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Boomerang: Difference between revisions

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[[File:Link Boomerang SSBM.png|thumb|Link's boomerang in ''Melee''.|250px]]
{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{disambig2|the side special move of Link, Young Link and Toon Link|the item from the {{uv|Mario}} series, see [[Boomerang (item)]]; for Link's variant in ''[[Brawl]]'' and ''[[Smash 4]]''|Gale Boomerang}}
{{Infobox Special Move
|name=Boomerang
|image={{tabber|title1=Link|content1=[[File:Link Side B SSBU.gif|300px]]|title2=Young Link|content2=[[File:Young Link Side B SSBU.gif|300px]]|title3=Toon Link|content3=[[File:Toon Link Side B SSBU.gif|300px]]}}
|caption=The Links' Boomerangs in ''Ultimate''.
|user=[[Link]]
|user2=[[Young Link]]<br>[[Toon Link]]
|universe={{uv|The Legend of Zelda}}
|interwiki=zeldawiki
|interwikiname=Zelda Wiki
|interwikipage=Boomerang
}}
'''Boomerang''' ({{ja|ブーメラン|Būmeran}}, ''Boomerang'') is a [[special move]] used by [[Link]], [[Young Link]], and [[Toon Link]]. It is Link's [[neutral special move]] in ''[[Super Smash Bros.]]'', and his [[side special move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]'', while it is also Toon Link and Young Link's side special move in every game that they appear in.


The '''Boomerang''' is a [[Special Move]] used by [[Link]], [[Young Link]], and [[Toon Link]]. In ''[[Super Smash Bros.]]'', it is Link's [[Neutral B|Standard Special Move]], while in ''[[Super Smash Bros. Melee]]'', it is Link and Young Link's [[Side B|Side Special]] move. [[Toon Link]] uses the Boomerang in [[Super Smash Bros. Brawl]] as well.
==Overview==
The boomerang is a useful tool for [[spacing]] opponents. One can tap the [[control stick]] while doing this move to increase its range, and tilt the stick up or down to aim it towards those directions. If the player dodges the boomerang as it comes back to them, it will continue flying and curving towards the direction they dodged in. Link can only have one boomerang on screen at any time; trying the attack again while a boomerang is out only results in Link doing his boomerang throwing animation without actually throwing anything.


One can tap the control stick while doing this move to increase its range, and tilt the stick up or down to aim it towards those directions. If you dodge the Boomerang as it comes back to you, it will continue going, arcing in the direction you dodged in. Link can only have one Boomerang on screen at at time; trying the attack again while a boomerang is out only results in Link doing his boomerang throwing animation without actually throwing anything.
Originally, Link took out the boomerang and merely tossed it with a slight overhanded toss, while as of ''Melee'' he instead swings it behind himself before tossing it forward sideways and somewhat underhanded.


Boomerangs have been a staple weapon since the very first ''[[The Legend of Zelda]]'' game; while weaker than the [[Bow]], it is reusable and capable of pulling items back to Link. The design used in Melee is based on its design in ''[[The Legend of Zelda: Ocarina of Time]].'' However, Adult Link in the game couldn't use the Boomerang; only Young Link could.
==Instructional quotes==
{{InstructionalQuotes
|ssbmcount=1
|ssbmchar=Link
|ssbmdesc=Tap {{Button|GCN|Control Stick|R-S|s=20px}} for longer range and tilt up or down to throw it.
|ssbbcount=1
|ssbbchar=Toon Link
|ssbbdesc=Increase range by tapping the Control Stick to the right. Control the angle of his throw with the Control Stick.
|ssb4-3count=1
|ssb4-3char=Toon Link
|ssb4-3desc=Does damage on the way out and on return. Change the angle with {{Button|3DS|Circle Pad}}.
|ssbucount=3
|ssbuchar=Link
|ssbudesc=Throws a boomerang diagonally. The control stick can be flicked for extra power and distance.
|ssbuchar2=Young Link
|ssbudesc2=Throws a boomerang. He can even throw it diagonally. A flick of the stick can change the power and distance.
|ssbuchar3=Toon Link
|ssbudesc3=Deals damage on its way out and on its way back. Can be thrown diagonally.
}}


