SSBM Icon.png
SSBB Icon.png
SSB4-U Icon.png

Name: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (Added pertinent links; added a mention for KO Stars.)
Line 3: Line 3:
[[File:NameinGameplay.png|thumb|right|Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]]
[[File:NameinGameplay.png|thumb|right|Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]]
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}}
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}}
'''Names''' are a feature in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In ''Brawl'', the string can be five characters long, whereas ''Melee'' allows only four characters. In {{Forwiiu}}, names can have up to ten characters. A name will have its own records for things such as [[KO]]'s, [[SD]]'s, [[damage]] taken, [[pratfall]]s, etc., which can be seen in the [[Records]] menu. Names can also be used to set [[Rumble]] on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like [[B-Sticking]] and [[T-Sticking]] available to use. In ''Brawl'' names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console.
'''Names''' are a feature in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In ''Brawl'', the string can be five characters long, whereas ''Melee'' allows only four characters. In {{Forwiiu}}, names can have up to ten characters. A name will have its own records for things such as [[knock-out]]s, [[self-destruct]]s, [[damage]] taken, [[pratfall]]s, etc., which can be seen in the [[Records]] menu. Names can also be used to set [[Rumble]] on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like [[B-Sticking]] and [[T-Sticking]] available to use. In ''Brawl'', names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console. [[KO Stars]] are temporarily awarded to a given name profile for scored KOs, lasting until the player exits [[Versus Mode]].


In rare cases, names may affect gameplay. For example, in ''[[Melee]]'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]].
In rare cases, names may affect gameplay. For example, in ''[[Melee]]'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]].
Line 11: Line 11:
==Name Entry==
==Name Entry==
[[File:NameEntryWiiU.jpg|thumb|left|Name Entry in ''for Wii U'']]
[[File:NameEntryWiiU.jpg|thumb|left|Name Entry in ''for Wii U'']]
The '''Name Entry''' is a menu where names are entered and managed. In ''Melee'', it is found in the [[VS. Mode]] menu, while it is found under "Options" in ''Brawl''; in ''Smash for Wii U'', it can be found in both places. New names can also be typed in at the Character Select screen, although in ''Melee'', it will shift screens to a name entry screen; in ''Brawl'' and ''Smash for Wii U'', a new name may be typed in directly, although controls cannot be set this way.
The '''Name Entry''' is a menu where names are entered and managed. In ''Melee'', it is found in the [[VS. Mode]] menu, while it is found under "Options" in ''Brawl''; in ''Super Smash Bros. for Wii U'', it can be found in both places. New names can also be typed in at the [[character selection screen]], although in ''Melee'', it will shift screens to a name entry screen; in ''Brawl'' and ''Super Smash Bros. for Wii U'', a new name may be typed in directly, although controls cannot be set this way.


In the European version of ''Brawl'', Latin uppercase and lowercase characters, including diacritics, can be used, as well as punctuation and numbers. The [[PAL]] version of ''Melee'' allows the same possibilities. The [[NTSC]] version of ''Brawl'' allows uppercase Latin letters, punctuation, numbers and Japanese characters.
In the European version of ''Brawl'', Latin uppercase and lowercase characters, including diacritics, can be used, as well as punctuation and numbers. The [[PAL]] version of ''Melee'' allows the same possibilities. The [[NTSC]] version of ''Brawl'' allows uppercase Latin letters, punctuation, numbers and Japanese characters.


There is also an option to have the game enter a random name. Most of the random names that can appear are names of existing Nintendo characters.
There is also an option to have the game enter a random name. Most of the random names that can appear are names of existing [[Nintendo]] characters.


The Name Entry will refuse to set names such as "CPU" and "P1", likely due to them being tags for players without names. However, variations with lowercase letters, such as "Cpu" and "p1", can be set. In {{forwiiu}}, in addition to this, the Name Entry uses the Wii U's native word filter, preventing names with potentially inappropriate jargon from being set, unlike in ''Melee'' and ''Brawl''.
The Name Entry will refuse to set names such as "[[CPU]]" and "[[Player|P1]]", likely due to them being tags for players without names. However, variations with lowercase letters, such as "Cpu" and "p1", can be set. In {{forwiiu}}, in addition to this, the Name Entry uses the Wii U's native word filter, preventing names with potentially inappropriate jargon from being set, unlike in ''Melee'' and ''Brawl''.


