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Star KO: Difference between revisions

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==Exceptions==
==Exceptions==
{{cleanup}}
Note that all of these exceptions also apply to Screen KOs.
Note that all of these exceptions also apply to Screen KOs.
===''Super Smash Bros.''===
*[[Yoshi Team]]
*[[Kirby Team]]
===''Super Smash Bros. Melee''===
*[[Fighting Wire Frames]] (except for [[Event 37: Legendary Pokémon]]).
*[[Fighting Wire Frames]] (except for [[Event 37: Legendary Pokémon]]).
*Team battles in [[Classic Mode]]
*[[Adventure mode]]
*All 25 [[Mr. Game & Watch]]es at the end of ''Melee''{{'}} [[All-Star]] mode
*Opponents in [[Event Matches]]: [[Kirby's Air-raid]], [[Super Mario 128]], [[The Yoshi Herd]], [[Puffballs Unite!]], [[Game & Watch Forever!]]
===''Super Smash Bros. Brawl''===
*[[Fighting Alloy Team]]
*[[Fighting Alloy Team]]
*[[Enemies]] in [[The Subspace Emissary]]
*Team battles in Classic Mode
*Opponents in Solo Event Matches: [[Super Bowser Bros.]], [[Diddy Kong Panic]], [[Yoshi's Rainbow]], [[Molten Norfair]], [[Sonic Boom]],
*Opponents in Co-op Event Matches: [[The DK Tag Calamity]], [[The Yoshi Team of 50]], [[Sonic and Mario]]
*Characters who use a [[Zair]] before surpassing the upper blast line, in which case will always be blast KO'd
===''Super Smash Bros. 4''===
*[[Luma]]s
*[[Invisible]] characters in {{forwiiu}}
*[[Fighting Mii Team]]
*[[Fighting Mii Team]]
*Team battles in ''Melee'' and ''Brawl''{{'}}s [[Classic mode]]
*Playable characters appearing as enemies in [[Multi-Man mode]]
*[[Adventure mode]]
*Playable characters appearing as enemies in [[Multi-Man mode|Multi-Man]] battles in {{for3ds}}{{'}}s Classic mode
*Characters appearing as enemies in [[Multi-Man mode|Multi-Man]] battles in '{{for3ds}}{{'}}s Classic mode
*Opponents in [[All-Star Mode]]
*In ''Super Smash Bros.'', members of the [[Yoshi Team]] and [[Kirby Team]]
*All 25 [[Mr. Game & Watch]]es at the end of ''Melee''{{'}} [[All-Star]] mode
*Opponents in ''SSB4''{{'}}s [[All-Star]].
*[[Enemies]]
*Playable characters appearing as enemies in ''SSB4''{{'}}s [[Multi-Man mode]].
*[[Flying Men]]
*[[Flying Men]]
*[[Nabbit]]
*[[Nabbit]]
*[[Ridley]] in ''SSB4''
*[[Ridley]]
*[[Master Core]]'s true form
*[[Master Core]]'s true form
*[[Luma]]s
*[[Enemies]] in [[Smash Run]]
*Final Battles in [[Smash Run]].
*Final Battles in [[Smash Run]]
*Invisible characters in {{forwiiu}}
*Some opponents in the horde battles in [[Special Orders]]
*Opponents in [[Event Matches]] in ''Melee'' [[Event Matches]]: [[Kirby's Air-raid]], [[Super Mario 128]], [[The Yoshi Herd]], [[Puffballs Unite!]], [[Game & Watch Forever!]]
*Some opponents in the final battles in [[Smash Tour]]
*Opponents in Solo Event Matches in ''Brawl'': [[Super Bowser Bros.]], [[Diddy Kong Panic]], [[Yoshi's Rainbow]], [[Molten Norfair]], [[Sonic Boom]],
*Opponents in Event Matches: [[1988]], [[Unlikely Allies]], and [[All-Star event]]s
*Opponents in Co-op Event Matches in ''Brawl'': [[The DK Tag Calamity]], [[The Yoshi Team of 50]], [[Sonic and Mario]]
*Some opponents in the horde battles in [[Special Orders]], [[All-Star event]] matches, [[1988]], and [[Unlikely Allies]], and in final battles in [[Smash Tour]].
*In ''Brawl'', if someone uses a [[Zair]] in ''Brawl'' before hitting the upper blast line, they will always be blast KO'd.


==[[Bonuses]]==
==[[Bonuses]]==

Revision as of 16:53, August 12, 2016

Not to be confused with KO Star.

Characters fly away from the main stage as they are turning into a star, demonstrated in Lylat Cruise.

A star knock-out or star finish (星になって, Become a star), abbreviated as star KO, is a type of KO. When characters are knocked beyond the upper blast line (save for a few exceptions, see below), they fly through the background and away from the stage while usually screaming or yelling, and eventually disappear as a star (there is a random chance of a Screen KO instead, where characters hit the camera). In Melee and Brawl, this has the longest duration out of any KOs.

Most conditions on the characters, such as the invincibility of the Super Star or standby mode after breaking the Smash Ball, are still visible on the characters while they are Star KO'd. Exceptions include metal characters in Melee and Brawl (unless while playing in Super Smash Bros. Melee's single player modes), characters in Super Smash Bros. Brawl who are giant or tiny due to Super or Poison Mushrooms, and frozen characters in Super Smash Bros. 4. In Flat Zone 2 and Hanenbow, conditions are not aligned with the character (i.e. the frozen block and character fly off separately).

In Super Smash Bros. 4, Star KOs are no longer a certainty; the upper blast line will cause a normal KO explosion or a Star/Screen KO at random when crossed. Players launched at extremely high speeds will also prevent Star KOs from occurring. In addition, presumably to solve balance issues, Star KOs no longer occur near the end of a timed match. In Smash 64 and Melee, all playable characters have a voice clip for being Star KO'd (including Samus), while Olimar lacks one in Brawl; SSB4 later introduces more characters that remain completely silent when Star KO'd, with these being Mega Man, the Mii Fighters, Pac-Man, Villager and the wireframe version of Little Mac.

Exceptions

Note that all of these exceptions also apply to Screen KOs.

Super Smash Bros.

Super Smash Bros. Melee

Super Smash Bros. Brawl

Super Smash Bros. 4

Bonuses

In Smash 64

  • Comet Mystic (10000 points): Finished the match while in the middle of a Star KO.
  • Star Finish (10000 points): Cleared the stage via a Star KO.
  • Trickster (11000 points): Star KO'd every member of a team.

In Melee

  • Rocket KO (5000 points): Star KO'd every member of a team.
  • Shooting Star (1500 points): Finished the match while getting Star KO'd.
  • Solar Being (800 points): All KOs experienced were Star KOs.
  • Star KO (300 points per opponent): Star KO an opponent.

Origin

As getting Star KO'd in Melee yields the Rocket KO bonus, Star KOs are intended to be a reference to the original Pokémon anime series, where the Team Rocket Trio, recurring villains in the show, would often be sent flying away into the sky by Pikachu, leaving behind a star when they vanished from sight. The frequency of this gag led to it becoming a recurring trope in Eastern media, with some of Nintendo's own video games later referencing the gag.

Trivia

See Also