In ''[[Super Smash Bros. Melee]]'' (version 1.1), there is a [[Boomerang Glitch|glitch]] with Link's Boomerang. It causes the Boomerang to get stuck to his arm, causing Link to lose the ability to throw it again.
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:


== Gale Boomerang ==
===Toon Link===
[[Image:Gale.jpg|right|thumb|Gale Boomerang.]]
{{CustomSet|ToonLink|Side|name1=Boomerang|desc1=Deals damage on its way out and on its way back. Can be thrown diagonally.|name2=Floating Boomerang|desc2=Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back.|name3=High-Speed Boomerang|desc3=Throw a high-speed boomerang that passes through fighters. Deals less damage than normal.}}
In ''[[Super Smash Bros. Brawl]]'', Link no longer uses the standard Boomerang, but rather, the '''Gale Boomerang''', which pulls enemies towards you as it returns to Link. Toon Link still uses the normal boomerang, though.
# '''Boomerang''': Default.
# '''Floating Boomerang''': Flies slower with more control. More easily returns to Toon Link. {{Main|Toon Link (SSB4)/Side special/Custom 1}}
# '''High-Speed Boomerang''': Flies faster and passes through multiple enemies, but is slightly weaker and only returns to the spot where it was thrown. {{Main|Toon Link (SSB4)/Side special/Custom 2}}


The Gale Boomerang has the exactly same use as the normal Boomerang. When it comes back, it additionally drags opponents towards Link. However, when the boomerang is returning it does no damage at all. If used properly, you can string a number of different attacks following the boomerangs retrieving tornado. [[Link]]'s side standard smash would be the most favorable attack of choice, as it would cancel the knockback allowing the second hit to connect. Link's Down Smash, used with correct timing can also damage opponents with both hits, causing a significantly larger amount of damage (up to 48% charged) Can also throw large items forward and can bring small items toward Link.
===As a custom move for [[Gale Boomerang]]===
{{CustomSet/Single|Link|Side|name=Boomerang|desc=A normal boomerang with good attack power, but it won't pull opponents.|num=2}}
# '''Boomerang''': A variation that lacks the wind effect, functioning identically to games prior to ''[[Super Smash Bros. Brawl]]''. It is stronger than the default version, but it loses the ability to pull objects and opponents towards Link. {{Main|Link (SSB4)/Side special/Custom 1}}


If [[reflect]]ed, the Gale Boomerang automatically enters the second phase of its attack, meaning Link cannot be hurt by it, only pushed away by it.
==Sticker==
{| class="wikitable"
! Name
! Game
! Effect
! Fighter(s)
|-
| Boomerang
| Zelda: Wind Waker
| {{SortKey|AttackWeapon+004}}{{TypeIcon|Weapon}} Attack +4
| {{StickerHead|Link|Zelda|Ganondorf|Toon Link}}
|}
{{StickerPicBox|Boomerang|Zelda: Wind Waker}}


The move can be used to perform [[Gale Guarding]]. If timed perfectly, one can literally ride on the Gale Boomerang.
==Glitches==
The '''Boomerang glitch''' {{YouTube|mfJQzWQOxNk}} is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' (version 1.1). It is a minor glitch discovered by Jimmymcjimthejim that causes {{SSBM|Link}}'s boomerang to get stuck to his arm, thus disabling his ability to throw it again. This glitch is caused by getting touched by a [[Poison Mushroom]], or in Tiny Melee, during the frame animation when Link is throwing his boomerang. The glitch may fix itself at times, and [[self-destruct]]ing will end it automatically.


Interestingly, the Gale Boomerang seems to cancel the landing lag from any of Link's aerial attacks if it returns to Link while he is on the ground after an aerial attack, most noticeably, his D-air.
The [[boomerang superjump]] glitch can be performed by both Link and Young Link.
 
