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Midgar: Difference between revisions

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(→‎Stage layout: I've seen at least some names confirmed by tips, I'll just assume they're all official. Ifrit's flame might come from other directions, haven't tested it enough yet.)
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==Stage layout==
==Stage layout==
{{incomplete|Some more details on the summons' effects}}
The basic layout of the stage consists, like {{SSB4|Battlefield}}, of a main platform with three overhanging soft platforms in a triangle formation; however the stage is slightly larger.
The basic layout of the stage is very simple, similar to {{SSB4|Battlefield}} though larger. However, occasionally Summon Materia float around the stage: when touched by a character they make a summoned monster appear with greatly disruptive effects on the battle:
 
*'''[http://finalfantasy.wikia.com/wiki/Odin Odin]''': Cuts right through the stage's center with his sword causing the stage to split similar to [[Brinstar]]. Anyone sliced by it will be [[OHKO]]'d. Characters caught by the stage coming back together are OHKOed by [[crush]]ing. Resembles [http://finalfantasy.wikia.com/wiki/Zantetsuken_(Ability) Zantetsuken].
Summon Materia occasionally floats around the stage, stopping in a random location: when touched by a character, a monster is summoned with greatly disruptive effects.
*'''[http://finalfantasy.wikia.com/wiki/Leviathan Leviathan]''': Floods the arena, making the main platform surf across a huge body of water. Fighters who fall to the right of the stage will be swept into the side of it, taking 9% damage. This will also affect the summoner. Resembles [http://finalfantasy.wikia.com/wiki/Tsunami Tsunami].
 
*'''[http://finalfantasy.wikia.com/wiki/Ramuh Ramuh]''': Electrifies the three floating platforms. Resembles [http://finalfantasy.wikia.com/wiki/Judgment_Bolt Judgment Bolt].
*'''[http://finalfantasy.wikia.com/wiki/Ifrit Ifrit]''': uses [http://finalfantasy.wikia.com/wiki/Hellfire_(Ability) Hellfire]. A huge flame erupts randomly under the middle of the stage, raising it, under its right side, heavily tilting it to the side, or from the right [[blast line]], pushing the stage to the left. Contact with the main body of the flame deals 26%, while contact with its weaker parts deals 1% with no knockback. The summoner is immune.
*'''[http://finalfantasy.wikia.com/wiki/Ifrit Ifrit]''': Makes a huge flame erupt under the right side of the stage, tilting it to the side. Resembles [http://finalfantasy.wikia.com/wiki/Hellfire_(Ability) Hellfire].
 
*'''[http://finalfantasy.wikia.com/wiki/Bahamut_ZERO Bahamut ZERO]''': Attacks with a devastating [http://finalfantasy.wikia.com/wiki/Teraflare Teraflare], which destroys the city in the background and creates a damaging pillar of light on the stage.
*'''[http://finalfantasy.wikia.com/wiki/Ramuh Ramuh]''': uses [http://finalfantasy.wikia.com/wiki/Judgment_Bolt Judgment Bolt]. The three floating platforms are electrified and their arrangement changes to another random one. The three platforms then, one by one, randomly glow and get electrified again. After all three have undergone this process they return to their original position. Contact with an electrified platform deals continuous damage, up to 21% before getting launched. The summoner is immune.
 
*'''[http://finalfantasy.wikia.com/wiki/Odin Odin]''': uses [http://finalfantasy.wikia.com/wiki/Zantetsuken_(Ability) Zantetsuken]. Odin slices through the stage with his sword, splitting the main platform and the top floating platform in half. Characters hit by the attack, except the summoner, in the attack are [[OHKO]]ed. While the stage is split, its inner ledges can be grabbed. The stage pulls itself back together after a while, [[crush]]ing and [[OHKO]]ing any character, summoner included, caught between the two halves or hanging from the inner ledges.
 
*'''[http://finalfantasy.wikia.com/wiki/Leviathan Leviathan]''': uses [http://finalfantasy.wikia.com/wiki/Tsunami Tsunami]. The entire arena is flooded, making the main platform surf across a huge body of water. A strong current pushes swimming characters to the left: getting slammed into the right side of the stage deals 9% damage or, if the character is over 100%, an instant KO. The summoner is susceptible to the current and the slam damage, but not to the instant KO.
 
*'''[http://finalfantasy.wikia.com/wiki/Bahamut_ZERO Bahamut ZERO]''': Attacks with a devastating [http://finalfantasy.wikia.com/wiki/Teraflare Teraflare], which destroys the city in the background and creates a damaging pillar of light on the stage. Getting caught in the beam deals continuous damage, up to 39%. The summoner is immune.


==Ω Form==
==Ω Form==

Revision as of 13:25, December 16, 2015

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Midgar
Midgar.jpg
Midgar in Super Smash Bros. for Wii U.
FinalFantasySymbol.svg
Universe Final Fantasy
Appears in SSB4
Availability Downloadable
Crate type Normal
Maximum players 8
Tracks available Let the Battles Begin!
Fight On! (Alternate in 3DS)

Midgar (ミッドガル, Midgar) is a Final Fantasy stage in Super Smash Bros. 4 which is available as downloadable content, as part of a set with Cloud.

Stage layout

The basic layout of the stage consists, like Battlefield, of a main platform with three overhanging soft platforms in a triangle formation; however the stage is slightly larger.

