Zero Suit Samus (SSBU): Difference between revisions

→‎Tier placement and history: Added her second tier placement while also slightly fixing a bit of the text to fit said tier placing.
(→‎Tier placement and history: Added her second tier placement while also slightly fixing a bit of the text to fit said tier placing.)
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{{Infobox Character
{{Infobox Character
|name = Zero Suit Samus
|name = Zero Suit Samus
|image = {{tabber|title1=Zero Suit|tab1=[[File:Zero Suit Samus SSBU.png|250px]]|title2=Casual Outfit (Zero Mission)|tab2=[[File:Zero Suit Samus-Alt6 SSBU.png|250px]]|title3=Casual Outfit (Fusion)|tab3=[[File:Zero Suit Samus-Alt7 SSBU.png|250px]]}}
|image = {{tabber|title1=Zero Suit|content1=[[File:Zero Suit Samus SSBU.png|250px]]|title2=Casual Outfit (Zero Mission)|content2=[[File:Zero Suit Samus-Alt6 SSBU.png|250px]]|title3=Casual Outfit (Fusion)|content3=[[File:Zero Suit Samus-Alt7 SSBU.png|250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSBB
|ssbgame1 = SSBB
|ssbgame2 = SSB4
|ssbgame2 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A+
|tier = A-
|ranking = 26
|ranking = 30
}}
}}
'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially revealed on June 12th, 2018 alongside {{SSBU|Wii Fit Trainer}} and the rest of the returning roster. Once again, Zero Suit Samus is unconnected to the standard playable {{SSBU|Samus}}, although she temporarily transforms into the latter during her Final Smash. Zero Suit Samus is classified as [[Fighter number|Fighter #29]].
'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially revealed on June 12th, 2018 alongside {{SSBU|Wii Fit Trainer}} and the rest of the returning roster. Once again, Zero Suit Samus is unconnected to the standard playable {{SSBU|Samus}}, although she temporarily transforms into the latter during her Final Smash. Zero Suit Samus is classified as [[Fighter number|Fighter #29]].
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As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Alésia Glidewell}}'s portrayal of Zero Suit Samus from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.
As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Alésia Glidewell}}'s portrayal of Zero Suit Samus from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.


Zero Suit Samus is currently ranked 26th out of 82 characters on the current ''Ultimate'' [[tier list]], placing her in A+ tier. This is a significant drop from her top-tier position in ''Smash 4'', where she was ranked 6th out of 54 characters, and is her worst placement in the series to date. Zero Suit Samus possesses fantastic movement that allows her to be fantastic as a hit-and-run character and even a time-out character, while also giving her a strong disadvantage state. Zero Suit Samus also possesses a long and fast recovery thanks to [[Flip Jump]], [[Boost Kick]], and her [[tether]]. She also possesses safe aerials and a projectile that complements her strong neutral game and grants her a strong aerial game.
Zero Suit Samus is currently ranked 30th out of 82 characters on the current ''Ultimate'' [[tier list]], placing her in A- tier. This is a significant drop from her top-tier position in ''Smash 4'', where she was ranked 6th out of 54 characters, and is her worst placement in the series to date. Zero Suit Samus possesses fantastic movement that allows her to be fantastic as a hit-and-run character and even a time-out character, while also giving her a strong disadvantage state. Zero Suit Samus also possesses a long and fast recovery thanks to [[Flip Jump]], [[Boost Kick]], and her [[tether]]. She also possesses safe aerials and a projectile that complements her strong neutral game and grants her a strong aerial game.


However, Zero Suit Samus also has some notable weaknesses. Zero Suit Samus has issues closing out stocks consistently and her overall damage output is unimpressive compared to other top-tier characters, making her ability to make comebacks rather poor. She also has weak survivability due to a rather predictable recovery and being a tall yet light character, making her susceptible to early KOs. Finally, she has little out-of-shield options, while the options she does have are either inconsistent or has average startup.
However, Zero Suit Samus also has some notable weaknesses. Zero Suit Samus has issues closing out stocks consistently and her damage racking capabilities are unimpressive compared to other top-tier characters, making her ability to make comebacks rather poor. She also has weak survivability due to being a tall yet light character, making her susceptible to early KOs. Finally, she has little out-of-shield options, while the options she does have are either inconsistent or has average startup.


