Zero Suit Samus (SSBU)/Down special: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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Lastly, if the player presses attack or special during the flip, she will perform a Flip Kick that acts as a superb combo finisher. The kick is extremely powerful and has a meteor spike hitbox on her foot that can be combo'd into from her [[neutral aerial|nair]] and allow her to potentially take stocks very early. If the meteor [[sweetspot]] doesn't land, the kick is still a very dangerous finisher as it deals high [[damage]] and [[knockback]] which allows it to be a reliable KO move even if the meteor smash fails to connect, although the normal kick attack deals slightly less knockback to grounded opponents.  
Lastly, if the player presses attack or special during the flip, she will perform a Flip Kick that acts as a superb combo finisher. The kick is extremely powerful and has a meteor spike hitbox on her foot that can be combo'd into from her [[neutral aerial|nair]] and allow her to potentially take stocks very early. If the meteor [[sweetspot]] doesn't land, the kick is still a very dangerous finisher as it deals high [[damage]] and [[knockback]] which allows it to be a reliable KO move even if the meteor smash fails to connect, although the normal kick attack deals slightly less knockback to grounded opponents.  


Overall, its immense versatility as a recovery option, disadvantage breaker, combo finisher, and ability to a troublesome situation into an advantage thanks to its bury and footstool hitboxes has made it widely considered one of the best moves in the entire game.
Overall, its immense versatility as a recovery option, disadvantage breaker, combo finisher, and ability to turn a troublesome situation into an advantage thanks to its bury and footstool hitboxes has made it widely considered one of the best moves in the entire game.


==Hitboxes==
==Hitboxes==
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