SSB4-3 Icon.png

List of updates (SSB4-3DS)/1.0.4 changelog

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

This is the list of known changes in version 1.0.4 of Super Smash Bros. for Nintendo 3DS. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  • Directional influence has been reverted to its Melee/Brawl form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect.
  • DACUS has been removed.

Bowser

  • Nerf Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.

Bowser Jr.

  • Nerf Down throw now does 7.5% damage instead of 8%.
    • Nerf It also does eight hits, down from ten.

Charizard

  • Nerf Dragon Rush (Side-B Custom 3) now does 11% damage instead of 15%.

Diddy Kong

Dr. Mario

  • Buff Forward aerial deals slightly more knockback.
  • Nerf Down aerial can only hit the target 5 times instead of 7 times.

Falco

  • Buff Blaster can shoot faster.
  • Buff Landing hit of Forward Air does 5% damage, up from 2%.
  • Fixed Void Reflector failing to reflect Timber properly.

Ganondorf

  • Buff Landing lag on all air attacks has been reduced.

Greninja

  • Buff Knockback growth on forward air is reduced.
  • Buff Shadow Sneak has less ending lag.
    • Buff Shadow Sneak's shadow travels faster.
  • Buff Down smash increased in power and can now KO earlier.
  • Nerf The ending lag of Water Shuriken is increased.
  • Nerf Hydro Pump has a weaker push effect.
  • Nerf Due to the removal of DACUS, the up smash is a more situational attack.
    • Nerf Up smash has slightly more ending lag.
  • Change Up aerial has reduced knockback. This causes the attack to be a worse KO option, but more efficient at combos.
  • Fixed bug where Greninja could cancel landing lag with Shadow Sneak.

Ike

  • Buff The frames on the third jab is reduced, making all three hits for his neutral jab connect more reliably.
  • Buff Forward air's animation is much faster overall.
  • Buff Down tilt now does 8% damage instead of 7%.
    • Buff Down tilt also has slightly reduced ending lag.
    • Nerf Down tilt has slightly reduced range
    • Change The move now knocks the opponent vertically instead of horizontally.
  • Buff Back air does 14% damage as opposed to 13%.
  • Change Down smash has a more horizontal knockback.

King Dedede

  • Nerf The minimum damage needed to reflect Gordos has been reduced from 3% to 2%.
  • Nerf Characters can airdodge out of and escape Dedede Burst.
  • Change Down throw now sends opponents more vertically.
  • Nerf Forward aerial's damage has been decreased by 1%.

Kirby

  • Change Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.

Jigglypuff

  • The instant reversal glitch of Rollout is removed.

Link

  • Change First hit of forward smash has significantly reduced knockback. This causes it to more easily set up the second hit, but the first hit can no longer KO at any percentage.

Little Mac

  • Nerf Second hit of neutral attack does 2% damage instead of 3%.
  • Nerf Third hit of neutral attack does 7% damage instead of 8%.
  • Nerf Aerial Jolt Haymaker has less horizontal reach.

Lucario

Lucina

  • Nerf First hit of jab has severely weakened knockback.

Luigi

  • Buff The hitbox size of Forward air is increased
  • Buff Forward smash deals 15% instead of 14%.

Mario

  • Nerf Up tilt deals 5.5% damage instead of 6.3%.

Mega Man

  • Buff Leaf Shield can be acted out of sooner.
  • Fixed bug where Mega Man could use Rush Coil to cancel hitstun.

Meta Knight

  • Change The sword trails of some attacks match the hitboxes better.
  • Buff Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.
  • Buff Dimensional Cape now sends opponents in a more horizontal angle and it can KO sooner.
  • Nerf The second hit of forward aerial is no longer the autolink angle, meaning it can't be used to drag opponents downward.
  • Buff Back aerial deals more knockback.
  • Buff Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.
  • Buff Back throw deals slightly more knockback.