==Reverse angle boomerang==
[[File:Reverse angle boomerang.gif|thumb|Young Link utilizing the reverse angle boomerang to knock Link onto a motion-sensor bomb.]]
The '''Reverse angle boomerang''' is an [[advanced technique]] in ''[[Super Smash Bros. Melee]]'' discovered by {{Sm|B-Run}}. To perform this technique, the boomerang must be thrown as close to directly down as possible without being completely vertical. If done correctly, the boomerang will go over Link's head on the return path and instead continue on a wide arch. Jumping and crouching are the most common methods to dodge the boomerang without abusing level geometry. Upward slopes and similar uneven terrain can make the technique easier to perform. Though both versions of {{SSBM|Link}} can do this, the technique is easier with {{SSBM|Young Link}} due to his shorter model allowing for a wider angle window.
 
The main use of this technique is to surprise the opponent, particularly with [[edgeguarding]]. The average player likely will not expect the boomerang to continue at such an angle, forcing them to get hit or approach in a specific way that limits their options. While using this technique at close range is risky due to its slow startup, successfully pulling it off can interrupt the opponent, potentially ruining their combos and providing an opportunity for a counterattack. Young Link's exclusive angles can also be used to potentially catch players too high up to be hit normally depending on their trajectory. That being said, the boomerang not being retrieved means it can't be used again until it disappears, meaning Link is left without an important projectile and could potentially be left vulnerable because of that.
 
The game itself indirectly teaches the player how to perform this technique, as it is essentially required to complete Young Link's ''[[Break the Targets]]'' course.
 
==Origin==
[[File:Zelda Nes Boomerang Origin.png|thumb|160px|Link using the boomerang in the original ''The Legend of Zelda'' game.]]
[[File:Link Boomerang (Breath of the Wild).png|thumb|left|160px|Link's boomerang from ''The Legend of Zelda: Breath of the Wild''.]]
{{iw|zeldawiki|Boomerang}}s have been one of Link's main weapons since the very first ''[[The Legend of Zelda]]'' game; while generally inferior to the [[Bow]] as a means of indirect attack, it is reusable, capable of pulling items back to Link, stuns enemies, and triggers switches, making it more of a tool than a true offensive weapon; enemies such as {{s|zeldawiki|Goriya}}s also possessed boomerangs as their main weapons as well. Some weak enemies could be defeated using the boomerang, and in some games the boomerang was capable of cutting through objects such as ropes and vines.
 
The design used by adult Link in the original ''Super Smash Bros.'' and ''Melee'', as well as by Young Link, is based on its design in ''[[The Legend of Zelda: Ocarina of Time]]'', where it was the main dungeon item of {{s|zeldawiki|Inside Jabu-Jabu's Belly}}, the third dungeon. However, in ''Ocarina of Time'', only Young Link can use the boomerang; adult Link cannot.
 
The design used by Toon Link is derived from the one featured in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (known in ''Breath of the Wild'' and ''Tears of the Kingdom'' as the Sea-Breeze Boomering), where it was the dungeon item of the {{s|zeldawiki|Forbidden Woods}}.
 
The design of Link's boomerang in ''Ultimate'' is based on the standard boomerang from ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', where it has no special attributes other than returning to the player after being thrown, although it can also be used as a melee weapon in close combat.
{{clr}}