In ''Melee'', the Name Entry menu is the key to activating the [[Name Entry glitch]] and its derivatives, including the [[Master Hand glitch]].
In ''Melee'', the Name Entry menu is the key to activating the [[Name Entry glitch]] and its derivatives, including the [[Master Hand glitch]].
Line 30: Line 30:
==Trivia==
==Trivia==
*Coincidentally, one of the random names in ''Melee'' is "[[Ike]]", who did not exist at the time, but was a playable character in ''Brawl''; this continued in ''Brawl'', where one of the random names was "[[Robin]]", who also did not exist at the time, but was playable in ''SSB4''.
*Coincidentally, one of the random names in ''Melee'' is "[[Ike]]", who did not exist at the time, but was a playable character in ''Brawl''; this continued in ''Brawl'', where one of the random names was "[[Robin]]", who also did not exist at the time, but was playable in ''SSB4''.
*One of the random names in ''Smash for Wii U'' is "[[John|NOJOHNS]]".
*One of the random names in ''Super Smash Bros. for Wii U'' is "[[John|NOJOHNS]]".


{{SSBMMenus}}
{{SSBMMenus}}

Revision as of 22:02, November 18, 2015

An icon for denoting incomplete things.
Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.
"Name Entry" redirects here. For the glitch involving the entry, see Name Entry glitch.

Names are a feature in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In Brawl, the string can be five characters long, whereas Melee allows only four characters. In Super Smash Bros. for Wii U, names can have up to ten characters. A name will have its own records for things such as knock-outs, self-destructs, damage taken, pratfalls, etc., which can be seen in the Records menu. Names can also be used to set Rumble on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like B-Sticking and T-Sticking available to use. In Brawl, names can be transferred to the Wii Remote and can then be transferred to another Wii console. KO Stars are temporarily awarded to a given name profile for scored KOs, lasting until the player exits Versus Mode.

In rare cases, names may affect gameplay. For example, in Melee, name tags remain visible even if they are pointing to an invisible character, making it easier to punish teleportation special moves such as Farore's Wind and Vanish.

In Super Smash Bros. for Wii U, due the lack of voice chat when playing any of the With Anyone modes online, some players use names as a means of communicating with other players, sending messages such as "good game".

Name Entry

The Name entry screen in Super Smash Bros. for Wii U.
Name Entry in for Wii U

The Name Entry is a menu where names are entered and managed. In Melee, it is found in the VS. Mode menu, while it is found under "Options" in Brawl; in Super Smash Bros. for Wii U, it can be found in both places. New names can also be typed in at the character selection screen, although in Melee, it will shift screens to a name entry screen; in Brawl and Super Smash Bros. for Wii U, a new name may be typed in directly, although controls cannot be set this way.

In the European version of Brawl, Latin uppercase and lowercase characters, including diacritics, can be used, as well as punctuation and numbers. The PAL version of Melee allows the same possibilities. The NTSC version of Brawl allows uppercase Latin letters, punctuation, numbers and Japanese characters.

There is also an option to have the game enter a random name. Most of the random names that can appear are names of existing Nintendo characters.

The Name Entry will refuse to set names such as "CPU" and "P1", likely due to them being tags for players without names. However, variations with lowercase letters, such as "Cpu" and "p1", can be set. In Super Smash Bros. for Wii U, in addition to this, the Name Entry uses the Wii U's native word filter, preventing names with potentially inappropriate jargon from being set, unlike in Melee and Brawl.

In Melee, the Name Entry menu is the key to activating the Name Entry glitch and its derivatives, including the Master Hand glitch.

Gallery

Trivia

  • Coincidentally, one of the random names in Melee is "Ike", who did not exist at the time, but was a playable character in Brawl; this continued in Brawl, where one of the random names was "Robin", who also did not exist at the time, but was playable in SSB4.
  • One of the random names in Super Smash Bros. for Wii U is "NOJOHNS".