Super Smash Bros. series
This article's title is unofficial.

Effect: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 10: Line 10:
===Introduced in ''[[Super Smash Bros.]]''===
===Introduced in ''[[Super Smash Bros.]]''===
*[[Normal]]: the default effect for all attacks
*[[Normal]]: the default effect for all attacks
*Coin: creates a coin visual effect; only used by [[Super Jump Punch]] and its variants
*[[Coin (effect)|Coin]]: creates a coin visual effect; only used by [[Super Jump Punch]] and its variants
*[[Electric]]: increases [[freeze frame]]s
*[[Electric]]: increases [[freeze frame]]s
*[[Flame]]: detonates explosives
*[[Flame]]: detonates explosives
Line 24: Line 24:
*[[Inert]]: used only for detection rather than damage
*[[Inert]]: used only for detection rather than damage
*[[Reverse]]: turns opponents around
*[[Reverse]]: turns opponents around
*Screw: used to force a fighter hit by a thrown [[Screw Attack (item)|Screw Attack]] item to perform a Screw Attack (only used in ''Melee'')
*[[Screw (effect)|Screw]]: used to force a fighter hit by a thrown [[Screw Attack (item)|Screw Attack]] item to perform a Screw Attack (only used in ''Melee'')
*[[Stun]]: inflicts the stun status
*[[Stun]]: inflicts the stun status


Line 30: Line 30:
*[[Aura]]: modifies the power of attacks based on the user's damage; unique to {{SSBB|Lucario}} (from ''SSB4'' onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic)
*[[Aura]]: modifies the power of attacks based on the user's damage; unique to {{SSBB|Lucario}} (from ''SSB4'' onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic)
*[[Down]]: leaves the opponent lying down; unique to [[Snake]]'s down throw
*[[Down]]: leaves the opponent lying down; unique to [[Snake]]'s down throw
*Flinchless: deals damage with no [[flinch]]ing or [[knockback]]
*[[Flinchless]]: deals damage with no [[flinch]]ing or [[knockback]]
*[[Grass]]: used in [[type effectiveness]]
*[[Grass]]: used in [[type effectiveness]]
*[[Paralyze]]: inflicts the paralyzed status, immobilizing the opponent before applying knockback
*[[Paralyze]]: inflicts the paralyzed status, immobilizing the opponent before applying knockback
*Plunge: identical to bury, except that it shoves opponents all the way through [[soft platform]]s
*[[Plunge]]: identical to bury, except that it shoves opponents all the way through [[soft platform]]s
*[[Slip]]: makes the opponent [[trip]]
*[[Slip]]: makes the opponent [[trip]]
*[[Water]]: used in type effectiveness
*[[Water]]: used in type effectiveness
Line 41: Line 41:
*[[Obliviate]]: [[instant KO|instantly KO]] players; exclusive to [[Orne]]s (a [[Smash Run]] enemy)
*[[Obliviate]]: [[instant KO|instantly KO]] players; exclusive to [[Orne]]s (a [[Smash Run]] enemy)
*[[Magic]]: creates a sparkling visual effect<!--PK attacks use it too, may need renaming to "glitter" or "sparkle" or something-->
*[[Magic]]: creates a sparkling visual effect<!--PK attacks use it too, may need renaming to "glitter" or "sparkle" or something-->
*Stab: creates a stabbing visual effect
*[[Stab]]: creates a stabbing visual effect
*[[Solar]]: creates a lens flare visual effect; exclusive to [[Sun Salutation]]<!--at this point, unlikely that "light" would be a better name-->
*[[Solar]]: creates a lens flare visual effect; exclusive to [[Sun Salutation]]<!--at this point, unlikely that "light" would be a better name-->
<!--reminder to tech guys:
<!--reminder to tech guys:
Line 52: Line 52:
{{technical data}}
{{technical data}}
*[[Poison]]: inflicts the poison status, dealing damage over time; exclusive to the [[boss]]es [[Rathalos]] and [[Dracula]], [[Assist Trophy]] [[Yuri Kozukata]], and [[Adventure Skill]] "Poisoned Smash"
*[[Poison]]: inflicts the poison status, dealing damage over time; exclusive to the [[boss]]es [[Rathalos]] and [[Dracula]], [[Assist Trophy]] [[Yuri Kozukata]], and [[Adventure Skill]] "Poisoned Smash"
*Curse: similar to poison except also causes the affected character to wear a pained expression; exclusive to [[Joker]]'s side special, [[Eiha/Eigaon]]
*[[Curse]]: similar to poison except also causes the affected character to wear a pained expression; exclusive to [[Joker]]'s side special, [[Eiha/Eigaon]]


==References==
==References==

Revision as of 22:56, July 13, 2019

Effect is the term used to refer to what kind of elemental properties an attack applies to what it hits. For example, attacks with the freezing effect can freeze opponents, while those with the flame effect produce fiery visuals and trigger fire-based interactions. Most attacks use the normal or slash effects, which have only cosmetic results.

The origin of the term "effect" is unclear. It is believed to come from how it determines whether an attack can apply status effects to opponents, such as freezing, burying, or using the Screw Attack. It could also relate to a basic visual system in most video games known as particle effects, which would pertain the aesthetic flair of attacks in Super Smash Bros.

The Japanese website for the original Super Smash Bros. refers to this property as the move's attribute (属性).[1]

List of effects

Introduced in Super Smash Bros.

Introduced in Super Smash Bros. Melee

  • Bury: inflicts the buried status, which immobilizes the opponent
  • Darkness: creates shadowy flames as a visual effect
  • Flower: inflicts the flower status, which damages over time
  • Freezing: inflicts the frozen status, which immobilizes the opponent
  • Grab: used to turn hitboxes into grabs (unique to Melee and differs from how grabs function in other games)
  • Inert: used only for detection rather than damage
  • Reverse: turns opponents around
  • Screw: used to force a fighter hit by a thrown Screw Attack item to perform a Screw Attack (only used in Melee)
  • Stun: inflicts the stun status

Introduced in Super Smash Bros. Brawl

  • Aura: modifies the power of attacks based on the user's damage; unique to Lucario (from SSB4 onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic)
  • Down: leaves the opponent lying down; unique to Snake's down throw
  • Flinchless: deals damage with no flinching or knockback
  • Grass: used in type effectiveness
  • Paralyze: inflicts the paralyzed status, immobilizing the opponent before applying knockback
  • Plunge: identical to bury, except that it shoves opponents all the way through soft platforms
  • Slip: makes the opponent trip
  • Water: used in type effectiveness

Introduced in Super Smash Bros. 4

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Introduced in Super Smash Bros. Ultimate

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

References