Mii Brawler

  • Nerf Omega Blitz's damage has been reduced from 45% to 42%.

Ness

  • Nerf Ending lag of PK Thunder 2 is increased
  • Nerf Down throw damage reduced from 9% to 7%.

Olimar

  • Buff Pikmin (excluding Purple) stay latched to an opponent for a longer period of time when Pikmin Throw is used.
    • Buff Red, Yellow, and Blue Pikmin do more damage per hit.
    • Nerf White Pikmin do less damage per hit.
  • Nerf Pikmin Pluck can no longer be ledge canceled.

Pac-Man

  • Nerf Up Smash possesses more ending lag.
  • Nerf Bonus Fruit's Galaxian deals 9% damage instead of 11%
  • Change Fire Hydrant now has 13 HP instead of 12.

Palutena

  • Buff Up tilt and down tilt can be interrupted earlier.

Peach

  • Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.
  • Nerf Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.
  • Nerf Fixed how aerials performed while floating would not affect the stale moves queue.

Pikachu

  • Buff Thunder is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be absorbed four times (by Oil Panic, for example.)

Robin

  • Fixed how using Thoron in the air no longer refreshes Robin's double jump.
  • Fixed footstool glitch allowing infinite.
  • Buff Robin can now grab edges from behind during Elwind.

Rosalina & Luma

  • Nerf Luma respawn time changed from 8 seconds to 13 seconds.
  • Buff When summoned from a distance, Luma moves faster.
  • Nerf Luma can no longer attack if Rosalina is being thrown (though it still can during grabs).
  • Nerf Neutral aerial damage changed from 6%/10% to 5%/7.5%.
  • Change Distance of uncharged Luma Shot is reduced by about 2/3.

Sheik

  • Nerf Forward aerial damage reduced from 6.8% to 5.5% (sweetspot) and 6% to 4.8% (sourspot).
  • Nerf Up aerial hits one less time and does 7% damage instead of 8%.
  • Nerf Bouncing Fish knockback decreased.

Shulk

  • Buff Many attacks deal %1 more damage and have slight knockback increases.
  • Buff Shulk now only takes 1.13x damage during Buster instead of 1.20x.
    • Buff Speed has a damage value of x0.80 instead of x0.72
  • Buff Forward aerial landing lag slightly decreased.
  • Buff Down-tilt no longer has the blind spot at point blank.
  • Buff The first hit of Shulk's forward smash has weaker knockback, making it easier to connect with the second hit.
  • Buff Up smash connects more reliably.

Toon Link

  • Removed a bug where he can cancel the arieal lag with the Bomb.

Sonic

  • Nerf Ending lag of Forward smash increased.
  • Buff Spring Jump can now be re-used if Sonic is grabbed mid-air after using it.

Villager

  • Nerf Forward air deals 3% damage instead of 4%.
  • Nerf Back air deals 3% damage instead of 5%.
  • Nerf Lloyd Rocket deals 16% damage instead of 17% while riding.
  • The Void Reflector can no longer kill Villager's tree.
  • Buff Up smash knockback is increased.

Wario

  • Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
  • A bug where he get sended farther from the air grab release and cannot combo'd out of is fixed.

Wii Fit Trainer

  • Nerf Airdodge landing lag standardized from 12 frames to 22.

Yoshi

  • Fixed a glitch that allowed Yoshi to execute a super high High Jump immediately after using Yoshi Bomb.
  • Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
  • Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in Multi-Man mode.
  • He can no longer slide on slopes with Yoshi Bomb.
  • Nerf Start-up lag of Egg Lay has been increased.
  • Nerf Landing lag of his down air is increased.
  • Nerf Dash attack has slightly more ending lag.

Zelda

  • Buff Up tilt damage increased from 6.5% to 7%.

Zero Suit Samus

  • Nerf Air dodge landing lag standardized from 15 frames to 22.
  • Nerf Uncharged Paralyzer has a few more recovery frames.

References