== Origins ==
The Boomerang is one of Link's main weapons the The Legend of Zelda series. It is typically used to stun enemies, retrieve items, and trigger switches, making it more of a tool than a true offensive weapon. Some weak enemies could be defeated using the boomerang, and in some games the boomerang was capable of cutting down objects. In ''[[The Legend of Zelda: Twilight Princess]]'', the traditional Boomerangs is replaced by the Gale Boomerang, which had the ability to summon tornado-like gales. The Gale Boomerang has the same uses as the traditional Boomerangs from the other Zelda games, but the Gale Boomerang could additionally put out fires.
==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Al_080319_2321.bin.out.jpg|Toon Link's boomerang (''Brawl'')
SSB64 Boomerang.png|Render of a boomerang in ''Smash 64''.
Image:Young Link's Boomerang Move.jpg|Young Link's boomerang (''Melee'')
Boomerang Link SSB.png|Link throwing the boomerang in ''Smash 64''.
BoomerangSSB.gif|A diagram of aiming the boomerang in ''Smash 64''.
Link Boomerang SSBM.png|Link's boomerang in ''Melee''.
LinkBoomerangThrowSSBM.gif|Animation of Link throwing a boomerang in ''Melee''.
LinkBoomerangCatchSSBM.gif|Animation of Link catching a boomerang in ''Melee''.
Young Link's Boomerang Move.jpg|Young Link's boomerang in ''Melee''.
SSBM Young Link Boomerang.jpg|Young Link getting ready to throw his Boomerang in ''Melee''
SSBM Young Link Boomerang 2.png|Young Link's boomerang thrown in ''Melee''.
ToonlinkBoom.jpg|Toon Link's boomerang in ''Brawl''.
Toon Link Boomerang SSB4.jpeg|Toon Link using the Boomerang in {{forwiiu}}.
Link SSBU Skill Preview Side Special.png|Link using Boomerang as shown by the Move List in ''Ultimate''.
Young Link SSBU Skill Preview Side Special.png|Young Link using Boomerang as shown by the Move List in ''Ultimate''.
Toon Link SSBU Skill Preview Side Special.png|Toon Link using Boomerang as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
{{Link Special Moves}}


{{Toon Link Special Moves}}
==Names in other languages==
{{langtable
|ja={{ja|ブーメラン|Būmeran}}, ''Boomerang''
|en=Boomerang
|fr=Boomerang
|es=Bumerán
|de=Bumerang
|it=Boomerang
|nl=Boemerang
|ru={{rollover|Бумеранг|Bumerang|?}}
|ko={{rollover|부메랑|Bumerang|?}}, ''Boomerang''
|zh_cn={{rollover|飞旋镖|Fēixuánbiāo|?}}
|zh_tw={{rollover|飛旋鏢|Fēixuánbiāo|?}}
}}
 
==Trivia==
*Link's boomerang in ''Smash 64'' is one of three neutral special moves to be a side special in ''Melee'', and one of six moves to have its directional input changed throughout the series. The other five are [[PK Fire]], [[Pound]], [[Rock Smash]], [[Reflect Barrier]] and [[Explosive Flame]].
 
==Technical details==
Link:
*[[Link (SSB)/Neutral special]]
*[[Link (SSBM)/Side special]]
*[[Link (SSB4)/Side special/Custom 1]]
*[[Link (SSBU)/Side special]]
Young Link:
*[[Young Link (SSBM)/Side special]]
*[[Young Link (SSBU)/Side special]]
Toon Link:
*[[Toon Link (SSBB)/Side special]]
*[[Toon Link (SSB4)/Side special]]
*[[Toon Link (SSBU)/Side special]]
 
{{Multiple Special Moves|Link|Young Link|Toon Link}}


{{Young Link Special Moves}}
[[Category:The Legend of Zelda universe]]
[[Category:Attacks]]
[[Category:Neutral special moves]]
[[Category:Special Attacks]]
[[Category:Side special moves]]
[[Category:Projectiles]]
[[Category:Link]]
[[Category:Link (SSB)]]
[[Category:Link (SSBM)]]
[[Category:Link (SSB4)]]
[[Category:Link (SSBU)]]
[[Category:Young Link]]
[[Category:Young Link (SSBM)]]
[[Category:Young Link (SSBU)]]
[[Category:Toon Link]]
[[Category:Toon Link (SSBB)]]
[[Category:Toon Link (SSB4)]]
[[Category:Toon Link (SSBU)]]
[[Category:Stickers]]
[[Category:Stickers]]
[[Category:The Legend of Zelda universe]]
[[es:Bumerán (movimiento)]]

