Aerial attack: Difference between revisions
(Just taking a wild guess that the Tips in the Wii U version also say "air attack") |
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[[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]] | [[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]] | ||
An '''aerial attack''' is any | An '''aerial attack''' ({{ja|空中攻撃|Kūchū kōgeki}}, ''Midair attack'') is any move that is performed in midair that is not a [[ground attack|grounded attack]] or [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'', ''[[Smash 4]]'' and ''[[Ultimate]]''. Most aerial attacks deal moderate damage (9%-14%). Aerial attacks can be [[L-cancel]]led in ''[[Super Smash Bros.|SSB]]'' and ''Melee''. | ||
[[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']] | [[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']] | ||
The types of aerial attacks are listed below, with a list of their typical uses: | |||
*[[Neutral aerial]]: Usually fast, weak moves that are good [[out of shield]], starting combos, or for interrupting enemy attacks; some are [[sex kick]]s that deal less damage as time passes. | |||
*[[Forward aerial]]: Tend to have large hitboxes, making them good for [[edgeguard]]ing and combos; several throughout the series are notorious for their high utility in general combat. | |||
*[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a reliable aerial KO move. | |||
*[[Up aerial]]: Many are useful juggling tools with good chainability and a wide range, being a big part of many fighters' aerial combos. | |||
*[[Down aerial]]: Almost always a multi-hit, [[stall then fall]], and/or [[meteor smash]], making them capable tools for offstage edgeguarding. | |||
Certain characters with a [[tether grab]] also possess a [[grab aerial]], which is used by pressing the grab button. Similarly, characters who can [[glide]] possess a [[glide attack]], which is used when attacking out of a glide. | |||
==''Super Smash Bros. for Wii U'' digital manual description== | |||
''"Press {{Button|Wii U|A|s=25px}} while airborne to perform air attacks. Tilting {{Button|Wii U|Control Stick|s=25px}} in a direction and pressing {{Button|Wii U|A|s=25px}} will trigger different moves."'' | |||
==Trivia== | |||
*Since ''Melee'', a number of select aerial attacks have a small spark effect akin to smash attack; the aerials that possess such special effects often change from game to game. | |||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game | [[Category:Game controls]] | ||
[[Category:Aerial attacks| ]] | [[Category:Aerial attacks|*]] | ||
[[Category:Attacks]] | |||
[[es:Ataque aéreo]] |
Latest revision as of 13:37, March 4, 2022
An aerial attack (空中攻撃, Midair attack) is any move that is performed in midair that is not a grounded attack or special move. Their official terms vary between titles; they are known as midair attacks in Super Smash Bros. Melee, and air attacks in Brawl, Smash 4 and Ultimate. Most aerial attacks deal moderate damage (9%-14%). Aerial attacks can be L-cancelled in SSB and Melee.
The types of aerial attacks are listed below, with a list of their typical uses:
- Neutral aerial: Usually fast, weak moves that are good out of shield, starting combos, or for interrupting enemy attacks; some are sex kicks that deal less damage as time passes.
- Forward aerial: Tend to have large hitboxes, making them good for edgeguarding and combos; several throughout the series are notorious for their high utility in general combat.
- Back aerial: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a reliable aerial KO move.
- Up aerial: Many are useful juggling tools with good chainability and a wide range, being a big part of many fighters' aerial combos.
- Down aerial: Almost always a multi-hit, stall then fall, and/or meteor smash, making them capable tools for offstage edgeguarding.
Certain characters with a tether grab also possess a grab aerial, which is used by pressing the grab button. Similarly, characters who can glide possess a glide attack, which is used when attacking out of a glide.
Super Smash Bros. for Wii U digital manual description[edit]
"Press while airborne to perform air attacks. Tilting in a direction and pressing will trigger different moves."
Trivia[edit]
- Since Melee, a number of select aerial attacks have a small spark effect akin to smash attack; the aerials that possess such special effects often change from game to game.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |