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Coin Battle: Difference between revisions

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(As far as I can gather, this isn't true)
 
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:''For other uses, see [[Coins]].''
{{ArticleIcons|ssbm=y|ssbb=y|ssb4-u=y}}
[[Image:SSBBcoinmode.jpg|thumb|right|Coin battle in brawl, notice the dollar bill over Dedede]]
{{disambig2|the type of Vs. match|other uses of "Coin"|Coin (disambiguation)}}
'''Coin''' is a mode of Vs. Play in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. The objective is to collect as many [[Coins and Bills|coins]] as possible. Coin mode is timed, with the player holding the most coins at the end of the match winning.
[[File:CoinBattleWiiU.jpg|thumb|One Mario hits another in a Coin Battle, producing coins.]]
'''Coin''' is a [[Versus Mode|mode of Vs. play]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}. The objective is to collect as many [[Smash Coins and Bills|Smash Coins]] - and, in ''Brawl'' and ''Wii U'', Smash Bills - as possible. Coin Battles are [[time]]d, and the player holding the most Smash Coins at the end of the match wins.


==In Melee==
In ''Super Smash Bros for Wii U'', Coin Battles cannot be played in [[8-Player Smash]].
It appears as a new Mode in [[Super Smash Bros. Melee|Melee]], alongside [[Bonus (mode)|Bonus Mode]]. Coin Mode in Melee only consisted of 4 coins, worth 1, 5, 10, and 15 each. If someone is KO'd, they will lose half of their coins. However, this has been changed in Brawl.


==In Brawl==
Coin battles also take place in certain [[event matches]], namely [[Spare Change]], [[All MINE!]], [[The Great Remodeling Battle]], [[Four Swords Brawl]], [[Jackpot Opportunity]], [[A Royal Errand]], and [[An Offering of Coins]].
Coin Mode returns in [[Super Smash Bros. Brawl|Brawl]], with some new mechanics. In Brawl, if a player is KO'd, they will still lose half of their Coins, but you can only lose up to a maximum of 100. Another change is that [[Coins and Bills|bills]] have been added, and are now worth the largest quantity of points, but however, they are smaller then coins and float down back and forth very slowly, making them harder to grab.
 
Coin battles have been removed entirely in ''[[Super Smash Bros. Ultimate]]''.


==Gameplay==
==Gameplay==
Coins are produced when any attack hits an opponent. The amount and value of the coins released depends on the strength of the attack. If a player is KO'd, they lose half of their coins, with a maximum of 100 in Brawl, as per stated above. These may be grabbed if close enough to the stage. Often, it is a bad strategy to use projectile moves like that of [[Bowser]]'s [[Fire Breath]] for long periods of time, because the person getting hit with it will rack up points by collecting coins being knocked out of them. On custom stages, one can bounce between spikes and a low platform to rack up coins quickly.
[[File:SSBBcoinmode.jpg|thumb|A Coin Battle in ''[[Brawl]]''.]]
[[File:Coin Battle Melee.jpg|thumb|left|150px|A Coin Battle in ''Melee''.]]
Coins are produced when any [[attack]] hits an opponent. The amount and value of the coins released depends on the strength of the attack. Smash coins thrown from a player will not be deducted from their tally, but being [[KO]]'d will cause the player to lose half their coins (to a maximum of 100 in ''Brawl'' and ''for Wii U''). Several gold coins will also be launched from the [[blast zone]], and may be grabbed if close enough to the stage.  
 
In ''Melee'', there are copper, silver, and gold Smash Coins, worth one, five, and ten points respectively. In ''Brawl'', the coins were lowered in value to one, three, and six points respectively, while a new item, the Smash Bill, is introduced. Bills flutter and fly erratically, making them difficult to pick up, but they are worth 10 points each.
 
Should multiple fighters have an equal amount of coins when [[Match timer|time]] runs out, the match will go to [[Sudden Death]], with the winner being the last fighter standing. Here, the coins earned do not apply.


==Overall Fanbase==
==Trivia==
Coin Mode is normally the least played of the 3 modes in Brawl (also usually the second least played in Melee), and is very rarely used for serious matches. Coin mode is looked at as a mode designed mainly for just fun battles, and nothing more. Coin matches are usually most played for multi-player battles as opposed to one-on-one battles.
*Every Co-op coin [[event match]] requires both players to stay alive.


==Also See==
{{SSBMMenus}}
*[[Coins and Bills]]
{{SSBBMenus}}
{{SSB4-UMenus}}


[[Category:Multiplayer Modes]]
[[Category:Multiplayer modes]]
[[Category:Options]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-Wii U)]]

Latest revision as of 19:19, April 30, 2024

This article is about the type of Vs. match. For other uses of "Coin", see Coin (disambiguation).
One Mario hits another in a Coin Battle, producing coins.

Coin is a mode of Vs. play in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U. The objective is to collect as many Smash Coins - and, in Brawl and Wii U, Smash Bills - as possible. Coin Battles are timed, and the player holding the most Smash Coins at the end of the match wins.

In Super Smash Bros for Wii U, Coin Battles cannot be played in 8-Player Smash.

Coin battles also take place in certain event matches, namely Spare Change, All MINE!, The Great Remodeling Battle, Four Swords Brawl, Jackpot Opportunity, A Royal Errand, and An Offering of Coins.

Coin battles have been removed entirely in Super Smash Bros. Ultimate.

Gameplay[edit]

A Coin Battle in Brawl.
A Coin Battle in Melee.

Coins are produced when any attack hits an opponent. The amount and value of the coins released depends on the strength of the attack. Smash coins thrown from a player will not be deducted from their tally, but being KO'd will cause the player to lose half their coins (to a maximum of 100 in Brawl and for Wii U). Several gold coins will also be launched from the blast zone, and may be grabbed if close enough to the stage.

In Melee, there are copper, silver, and gold Smash Coins, worth one, five, and ten points respectively. In Brawl, the coins were lowered in value to one, three, and six points respectively, while a new item, the Smash Bill, is introduced. Bills flutter and fly erratically, making them difficult to pick up, but they are worth 10 points each.

Should multiple fighters have an equal amount of coins when time runs out, the match will go to Sudden Death, with the winner being the last fighter standing. Here, the coins earned do not apply.

Trivia[edit]

  • Every Co-op coin event match requires both players to stay alive.