Summon Materia occasionally floats around the stage, stopping in a random location: when touched by a character, a monster is summoned with greatly disruptive effects.

  • Ifrit: uses Hellfire. A huge flame erupts randomly under the middle of the stage, raising it, under its right side, heavily tilting it to the side, or from the right blast line, pushing the stage to the left. Contact with the main body of the flame deals 26%, while contact with its weaker parts deals 1% with no knockback. The summoner is immune.
  • Ramuh: uses Judgment Bolt. The three floating platforms are electrified and their arrangement changes to another random one. The three platforms then, one by one, randomly glow and get electrified again. After all three have undergone this process they return to their original position. Contact with an electrified platform deals continuous damage, up to 21% before getting launched. The summoner is immune.
  • Odin: uses Zantetsuken. Odin slices through the stage with his sword, splitting the main platform and the top floating platform in half. Characters hit by the attack, except the summoner, in the attack are OHKOed. While the stage is split, its inner ledges can be grabbed. The stage pulls itself back together after a while, crushing and OHKOing any character, summoner included, caught between the two halves or hanging from the inner ledges.
  • Leviathan: uses Tsunami. The entire arena is flooded, making the main platform surf across a huge body of water. A strong current pushes swimming characters to the left: getting slammed into the right side of the stage deals 9% damage or, if the character is over 100%, an instant KO. The summoner is susceptible to the current and the slam damage, but not to the instant KO.
  • Bahamut ZERO: Attacks with a devastating Teraflare, which destroys the city in the background and creates a damaging pillar of light on the stage. Getting caught in the beam deals continuous damage, up to 39%. The summoner is immune.

Ω Form

The Omega form removes the soft platforms and monsters.

Origin

Midgar as it appears in Final Fantasy VII.

Midgar is the the first area visited in Final Fantasy VII and is the location for much of the game's beginning. Midgar is the capital city and power base of the Shinra Electric Power Company. The city is divided up into nine sectors. In SSB4, the stage appears to take place on Midgar's top plates, above the ground-level slums that were commonly explored in the original game.

Midgar was built by the Shinra Electric Power Company, lead by President Shinra, the descendant of a boy named Shinra from the world of Spira[1], the setting of Final Fantasy X and its sequel.

The Shinra Building, one of the most iconic locations in Final Fantasy VII, is visible in the background. A prominent dungeon within the game, it is the headquarters for the Shinra company which plays a central role in FFVII's storyline. The building is where Cloud meets Red XIII, a sentient animal from Cosmo Canyon and later discovers that Sephiroth killed President Shinra, making the President's son Rufus the new president. After Sephiroth summons Meteor, Rufus makes plans to attatch a cannon to the building and siphon energy from the seven standing Mako Reactors. While this is going on, Hojo, one of Shinra's top scientists attempts to make the cannon blast the Northern Crater to empower his "son," but is stopped by Cloud's team.

By the end of FFVII, Midgar is nothing more than the skeleton of what it once was, with the town of Edge springing up around it. It soon becomes the epicenter of the disease known as Geostigma, created by Jenova cells infecting the Lifestream. The Remnants of Sephiroth attack Cloud, Tifa, and their adoptive family. Kadaj, the leader, eventually summons Bahamut SIN to stall Cloud's friends, while Cloud battles him alone in the ruins of Midgar, and again fighting Sephiroth.

It is shown that 500 years after the events of the FFVII storyline that the once infertile land surrounding Midgar would be seen by Red XIII, his cubs, and potentially Vincent Valentine, now overtaken by plate techtonics and the rapid growth of nature, although it is still habitable.

Summons have been a recurring element in the Final Fantasy series since their introduction in Final Fantasy III. They are powerful creatures which can be summoned into battle to attack enemies or support the party. In Final Fantasy VII they can be summoned by equipping specific Materia: all the summons appearing on this stage are also available in the source game.

  • Odin, introduced in Final Fantasy III, attacks with his sword, Zantetsuken, with a chance to cause instant death. In some games enemies immune to instant death receive heavy non-elemental damage instead.
  • Leviathan, introduced in Final Fantasy II but available as a summon starting with Final Fantasy III, attacks with Tidal Wave, which deals Water damage.
  • Ramuh, introduced in Final Fantasy III, attacks with Judgment Bolt, which deals Lightning damage.
  • Ifrit, introduced in Final Fantasy III, attacks with Hellfire, which deals Fire damage.
  • Bahamut, introduced in the first Final Fantasy and available as a summon since Final Fantasy III, attacks with Mega Flare, which deals non-elemental damage. Several variations of Bahamut exists, whose attack are often more powerful variations of Mega Flare: Bahamut ZERO, introduced in Final Fantasy VII, uses Teraflare.

Gallery

Trivia

  • Midgar is the first stage in the series that originates from a game that has never been released on a Nintendo system in any form.
  • Midgar appears as a stage in Dissidia Final Fantasy, making it one of five stages in the Super Smash Bros. series to be featured as a stage in other fighting games, with the others being the Boxing Ring, Pyrosphere, Green Hill Zone, and Suzaku Castle.
  • Midgar is the only stage on both versions to have the exact same songs in both versions.
    • This distinction makes it the stage with the fewest music tracks in the Wii U version, having only two.

References

  1. ^ http://uk.faqs.ign.com/articles/702/702971p1.html Final Fantasy X-2 Ultimania FAQ

External links