Air acceleration
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Air acceleration is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for recovery and aerial combat, as it allows a character to reach their maximum air speed sooner and change direction more easily. Characters with high air acceleration do not necessarily have high air speed.
Super Smash Bros. 4 air acceleration ranking
Rank | Character | Air acceleration |
---|---|---|
1-4 | Mega Man | 0.1 |
1-4 | Palutena | 0.1 |
1-4 | Peach | 0.1 |
1-4 | Rosalina | 0.1 |
5-6 | Ness | 0.09 |
5-6 | Pikachu | 0.09 |
7-8 | Lucas | 0.085 |
7-8 | Zero Suit Samus | 0.085 |
9-13 | Jigglypuff | 0.08 |
9-13 | Sheik | 0.08 |
9-13 | Toon Link | 0.08 |
9-13 | Wario | 0.08 |
9-13 | Wii Fit Trainer | 0.08 |
14 | Luigi | 0.075 |
15-27 | Bowser Jr. | 0.07 |
15-27 | Duck Hunt | 0.07 |
15-27 | Falco | 0.07 |
15-27 | Fox | 0.07 |
15-27 | Greninja | 0.07 |
15-27 | Lucario | 0.07 |
15-27 | Lucina | 0.07 |
15-27 | Mario | 0.07 |
15-27 | Marth | 0.07 |
15-27 | Mii Gunner | 0.07 |
15-27 | Olimar | 0.07 |
15-27 | Pac-Man | 0.07 |
15-27 | Robin | 0.07 |
28 | Yoshi | 0.068 |
29-33 | Captain Falcon | 0.065 |
29-33 | Dark Pit | 0.065 |
29-33 | Kirby | 0.065 |
29-33 | Meta Knight | 0.065 |
29-33 | Pit | 0.065 |
34 | Mii Brawler | 0.058 |
35 | Dr. Mario | 0.0574 |
36 | Zelda | 0.055 |
37-41 | Charizard | 0.05 |
37-41 | Diddy Kong | 0.05 |
37-41 | Donkey Kong | 0.05 |
37-41 | Samus | 0.05 |
37-41 | Villager | 0.05 |
42 | R.O.B. | 0.045 |
43-49 | Bowser | 0.04 |
43-49 | Ike | 0.04 |
43-49 | King Dedede | 0.04 |
43-49 | Link | 0.04 |
43-49 | Mii Swordfighter | 0.04 |
43-49 | Shulk | 0.04 |
43-49 | Sonic | 0.04 |
50-52 | Ganondorf | 0.03 |
50-52 | Mewtwo | 0.03 |
50-52 | Mr. Game & Watch | 0.03 |
53 | Little Mac | 0.028 |
54 | Ryu | 0.025 |