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- For the condition that occurs causing characters to shake back and forth while immobile, see Paralyze.
Being stunned-or dazed (referred to as FuraFura in Super Smash Bros. Melee's debug menu and in-game files for Brawl, meaning dizziness in Japanese), an effect known as dizziness in Brawl, is a special condition that leaves a character immobile for a short period of time.
When a character is stunned, he/she will be dazed for a few seconds and won't be able to move or attack. The only ways for a character to snap out of this condition is through an attack of another character (unless the attack does not cause flinching), waiting out the condition, or by button mashing to reduce duration.
Unlike most other status effects, characters can escape being stunned easier at higher percentages (whereas asleep, for example, lasts longer at higher percentages). In Smash 64, the base time in frames that a character is stunned can be determined by the formula (400-damage)+60.
The sound effect of being stunned is a cartoony tweet sound effect that loops until the condition is stopped immediately. This sound effect debuted in Melee. In Brawl, the sound was less cartoony than in Melee. The sound effect does not play if the character has taken very heavy damage.
Causes of Stunning
- Shield break - One of the most common stunning techniques. When the character's Shield shatters from overuse of it, the character will be stunned for a short period of time.
- Reflector shattering - Reflectors slightly increase the power of what they reflect. If the same thing is reflected multiple times, the Reflector can be overloaded and shatter like a shield. This is absent in Brawl, where instead of shattering the reflector will just fail to reflect the attack, and the user will be damaged and knocked back.
- Disable - Mewtwo's Disable causes stunning if eye contact is made with it.
- Deku Nut - When the Deku Nut is broken, all the grounded characters in the blast radius will be stunned. The Deku Nut will break on its own when not used for a period of time.
- Weavile's False Swipe - Weavile will slash across the stage using its False Swipe move. Any grounded character that makes contact with Weavile's False Swipe will be stunned momentarily. If the player is caught in the attack, it can very difficult to avoid being hit again.
- Wario Waft - When Wario-Man does a barely charged Waft, it briefly stuns opponents.
- Negative Zone - Among other things, exposure to Luigi's Negative Zone can stun opponents. Mid-air characters that are caught within this Final Smash's active radius will fall back to the ground and get stunned (thus, being automatically done with a Shield break).
Ness in a state of dizziness in the original game.
Mario's stun animation in Melee.
Mario is stunned in Brawl.
- In Brawl, Bowser is the only character to lack the tweeting sound effect while he is stunned.
- In SSB4, stunned characters no longer appear to flash red, as seen in Rosalina's trailer, where Bowser appears to be stunned.