The stomp is a common move archetype in the Smash series that has been the down aerial of several characters. Stomps are single- or multi-hit aerials that involve the character stomping downwards. The single-hit stomps always have meteor smash properties on opponents they connect with, as does Lucas's. In Melee, single-hit variants are powerful (except in the case of Zelda's) and reliable meteor smashes. They have made very effective edge-guarding maneuvers and are very reliable combo starters at low to mid damages. In Brawl, stomps aren't as effective, though Zelda's got buffed. They're a large part of Ganondorf's metagame, acting as quick aerials he can easily autocancel, unlike every other single-hit stomp. In Melee, only one multi-hit variant existed: Peach's, and was fairly useful. In Brawl, a few other characters besides Peach (all newcomers; Lucas, Lucario, and Snake) have down aerials with more than one stomp, and all of them have final hits that deal average to above average knockback. Stomps tend to have sweet spots located on the character's feet and legs.
Characters with a single-hit stomp
Characters with multi-hit stomps
Other types of aerial archetypes