Range: Difference between revisions
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(Undid revision 201298 by 24.82.152.73 (Talk) - all kinds of melee attacks.) |
(This was fun >_>) |
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An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. | An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. | ||
Melee attack range from longest to shortest: | |||
#[[Marth]], [[Ike]], [[Link]] | #[[Marth (SSBB)|Marth]], [[Ike (SSBB)|Ike]], [[Link (SSBB)|Link]] | ||
#[[Meta Knight]], [[King Dedede]] | #[[Meta Knight (SSBB)|Meta Knight]], [[King Dedede (SSBB)|King Dedede]] | ||
#[[Toon Link]], [[Ness]], [[Lucas]] | #[[Toon Link (SSBB)|Toon Link]], [[Ness (SSBB)|Ness]], [[Lucas (SSBB)|Lucas]] | ||
#[[Mr. Game & Watch]] | #[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] | ||
#[[Donkey Kong]] | #[[Donkey Kong (SSBB)|Donkey Kong]] | ||
#[[Diddy Kong]] | #[[Diddy Kong (SSBB)|Diddy Kong]] | ||
#[[Captain Falcon]], [[Kirby]], [[Fox]], [[Falco]] | #[[Captain Falcon (SSBB)|Captain Falcon]], [[Kirby (SSBB)|Kirby]], [[Fox (SSBB)|Fox]], [[Falco (SSBB)|Falco]] | ||
#[[Wolf]], [[Sheik]] | #[[Wolf (SSBB)|Wolf]], [[Sheik (SSBB)|Shiek]] | ||
#[[Zelda]] | #[[Zelda (SSBB)|Zelda]] | ||
#[[Mario]], [[Luigi]], [[Bowser]], [[Ice Climbers]] | #[[Mario (SSBB)|Mario]], [[Luigi (SSBB)|Luigi]], [[Bowser (SSBB)|Bowser]], [[Ice Climbers (SSBB)|Ice Climbers]] | ||
#[[Pit]] | #[[Pit (SSBB)|Pit]] | ||
#[[Samus]], [[Zero Suit Samus]], [[Peach]] | #[[Samus (SSBB)|Samus]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], [[Peach (SSBB)|Peach]] | ||
#[[Snake]], [[Sonic]] | #[[Snake (SSBB)|Snake]], [[Sonic (SSBB)|Sonic]] | ||
#[[Charizard]], [[Ivysaur]] | #[[Charizard (SSBB)|Charizard]], [[Ivysaur (SSBB)|Ivysaur]] | ||
#[[Ganondorf]], [[Squirtle]] | #[[Ganondorf (SSBB)|Ganondorf]], [[Squirtle (SSBB)|Squirtle]] | ||
#[[Wario]] | #[[Wario (SSBB)|Wario]] | ||
#[[Jigglypuff]] | #[[Jigglypuff (SSBB)| Jigglypuff]] | ||
[[Category:Game Physics]] | [[Category:Game Physics]] | ||
{{stub}} | {{stub}} |
Revision as of 19:58, December 3, 2008
An attack's range is how far its hitbox reaches beyond the character's collision bubble.
Melee attack range from longest to shortest: