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Screen: Difference between revisions

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(Undid edit by Brandondorf9999:Not needed.)
(I'm sorry but its needed.)
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The two options are:
The two options are:
*'''4:3 Standard''' - Causes the game to render the output with a narrower, "fullscreen", camera view.
*'''4:3 Standard''' - Causes the game to render the output with a narrower, "fullscreen", camera view.
*'''16:9 Widescreen''' - Causes the game to render the output with a wider camera view, allowing more of the playing field to be shown.
*'''16:9 Widescreen''' - Causes the game to render the output with a wider camera view, allowing more of the playing field to be shown but may get squished on 4:3 tvs and get wider and narrow unless its a 16:9 tb.


Note that changing the screen ratio does ''not'' change the Wii's output resolution, which remains at 640×480 (even on the default [[PAL]] setting of [[wikipedia:576i|576i]], 50Hz), only the way the picture is rendered within that resolution. As a result, [[Snapshots]] captured on a widescreen-set console will appear to be "squashed" horizontally if decrypted and viewed on a PC unless resized.
Note that changing the screen ratio does ''not'' change the Wii's output resolution, which remains at 640×480 (even on the default [[PAL]] setting of [[wikipedia:576i|576i]], 50Hz), only the way the picture is rendered within that resolution. As a result, [[Snapshots]] captured on a widescreen-set console will appear to be "squashed" horizontally if decrypted and viewed on a PC unless resized.

Revision as of 20:41, September 27, 2011

This article is about the widescreen Options menu. For the unofficial name for characters being thrown toward the camera & KOed, see Screen KO.
File:Screen - Brawl Options.jpg
Widescreen set to widescreen. Never mix-and-match.

The Screen menu in Super Smash Bros. Brawl gives an in-game means of changing the widescreen settings of the Wii console to match the television being used. It is accessed via the Options menu, from the main menu, and by default inherits the setting enabled in the main Wii console options.

The two options are:

  • 4:3 Standard - Causes the game to render the output with a narrower, "fullscreen", camera view.
  • 16:9 Widescreen - Causes the game to render the output with a wider camera view, allowing more of the playing field to be shown but may get squished on 4:3 tvs and get wider and narrow unless its a 16:9 tb.

Note that changing the screen ratio does not change the Wii's output resolution, which remains at 640×480 (even on the default PAL setting of 576i, 50Hz), only the way the picture is rendered within that resolution. As a result, Snapshots captured on a widescreen-set console will appear to be "squashed" horizontally if decrypted and viewed on a PC unless resized.

External links