Latest revision as of 17:08, February 6, 2024

This article is about the side special move of Link, Young Link and Toon Link. For the item from the Mario series, see Boomerang (item); for Link's variant in Brawl and Smash 4, see Gale Boomerang.
Boomerang
Link Side B SSBU.gif
Young Link Side B SSBU.gif
Toon Link Side B SSBU.gif

The Links' Boomerangs in Ultimate.
Users Link
Young Link
Toon Link
Universe The Legend of Zelda
Article on Zelda Wiki Boomerang

Boomerang (ブーメラン, Boomerang) is a special move used by Link, Young Link, and Toon Link. It is Link's neutral special move in Super Smash Bros., and his side special move in Super Smash Bros. Melee and Super Smash Bros. Ultimate, while it is also Toon Link and Young Link's side special move in every game that they appear in.

Overview[edit]

The boomerang is a useful tool for spacing opponents. One can tap the control stick while doing this move to increase its range, and tilt the stick up or down to aim it towards those directions. If the player dodges the boomerang as it comes back to them, it will continue flying and curving towards the direction they dodged in. Link can only have one boomerang on screen at any time; trying the attack again while a boomerang is out only results in Link doing his boomerang throwing animation without actually throwing anything.

Originally, Link took out the boomerang and merely tossed it with a slight overhanded toss, while as of Melee he instead swings it behind himself before tossing it forward sideways and somewhat underhanded.

Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet LinkHeadSSBM.png Tap Control Stick for longer range and tilt up or down to throw it.
Super Smash Bros. Brawl instruction booklet ToonLinkHeadSSBB.png Increase range by tapping the Control Stick to the right. Control the angle of his throw with the Control Stick.
Super Smash Bros. for Nintendo 3DS case foldout ToonLinkHeadSSB4-3.png Does damage on the way out and on return. Change the angle with Circle Pad.
Super Smash Bros. Ultimate Move List LinkHeadSSBU.png Throws a boomerang diagonally. The control stick can be flicked for extra power and distance.
YoungLinkHeadSSBU.png Throws a boomerang. He can even throw it diagonally. A flick of the stick can change the power and distance.
ToonLinkHeadSSBU.png Deals damage on its way out and on its way back. Can be thrown diagonally.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

Toon Link[edit]

1. Boomerang 2. Floating Boomerang 3. High-Speed Boomerang
ToonLinkSide1-SSB4.png
ToonLinkSide2-SSB4.png
ToonLinkSide3-SSB4.png
"Deals damage on its way out and on its way back. Can be thrown diagonally." "Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back." "Throw a high-speed boomerang that passes through fighters. Deals less damage than normal."
  1. Boomerang: Default.
  2. Floating Boomerang: Flies slower with more control. More easily returns to Toon Link.
  3. High-Speed Boomerang: Flies faster and passes through multiple enemies, but is slightly weaker and only returns to the spot where it was thrown.

As a custom move for Gale Boomerang[edit]

2. Boomerang
LinkSide2-SSB4.png
"A normal boomerang with good attack power, but it won't pull opponents."
  1. Boomerang: A variation that lacks the wind effect, functioning identically to games prior to Super Smash Bros. Brawl. It is stronger than the default version, but it loses the ability to pull objects and opponents towards Link.

Sticker[edit]

Name Game Effect Fighter(s)
Boomerang Zelda: Wind Waker AttackWeapon+004TypeIcon(Weapon).png Attack +4 Link Zelda Ganondorf Toon Link LinkHeadSSBB.pngZeldaHeadSSBB.pngGanondorfHeadSSBB.pngToonLinkHeadSSBB.png
Brawl Sticker Boomerang (Zelda Wind Waker).png
Boomerang
(Zelda: Wind Waker)

Glitches[edit]

The Boomerang glitch [1] is a glitch in Super Smash Bros. Melee (version 1.1). It is a minor glitch discovered by Jimmymcjimthejim that causes Link's boomerang to get stuck to his arm, thus disabling his ability to throw it again. This glitch is caused by getting touched by a Poison Mushroom, or in Tiny Melee, during the frame animation when Link is throwing his boomerang. The glitch may fix itself at times, and self-destructing will end it automatically.

