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'''Nintendo Wi-Fi Connection''', or '''WFC''', is a service from [[Nintendo]] that allows Nintendo [[Wii]] and [[Nintendo DS]] games and applications to connect to the Internet. ''[[Super Smash Bros. Brawl]]'' is one of the many games that can use the WFC to brawl online [[With Friends|with friends]] or [[With Anyone|with anyone]], as well as send some data to other players.  
'''Nintendo Wi-Fi Connection''', or '''WFC''', was a service from [[Nintendo]] that allowed Nintendo [[Wii]] and [[Nintendo DS]] games and applications to connect to the Internet. While Nintendo previously experimented with online capabilities like the Super Famicom Satellaview service and the [[GameCube]] broadband adapter, Nintendo Wi-Fi Connection was the first service to be baked into the console firmware at launch. The service allowed compatible software to connect to the internet for various gameplay purposes, as well as allowed users to download software through the internet through the {{iw|nintendowiki|Wii Shop Channel}}.  


While the network currently exists and functions, it is now a legacy connection; it has since been superseded by the [[Nintendo Network]] for the [[Wii U]] and [[3DS]], and both consoles have only limited compatibility with the service.
There were some limitations to the service. Nintendo strived to keep every player anonymous while playing online, which resulted in each user receiving a generic 16-digit Wii Number and a 12-digit Friend Code personalized to each game. Players wanting to play together would need to share these codes with each other for being added to a friend list and to play games together. This was a cumbersome process that may have effectively kept user data private, but eventually deterred some players from playing online entirely. The service also had no way to access local software after it was downloaded, meaning the data could not be patched. This sometimes caused major issues whenever game breaking bugs and glitches were discovered, often requiring physical products to be recalled, or making dedicated updates players had to download, such as ''{{iw|zeldawiki|The Legend of Zelda: Skyward Sword Save Data Update Channel}}''.  


Due to the service's network provider [[wikipedia:GameSpy|GameSpy]] being set to shut down at the end of May 2014, the Wi-Fi Connection [http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw is set] to be terminated on May 20th 2014. As a result, it will no longer be possible to play ''Brawl'' online.
Nintendo had elected not to move forward with the Nintendo Wi-Fi Connection for the upcoming [[Wii U]] and [[3DS]], instead transitioning to the [[Nintendo Network]] service, which had similar functionality with the added benefits of a streamlined account system and the ability to send update patches. Nintendo Wi-Fi Connection continued to act as a legacy connection for the Wii and DS consoles, and both the Wii U and 3DS retained compatibility with the service through Wii and DS titles. With the shutdown of the network provider {{iw|wikipedia|GameSpy}}, the service went permanently offline on May 20th, 2014. However, thanks to [[hacking|hacks]], particularly Wiimmfi, players can continue playing compatible games via private servers, and the emulator [[Dolphin]] also supports online play for ''Brawl'', along with other benefits.


==In ''Brawl'' ==
==In ''[[Super Smash Bros. Brawl]]'' ==
[[File:Wi-Fi Menu.jpg|right|thumb|The Wi-Fi Multiplayer Menu.]]
[[File:Wi-Fi Menu.jpg|thumb|The Wi-Fi Multiplayer Menu.]]
The Nintendo Wi-Fi Connection allows players to play against each other online for the first time in the series. A primary point of this is that it allows players to either play with anyone in the world or with registered friends. The former, [[With Anyone]], allows players to either take part in standard free-for-all battles via [[Basic Brawl]] and [[Team Battle]], while the latter allows for slightly more customisation
The Nintendo Wi-Fi Connection allowed players to play against each other online for the first time in the series. A primary point of interest was that it allowed players to either play with anyone in the world or with registered friends. The former, [[With Anyone]], allowed players to either take part in standard free-for-all battles via [[Basic Brawl]], or to play as a part of a team in [[Team Battle]]. The latter contained an almost fully customizable ruleset, which allowed websites such as [[All is Brawl]] to be formed with the aim of adding competition into the mix, spawning an online scene for competitive Smash as a whole.


In addition to allowing for online gaming, ''Brawl'' also allows players to send [[replays]], [[custom stages]], and [[snapshots]] to other players whom they have registered. An applied use of this was the [[Smash Service]], a free service that sent players a replay, a custom stage, and a snapshot each day; these pieces of data came from submissions of players, and were deleted at the end of the day.
In addition to allowing for online gaming, ''Brawl'' also allowed players to send [[replays]], [[custom stages]], and [[snapshots]] to other players with whom they had registered. An applied use of this was the [[Smash Service]], a free service that sent players a replay, a custom stage, and a snapshot each day; these pieces of data came from submissions of players and were deleted at the end of the day.


