Ice Climbers (SSBM): Difference between revisions
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:''This article is about the Ice Climbers' appearance in [[Super Smash Bros. Melee]]. For other uses, see [[Ice Climbers]]. Also, for the CPU Mode, see [[NANA (CPU Mode)]].'' | |||
[[ | |||
{{Infobox Character | |||
=== | |name = Ice Climbers | ||
|image = [[Image:Iceclimbermelee.jpg|Ice Climbers]] | |||
|caption = | |||
|universe = ''[[Ice Climber (universe)|Ice Climber]]'' | |||
|games = ''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]'' | |||
|firstgame = [[Ice Climber (game)|''Ice Climber'']] (1985) | |||
|availability = [[Starter character|Starter]] | |||
|tier = High | |||
|ranking = 8 | |||
}} | |||
Announced at [[E3]] 2001, '''Ice Climbers''' ('''Ice Climber'''; アイスクライマー, ''Aisu Kuraimā'') are characters in SSBM. | |||
==Special Moves== | |||
* [[Neutral B]]: [[Ice Shot]] | |||
* [[Smash B]]: [[Squall Hammer]] | |||
* [[Up B]]: [[Belay]] | |||
* [[Down B]]: [[Blizzard]] | |||
==Pros & Cons== | |||
[[Image:Iceclimbers.jpg|thumb|right|]] | |||
===Pros=== | |||
*Advanced players can do massive damage | |||
*High-damage [[grab]] combos, including ones that can kill opponents from 0% [[damage]] | |||
*Because the Ice Climbers are actually two character models, players can "[[desynch]]" the Ice Climbers, thereby allowing them to perform attacks individually. | |||
*Nana provides advantages for certain items that other characters don't have. For example, a [[Poison Mushroom]] can only shrink one Ice Climber, leaving the other one at full power. | |||
*Nana can be somewhat of a shield for some attacks | |||
*A variety of [[edgeguarding]] options | |||
*Strong ground game | |||
*Very long [[wavedash]] | |||
*Opponents have trouble [[grab|grabbing]] an Ice Climber because the other Climber can interrupt the thrower | |||
*Immune to low traction surfaces, such as ice | |||
*Can do an infinite grab known as Wobbling (generally tournament legal). | |||
*Can perform the [[freeze glitch]] (not tournament legal). | |||
*Have some of the best chain throws in the game. | |||
*Are able to grab two items at once instead of one. | |||
*Single most powerful move in the game, A down fully charged and timed right does 53% dmg and is a 4 hit move. | |||
===Cons=== | |||
[[Image:ICTrophy1 copy.jpg|thumb|#109]] | |||
[[Image:ICTrophy2 copy.jpg|thumb|#110]] | |||
[[Image:Ictrophy3 copy.jpg|thumb|#111]] | |||
*Nana can be killed at low %s when ICs are seperated | |||
*Nana can be unresponsive at times | |||
*Popo loses many of his advantages when Nana dies, such as his ability to [[combo]] and kill as effectively | |||
*Ice Climbers are awkward when forced to fight in the air | |||
*Easily disrupted by [[projectile|projectiles]] | |||
*Single Ice Climbers are [[floaty]] and vulnerable to air [[combo|combos]] and [[juggling]] | |||
*Low ranged | |||
==Special Techniques== | |||
===Desynching=== | |||
:''Main Article: [[Desynching]]'' | |||
'''Desynching''' is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time. | |||
== Trophies == | |||
"That's Popo in the blue and Nana in the pink. These two stars of the game ''Ice Climber'' have scaled many an ice summit in their mountaineering careers. Back in their glorydays, they chased eggplants, cucumbers, and other vegatables that inexplicable fell from frosty summits where a [[condor]] reigned supreme. They're rarely seen apart." | "That's Popo in the blue and Nana in the pink. These two stars of the game ''Ice Climber'' have scaled many an ice summit in their mountaineering careers. Back in their glorydays, they chased eggplants, cucumbers, and other vegatables that inexplicable fell from frosty summits where a [[condor]] reigned supreme. They're rarely seen apart." | ||
''Game: [[Ice Climber (game)|Ice Climber]]'' (10/85) | ''Game: [[Ice Climber (game)|Ice Climber]]'' (10/85) | ||
==Smash Red | ===Smash Red=== | ||
"This unique twosome fights together as a team. your score will not be affected if the [[CPU]]-controlled charcter is[[KO]]'d, but a lone Ice Climber won't be able to use teamwork moves, which mini-glaciers out of their hammers, while Squall Hammer is at its strongest when Nana and Popo combine their strength." | "This unique twosome fights together as a team. your score will not be affected if the [[CPU]]-controlled charcter is[[KO]]'d, but a lone Ice Climber won't be able to use teamwork moves, which mini-glaciers out of their hammers, while Squall Hammer is at its strongest when Nana and Popo combine their strength." | ||
'' | ===Smash Blue=== | ||
'' | "The colors of the Ice climbers' parkas denote who's in the lead: Nana's in pink and orange, while Popo's in green or blue. their hairstyles are also slightly different. Belay allows them to cover great distances, but doesn't give foes the chance to target their landing. Blizzard is best used in close quarters; in the fray, Nana and Popo sometimes freeze opponents. | ||
{{SSBMCharacters}} | |||
{{Ice Climber universe}} | |||
[[Category:Characters (SSBM)]] | |||
[[Category:Ice Climber universe]] | |||
[[Category: | |||
[[Category:Trophies (SSBM)]] | [[Category:Trophies (SSBM)]] | ||
[[category:Character Trophies]] | [[category:Character Trophies]] | ||
[[Category:Ice Climber Trophies]] | [[Category:Ice Climber Trophies]] | ||
Revision as of 22:56, October 31, 2008
- This article is about the Ice Climbers' appearance in Super Smash Bros. Melee. For other uses, see Ice Climbers. Also, for the CPU Mode, see NANA (CPU Mode).
Ice Climbers | |
---|---|
Ice Climbers | |
Universe | Ice Climber |
Appears in | SSBM SSBB |
Availability | Starter |
Tier | High (8) |
Announced at E3 2001, Ice Climbers (Ice Climber; アイスクライマー, Aisu Kuraimā) are characters in SSBM.
Special Moves
Pros & Cons
Pros
- Advanced players can do massive damage
- High-damage grab combos, including ones that can kill opponents from 0% damage
- Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
- Nana provides advantages for certain items that other characters don't have. For example, a Poison Mushroom can only shrink one Ice Climber, leaving the other one at full power.
- Nana can be somewhat of a shield for some attacks
- A variety of edgeguarding options
- Strong ground game
- Very long wavedash
- Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
- Immune to low traction surfaces, such as ice
- Can do an infinite grab known as Wobbling (generally tournament legal).
- Can perform the freeze glitch (not tournament legal).
- Have some of the best chain throws in the game.
- Are able to grab two items at once instead of one.
- Single most powerful move in the game, A down fully charged and timed right does 53% dmg and is a 4 hit move.
Cons
- Nana can be killed at low %s when ICs are seperated
- Nana can be unresponsive at times
- Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
- Ice Climbers are awkward when forced to fight in the air
- Easily disrupted by projectiles
- Single Ice Climbers are floaty and vulnerable to air combos and juggling
- Low ranged
Special Techniques
Desynching
- Main Article: Desynching
Desynching is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.
Trophies
"That's Popo in the blue and Nana in the pink. These two stars of the game Ice Climber have scaled many an ice summit in their mountaineering careers. Back in their glorydays, they chased eggplants, cucumbers, and other vegatables that inexplicable fell from frosty summits where a condor reigned supreme. They're rarely seen apart."
Game: Ice Climber (10/85)
Smash Red
"This unique twosome fights together as a team. your score will not be affected if the CPU-controlled charcter isKO'd, but a lone Ice Climber won't be able to use teamwork moves, which mini-glaciers out of their hammers, while Squall Hammer is at its strongest when Nana and Popo combine their strength."
Smash Blue
"The colors of the Ice climbers' parkas denote who's in the lead: Nana's in pink and orange, while Popo's in green or blue. their hairstyles are also slightly different. Belay allows them to cover great distances, but doesn't give foes the chance to target their landing. Blizzard is best used in close quarters; in the fray, Nana and Popo sometimes freeze opponents.
Fighters in Super Smash Bros. Melee | |
---|---|
Veterans | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Newcomers | Bowser · Dr. Mario · Falco · Ganondorf · Ice Climbers · Marth · Mewtwo · Mr. Game & Watch · Peach · Pichu · Roy · Young Link · Zelda (Sheik) |
Ice Climber universe | |
---|---|
Fighter | Ice Climbers (SSBM · SSBB · SSBU) |
Stages | Icicle Mountain · Summit |
Items | Vegetables |
Enemies | Polar Bear · Topi |
Other | Condor |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB) · Stickers · Spirits |
Music | Brawl · Ultimate |
Masterpiece | Ice Climber |