Zero Suit Samus was initially considered to be among the best characters in the game, with the character notably having a strong presence in Japan. However, nerfs to her strengths and metagame shifts due to the addition of DLC characters and buffs to other characters led to a noticeable decline following the online era. Even with the decline, she is still considered to be a viable character who has seen great results and decent representation in tournaments thanks to the likes of {{Sm|Marss}}.   
Zero Suit Samus was initially considered to be among the best characters in the game, with the character notably having a strong presence in Japan. However, nerfs to her strengths and metagame shifts due to the addition of DLC characters and buffs to other characters led to a noticeable decline following the online era. Even with the decline, she is still considered to be a viable character who has seen great results and decent representation in tournaments thanks to the likes of {{Sm|Marss}}.   
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Although being considered a dominating top tier character throughout the lifetime of ''SSB4'' (6th out of 55 characters), Zero Suit Samus has received a mix of buffs and nerfs in the transition to ''Ultimate'', slightly nerfing her directly.
Zero Suit Samus was previously considered a dominating top tier character throughout the lifetime of ''SSB4'' (6th out of 55 characters), with a combination of excellent mobility, impressive recovery and a highly deadly punish game that could easily turn the tables on a careless opponent. Likely as a result of this, Zero Suit Samus has received a mix of buffs and nerfs in the transition to ''Ultimate'', but was nerfed overall.


She has received some significant direct and indirect nerfs, especially directly, and the most notable ones were to her outstanding combo and punish game, which while still potent, have been toned down overall. Her down throw has more knockback and more ending lag, and thus can no longer combo as reliably as in the previous game past very low percentages, losing almost all its combo potential, her up aerial has more ending lag and both her down smash and [[Flip Jump]], especially the former, have less hitstun and knockback, worsening several of her setup moves and making it more difficult to capitalize on them and on KO confirms. Furthermore, the changes to the knockback physics make it more difficult for her to string her moves into the other. Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as [[Plasma Whip]] takes much longer to grab an edge and has reduced tether range. Lastly, her forward smash's new sourspot and nerfs to forward aerial's power, and back aerials and [[Boost Kick]]'s hitboxes and the latter's reduced knockback (unless started from the ground), make it harder for her to score KOs, reducing her KO ability.
Zero Suit Samus significantly benefits overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility, improving her approach and as such, her "hit and run" playstyle. The changes to [[air dodge]] mechanics improves her juggling capabilities, while not affecting her as much thanks to her great recovery and options to escape pressure. The universally reduced landing lag and more limited [[out of shield]] options allow her to retain some of her setups while improving on her mediocre neutral game, one of her most notable weaknesses in ''SSB4''.


However, Zero Suit Samus does significantly benefit overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility (now possessing the 2nd fastest initial [[dash]] in the game and a good [[dash-dance]]), improving her approach and as such, her "hit and run" playstyle. The reintroduction of directional [[air dodging]] improves her juggling capabilities, and the universally reduced landing lag and more limited out-of-shield options allow her to retain some of her combo game while improving on her mediocre neutral game - one of her most notable weaknesses in ''Smash 4''.
She has also directly received some useful buffs. [[Down tilt]], arguably her worst move in ''SSB4'', has reduced ending lag that gives it combo potential, and her up smash has reduced base knockback with significantly increased knockback scaling, turning it into a reliable all-purpose attack with combo potential at low percentages and KO power at high ones. Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole — her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use; [[forward throw]] sends opponents in a lower angle, granting it the ability to set up [[tech-chasing]]; and [[up throw]] has increased knockback, granting her an emergency KO move at high percentages.


She has also directly received some useful buffs: her down tilt, arguably her worst move in ''SSB4'', has reduced ending lag that gives it combo potential, and her up smash has reduced base knockback with significantly increased knockback scaling, granting it combo potential and dramatically improving its KO power. Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move, and forward throw sends opponents in a lower angle, granting it the ability to set up [[tech-chasing]]. Finally, her special moveset has seen many improvements, as [[Paralyzer]] charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and has restored some of its lost KO power from ''Brawl''. Despite the nerfs to Flip Jump, it has also received some improvements. It executes faster in the air, both the jump and footstool stomp have less ending lag, and the manual kick can be inputted faster which allows her to combo into it from her neutral aerial much more consistently and take stocks at very early percentages. Zero Suit Samus also indirectly benefits from a less threatening competitive environment, with most other top-tiers having been nerfed considerably allowing her to further keep her very high position relative to the cast.
Finally, her special moveset has seen many improvements, as [[Paralyzer]] charges and fires shots faster, while [[Plasma Whip]] has had some of its lost KO power from ''Brawl'' restored and has a new version where opponents can be sent towards her for new setups if the button is held. [[Flip Jump]] executes faster in the air, both the jump and footstool stomp have less ending lag, and the manual kick can be inputted faster, which allows her to combo into it from her neutral aerial much more consistently and take stocks at very early percentages.