==Error codes==
==Fan replacements==
{|class="wikitable sortable"
'''Wiimmfi''' is a fan server that makes WFC usable after the official servers were shut down.


!Error Code!!Error Text!!Cause
'''AltWFC''' also exists, but is less popular.{{fact}}
|-
 
|10201||Unable to connect to the server. Please try again later.||Generally caused when traffic on the servers is high.
==External links==
|-
*[http://smashboards.com/threads/guide-connecting-to-brawl-wifi-post-wfc-shutdown-read-this-right-now.355374/ A Smashboards thread with a guide to playing ''Brawl'' after the shutdown of the WFC]
|20100||Cannot connect to Internet, but connecting to access point.||Generally caused when router itself is unable to access the internet.
*[https://wiimmfi.de/ Wiimmfi Main Page]
|-
*[https://save-nintendo-wifi.com/ Save Nintendo Wi-Fi]
|50299||Cannot connect to Internet or to access point.||Generally caused when router cannot connect with the Wii itself.
|-
|61010||Cannot connect to access point.||Generally caused when Wii cannot detect router itself.
|-
|86420||Disconnected from network during transmission.||Generally caused when router doesn't allow Wii to connect to the internet via a firewall or similar method.
|-
|81010||Internet connection has timed out.||Generally caused by unstable network connections or by high traffic on the servers.
|}


{{SSBBMenus}}
{{SSBBMenus}}


[[Category:Wi-Fi]]
[[Category:Online play]]
[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Wii]]

Latest revision as of 20:14, April 20, 2024

Nintendo Wi-Fi Connection, or WFC, was a service from Nintendo that allowed Nintendo Wii and Nintendo DS games and applications to connect to the Internet. While Nintendo previously experimented with online capabilities like the Super Famicom Satellaview service and the GameCube broadband adapter, Nintendo Wi-Fi Connection was the first service to be baked into the console firmware at launch. The service allowed compatible software to connect to the internet for various gameplay purposes, as well as allowed users to download software through the internet through the Wii Shop Channel.

There were some limitations to the service. Nintendo strived to keep every player anonymous while playing online, which resulted in each user receiving a generic 16-digit Wii Number and a 12-digit Friend Code personalized to each game. Players wanting to play together would need to share these codes with each other for being added to a friend list and to play games together. This was a cumbersome process that may have effectively kept user data private, but eventually deterred some players from playing online entirely. The service also had no way to access local software after it was downloaded, meaning the data could not be patched. This sometimes caused major issues whenever game breaking bugs and glitches were discovered, often requiring physical products to be recalled, or making dedicated updates players had to download, such as The Legend of Zelda: Skyward Sword Save Data Update Channel.

Nintendo had elected not to move forward with the Nintendo Wi-Fi Connection for the upcoming Wii U and 3DS, instead transitioning to the Nintendo Network service, which had similar functionality with the added benefits of a streamlined account system and the ability to send update patches. Nintendo Wi-Fi Connection continued to act as a legacy connection for the Wii and DS consoles, and both the Wii U and 3DS retained compatibility with the service through Wii and DS titles. With the shutdown of the network provider GameSpy, the service went permanently offline on May 20th, 2014. However, thanks to hacks, particularly Wiimmfi, players can continue playing compatible games via private servers, and the emulator Dolphin also supports online play for Brawl, along with other benefits.

In Super Smash Bros. Brawl[edit]

The Wi-Fi Multiplayer Menu.

The Nintendo Wi-Fi Connection allowed players to play against each other online for the first time in the series. A primary point of interest was that it allowed players to either play with anyone in the world or with registered friends. The former, With Anyone, allowed players to either take part in standard free-for-all battles via Basic Brawl, or to play as a part of a team in Team Battle. The latter contained an almost fully customizable ruleset, which allowed websites such as All is Brawl to be formed with the aim of adding competition into the mix, spawning an online scene for competitive Smash as a whole.

In addition to allowing for online gaming, Brawl also allowed players to send replays, custom stages, and snapshots to other players with whom they had registered. An applied use of this was the Smash Service, a free service that sent players a replay, a custom stage, and a snapshot each day; these pieces of data came from submissions of players and were deleted at the end of the day.

Fan replacements[edit]

Wiimmfi is a fan server that makes WFC usable after the official servers were shut down.

AltWFC also exists, but is less popular.[citation needed]

External links[edit]