The boomerang superjump glitch can be performed by both Link and Young Link.

Reverse angle boomerang[edit]

Young Link utilizing the reverse angle boomerang to knock Link onto a motion-sensor bomb.

The Reverse angle boomerang is an advanced technique in Super Smash Bros. Melee discovered by B-Run. To perform this technique, the boomerang must be thrown as close to directly down as possible without being completely vertical. If done correctly, the boomerang will go over Link's head on the return path and instead continue on a wide arch. Jumping and crouching are the most common methods to dodge the boomerang without abusing level geometry. Upward slopes and similar uneven terrain can make the technique easier to perform. Though both versions of Link can do this, the technique is easier with Young Link due to his shorter model allowing for a wider angle window.

The main use of this technique is to surprise the opponent, particularly with edgeguarding. The average player likely will not expect the boomerang to continue at such an angle, forcing them to get hit or approach in a specific way that limits their options. While using this technique at close range is risky due to its slow startup, successfully pulling it off can interrupt the opponent, potentially ruining their combos and providing an opportunity for a counterattack. Young Link's exclusive angles can also be used to potentially catch players too high up to be hit normally depending on their trajectory. That being said, the boomerang not being retrieved means it can't be used again until it disappears, meaning Link is left without an important projectile and could potentially be left vulnerable because of that.

The game itself indirectly teaches the player how to perform this technique, as it is essentially required to complete Young Link's Break the Targets course.

Origin[edit]

Link using the boomerang in the original The Legend of Zelda game.
Link's boomerang from The Legend of Zelda: Breath of the Wild.

Boomerangs have been one of Link's main weapons since the very first The Legend of Zelda game; while generally inferior to the Bow as a means of indirect attack, it is reusable, capable of pulling items back to Link, stuns enemies, and triggers switches, making it more of a tool than a true offensive weapon; enemies such as Goriyas also possessed boomerangs as their main weapons as well. Some weak enemies could be defeated using the boomerang, and in some games the boomerang was capable of cutting through objects such as ropes and vines.

The design used by adult Link in the original Super Smash Bros. and Melee, as well as by Young Link, is based on its design in The Legend of Zelda: Ocarina of Time, where it was the main dungeon item of Inside Jabu-Jabu's Belly, the third dungeon. However, in Ocarina of Time, only Young Link can use the boomerang; adult Link cannot.

The design used by Toon Link is derived from the one featured in The Legend of Zelda: The Wind Waker (known in Breath of the Wild and Tears of the Kingdom as the Sea-Breeze Boomering), where it was the dungeon item of the Forbidden Woods.

The design of Link's boomerang in Ultimate is based on the standard boomerang from The Legend of Zelda: Breath of the Wild, where it has no special attributes other than returning to the player after being thrown, although it can also be used as a melee weapon in close combat.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ブーメラン, Boomerang
UK English Boomerang
France French Boomerang
Germany German Bumerang
Spain Spanish Bumerán
Italy Italian Boomerang
China Chinese (Simplified) 飞旋镖
Taiwan Chinese (Traditional) 飛旋鏢
South Korea Korean 부메랑, Boomerang
Netherlands Dutch Boemerang
Russia Russian Бумеранг

Trivia[edit]

  • Link's boomerang in Smash 64 is one of three neutral special moves to be a side special in Melee, and one of six moves to have its directional input changed throughout the series. The other five are PK Fire, Pound, Rock Smash, Reflect Barrier and Explosive Flame.

Technical details[edit]

Link:

Young Link:

Toon Link: