Ice Climbers (SSBM): Difference between revisions

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*Have poor traction
*Have poor traction
*Can be confusing for some players, since using the Ice Climbers means controlling two almost identical characters at the same time.
*Can be confusing for some players, since using the Ice Climbers means controlling two almost identical characters at the same time.
*
if for example some one gets a super mushroom the other stays the same size lewaving them open since the other is a little slow


==Special Techniques==
==Special Techniques==

Revision as of 17:25, June 26, 2008

This article is about the Ice Climbers' appearance in Super Smash Bros. Melee. For other uses, see Ice Climbers. Also, for the CPU Mode, see NANA (CPU Mode).
Ice Climbers
Ice Climbers
IceClimberSymbol.svg
Universe Ice Climber
Appears in SSBM
SSBB
Availability Starter
Tier Middle (7)


Announced at E3 2001, Ice Climbers (Ice Climber; アイスクライマー, Aisu Kuraimā) are characters in SSBM.

Special Moves

Pros & Cons

Iceclimbers.jpg

Pros

  • Advanced players can do massive damage
  • High-damage grab combos, including ones that can kill opponents from 0% damage
  • Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
  • Nana provides advantages for certain items that other characters don't have. For example, a Poison Mushroom can only shrink one Ice Climber, leaving the other one at full power.
  • Nana can be somewhat of a shield for some attacks
  • A variety of edgeguarding options
  • Strong ground game
  • Very long wavedash
  • Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
  • Immune to low traction surfaces, such as ice
  • Can do an infinite grab known as Wobbling (generally tournament legal).
  • Can perform the freeze glitch (not tournament legal).
  • Have some of the best chain throws in the game.
  • Are able to grab two items at once instead of one.
  • Single most strongest move in the game, A down fully charged and timed right does 53% dmg and is a 4 hit move.

Cons

  • Nana can be killed at low %s when ICs are seperated
  • Nana can be unresponsive at times
  • Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
  • Ice Climbers are awkward when forced to fight in the air
  • Easily disrupted by projectiles
  • Single Ice Climbers are floaty and vulnerable to air combos and juggling
  • Low ranged
  • Have poor traction
  • Can be confusing for some players, since using the Ice Climbers means controlling two almost identical characters at the same time.

if for example some one gets a super mushroom the other stays the same size lewaving them open since the other is a little slow

Special Techniques

Desynching

Main Article: Desynching

Desynching is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.



Template:Ice Climber Melee