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Link (SSBU): Difference between revisions

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'''Link''' ({{ja|リンク|Rinku}}, ''Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018.
'''Link''' ({{ja|リンク|Rinku}}, ''Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018.
Link is now voiced by Kengo Takanashi, who reprises his role from ''Breath of the Wild.''


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==

Revision as of 09:31, June 16, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
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This article is about Link's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Link.
Link
in Super Smash Bros. Ultimate
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Final Smash Ancient Bow and Arrow
LinkHeadSSBU.png

Link (リンク, Link) is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018.

Link is now voiced by Kengo Takanashi, who reprises his role from Breath of the Wild.

Changes from Super Smash Bros. 4

Link now incorporates many elements from The Legend of Zelda: Breath of the Wild into his moveset, such as the Remote Bomb, the Ancient Bow & Ancient Arrow, and the Master Sword's Sword Beam.

Aesthetics

  • Change Link's design is now based off of his appearance in The Legend of Zelda: Breath of the Wild. He dons the Champion's Tunic as his default costume and has an alternate costume based on the Tunic of the Wild.
  • Change Link now takes on a new stance: his legs are further apart, with his sword and shield up at all times. His body also faces more towards the camera.
  • Change Many of Link's animations have changed to reflecting him using his right hand to attack with his sword, as opposed to past games where he used his left hand.
  • Buff Due to Link's Master Sword now having an even larger size, Link now has increased range on most of his moves.
  • Change Link has a new on-screen appearance: he now glides with a Paraglider onto the stage.

Attributes

  • Buff With the implementation of universal frame 3 jumpsquat, Link's aerial capabilities are improved compared to Super Smash Bros. 4.

Ground Attacks

  • Change The final hit of Link's neutral attack is altered: he now swipes vertically instead of thrusting the sword. This also has an effect on the angle, being more vertical than previous games.
  • Buff Neutral attack's first hit can now jab lock.
  • Buff Dash attack's sweetspot deals more damage.
  • Change Link's up tilt has a slightly different animation.
  • Buff When at 0% damage, the first swing of Link's forward smash will shoot out a spinning sword beam. This is in reference to numerous Zelda titles, including Breath of the Wild, in which Link's sword shoots out sword beams when he is at full health.
    • Change The sword beam will increase in damage, size and speed the longer the player charges Link's forward smash.

Aerials

  • Buff Link's forward aerial's first hit appears to have set knockback. This makes it possible for it to lead into the second hit at all percentages.
  • Change Link's back aerial has a slightly different animation.
  • Buff Down aerial has significantly reduced landing lag, comparable to an L-canceled down aerial from Melee.

Throws/other attacks

  • Change Link no longer uses the Clawshot for his grabs, instead having standard grabs where he reaches out with one hand. This significantly decreases their lag, but also their range.
  • Nerf Due to Link's Clawshot being retired, he no longer has a grab aerial or a tether recovery.

Special moves

  • Change The arrows fired from Link's Bow can be picked up and thrown after it sticks to the ground.
    • Buff Using the Bow while holding an arrow causes Link to fire two arrows in one shot.
  • Change Link's Boomerang no longer creates a tornado upon returning, like in Melee and Smash 64. This means he can no longer bring opponents towards him to continue combos, or push them away with the lingering wind hitbox. However, just like in Melee and Smash 64, Link's Boomerang now has a returning hitbox to possibly interrupt approaches from enemies, and has increased range.
  • Buff Link can now reuse his double jump if hit during his Spin Attack.
  • Change Spin Attack's visuals have been updated.
  • Change Link's down special is now the Remote Bomb Rune. It does not explode on contact, can be knocked around by attacks without detonating, and does not detonate after a set time. Instead, it is instead manually detonated by pressing down special again, similarly to C4. While this allows for item setups, it also prevents Link from extending his recovery in the same way as previous games.
  • Buff Link can now bomb recover by taking out a remote bomb, Z-dropping, then detonating.
  • Nerf Link can only have one Remote Bomb Rune out on the battlefield, instead of two standard bombs.
  • Change Link has a new Final Smash where he fires an Ancient Arrow.

Alternate costumes

Link Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>kfeUdBi67G4</youtube>

Trivia

  • This marks the first time in the series where Link does not wear his trademark green tunic as a default outfit, both in official art and ingame.
  • Despite Link's design now being based on Breath of the Wild, Kirby gains his familiar green cap when copying him. However, this is in line with Link's alternate costume.