lowers its head while turning 450 degrees to its left. It then does the following twice: raises its heels off the ground, raises its arms and opens its mouth, and says "Yoshi!" once
===Combos===
===Combos===
*Utilt with a Dair to a finishing move. It should rack a large amount of damage and kill at a low percentage. This can be DI'd out of however due to it being a [[drill]].
*Utilt with a Dair to a finishing move. It should rack a large amount of damage and kill at a low percentage. This can be DI'd out of however due to it being a [[drill]].

Revision as of 16:55, June 9, 2009

This article is about Yoshi's appearance in Super Smash Bros. For other uses, see Yoshi.
Yoshi
Yoshi
YoshiSymbol.svg
Universe Yoshi
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Middle (8)


Yoshi (ヨッシー, Yosshī, sometimes spelled Yossy in Japan) is a starter character in Super Smash Bros.

Normal Moves

A Attacks

  • A Kick, 3%
  • AA Double Kick, 3, 5%

Tilts

  • Forward A Up Kick, 12 (Normally combos into DJC'd/sometimes not DJC'd Forward Air%
  • Up A Up Headbutt, 10 (upwards), Normally combos into up air, back air, down b, down air, or another up tilt, matters the percentage, a very powerful move if used correctly
  • Down A Sweep tail, 8%, semi-spike?

Smash Attacks

Aerial attacks

combos into other aerial attacks at lower percentages

  • Uair Up Tail, 12%, very powerful in combos using DJC's

sometimes combos into down aerial, other airs, up smash, or other moves

  • Bair Back Tail Kick, 12-14%
  • Dair Drop Kick spike, 12-60%, shield breaker if opponent is above, very, very powerful if all hits hit, can combo out of and into moves

Throws

Other

  • Dash attack tackle, 12%
  • Taunt: Raises and lowers its head while turning 450 degrees to its left. It then does the following twice: raises its heels off the ground, raises its arms and opens its mouth, and says "Yoshi!" once

Combos

  • Utilt with a Dair to a finishing move. It should rack a large amount of damage and kill at a low percentage. This can be DI'd out of however due to it being a drill.
  • Utilt with a Fair towards the edge of a stage. Great knockout, great spike.
  • B Move (Egg Lay) to a Dair. Rack more damage.
  • Spam Utilt and Uair for juggling.
  • Utilt to an Upsmash to kill.
  • Up tilt to DJC aerials

Special Moves

Pros & Cons

Pros

Cons

  • Lacks a third jump, and thus is highly vulnerable to being hit after his second jump while recovering
  • Grabs have a lot of start-up lag
  • Extreme learning curve
  • His B moves have limited use
  • Cannot jump out of his shield.

Recovery

Yoshi's lack of a third jump is a major hindrance for beginner players, who often steer clear of him. However, Yoshi arguably has one of the best recoveries in the game. This is due to the fact that Yoshi gains knockback resistance during his midair jump, and that it can be canceled. The method of recovery then goes as follows: Yoshi uses his second jump at the last possible moment and then does an aerial attack right when he's above the ground, minimizing the time in which he is vulnerable of being edgeguarded. It is also important to note that while Yoshi only gets a second jump, he can cover much more distance than many other characters.

Palette Swaps

File:Alt-yoshi.jpg
Yoshi's changeable palette swaps in SSB

Trivia

  • Yoshi is the only character to boast completely unplayable variants, a regular Blue Yoshi and a pink Yoshi, seen when you fight the Yoshi Team in the 1P Game
  • If the player uses Yoshi against the Yoshi Team, all coloured Yoshis still appear, and in the exact same shade as the player's Yoshi.