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Time: Difference between revisions

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{{ArticleIcons|ssb=y|melee=y|brawl=y}}
{{ArticleIcons|ssb=y|melee=y|brawl=y}}
{{image|needs vs. mode pic for ''Brawl'' and ''64''.}}
:''Not to be confused with [[Time change]].''
:''Not to be confused with [[Time change]].''
[[File:TimeMatchmelee.png|thumb|right|A time match between Ness, Donkey Kong, Pichu and Mario on Corneria; here, Ness has just gained a point for KOing Mario, who loses a point in turn. The time remaining in the match is at the top of the screen.]]
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing loses a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible (though Score Display in ''SSBM'', or during replays in ''[[Super Smash Bros. Brawl]]'') or revealed through the big screen of [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. It is the default mode in Brawl and Melee.
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing loses a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible (though Score Display in ''SSBM'', or during replays in ''[[Super Smash Bros. Brawl]]'') or revealed through the big screen of [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. It is the default mode in Brawl and Melee.


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The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite for a match that cannot end without quitting.
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite for a match that cannot end without quitting.


<gallery widths="200">
File:SSB Time.png|A time match in ''Super Smash Bros.'' between Link, Donkey Kong, Mario, and Fox on Hyrule Castle.
File:TimeMatchmelee.png|A time match between Ness, Donkey Kong, Pichu and Mario on Corneria in ''Melee''; here, Ness has just gained a point for KOing Mario, who loses a point in turn.
File:SSBB Time.png|A time match in ''Brawl'' between Bowser, Sonic, Zelda, and Pit.
</gallery>


{{SSBBMenus}}
{{SSBBMenus}}

Revision as of 23:07, February 26, 2012

Not to be confused with Time change.

Time is a setting in Versus Mode in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by KO'ing an opponent, while falling or self-destructing loses a point. In Super Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible (though Score Display in SSBM, or during replays in Super Smash Bros. Brawl) or revealed through the big screen of Pokémon Stadium and Pokémon Stadium 2. It is the default mode in Brawl and Melee.

If there is a tie for most points when time expires, Sudden Death occurs between all tied players.

The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite for a match that cannot end without quitting.