A chargeable move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge. Pac-Man can save his selected fruit by shielding or dodging, and continue to cycle starting from the last fruit he selected by holding the special button (pressing it quickly will instead use the stored fruit). During the charging process, opponents can attack the item, which causes hitlag but no other effects.
Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Thrown items can be caught out of the air (by opponents as well as by Pac-Man), and can be picked up if they land on the ground, though they disappear quickly if left alone. This move cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
All kinds of fruits appear in the original PAC-MAN—along with some other items in later rounds—and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching ability. Press the button again to pick!
Bonus fruits are one of the staples of the Pac-Man arcade games. They appear near the ghost's lair in most games, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original Pac-Man are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.