In the end, Zero Suit Samus remains a high-risk, high-reward character whose learning curve is even higher than in ''SSB4'', with a wider and more intricate array of neutral, combo and punish options, as opposed to her more polarized kit in ''SSB4'' that necessitated a more linear gameplan.  
However, despite these changes, Zero Suit Samus has received some significant nerfs that generally halt the buffs she received. The most notable direct nerfs were to her outstanding punish game, which while still potent, has been toned down as a whole: her [[down throw]] has more knockback and ending lag, losing almost all its combo potential past extremely low percentages; [[up aerial]] has more ending lag, and both her down smash and Flip Jump's bury hitbox (especially the former) have less hitstun and knockback, worsening several of her setup moves and making it more difficult to capitalize on them and on KO confirms. Furthermore, the changes to the knockback physics make it more difficult for her to string her moves into the other. As a result of this, her combo game is significantly less varied and effective, now requiring Zero Suit Samus to utilize her improved mobility in order to land hits.
 
Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as Plasma Whip takes much longer to grab an edge and has reduced tether range. Her KO ability, one of her previous weaknesses, has also been further defined due to the nerfs to [[forward smash]]'s sourspots and forward aerial's power, back aerials and [[Boost Kick]]'s hitboxes, and Boost Kick's reduced knockback (unless started from the ground), making it much harder for her to score KOs. Finally, in terms of indirect changes, while the faster mobility is a boon to Zero Suit Samus, it also allows many other characters to keep up with her and thus catch her more easily than before, slightly weakening her already problematic disadvantage.
 
In the end, Zero Suit Samus' nerfs have made her "hit and run" gameplan shift completely from ''SSB4''. She plays less linear thanks to a wider array of options, as opposed to her more polarized kit in ''SSB4'', though while she retains many of her advantages from the previous game and still possesses devastating punishes, her watered down combo game makes her early punish game and advantage less oppressive than before, now requiring her to play a much more patient neutral game, using her mobility to weave in and out and more carefully punishing mistakes, lest she be put at a disadvantage. She has also received slight nerfs through game updates, though these haven't drastically affected her viability. However, this all culminates in Zero Suit Samus performing worse than in ''SSB4''.


{{SSB4 to SSBU changelist|char=Zero Suit Samus}}
{{SSB4 to SSBU changelist|char=Zero Suit Samus}}
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|fsdmg=1.2/1.6% (laser loop), 20/25% (final burst)
|fsdmg=1.2/1.6% (laser loop), 20/25% (final burst)
|fsdesc=Zero Suit Samus leaps up, rising into the air, then appears atop her Gunship in the background, wearing her Power Suit. A player-controlled crosshair then appears, and after a short amount of time (or when the attack button is pressed), the now-suited Samus begins firing her Zero Laser with an area roughly equal to that of the crosshair. Like the [[Zero Laser (Samus)|version]] used by her [[Samus (SSBU)|suited counterpart]], it hits multiple times. Opponents take more damage closer to the center of the crosshair. At the end of the move, there is a brief pause, then one final burst is fired with enough power to launch opponents. Once the move concludes, Samus reverts to her Zero Suit and returns to her previous position.
|fsdesc=Zero Suit Samus leaps up, rising into the air, then appears atop her Gunship in the background, wearing her Power Suit. A player-controlled crosshair then appears, and after a short amount of time (or when the attack button is pressed), the now-suited Samus begins firing her Zero Laser with an area roughly equal to that of the crosshair. Like the [[Zero Laser (Samus)|version]] used by her [[Samus (SSBU)|suited counterpart]], it hits multiple times. Opponents take more damage closer to the center of the crosshair. At the end of the move, there is a brief pause, then one final burst is fired with enough power to launch opponents. Once the move concludes, Samus reverts to her Zero Suit and returns to her previous position.
}}
===Stats===
{{Attributes
| cast=89
| weight=80 | rweight=77-78
| dash=2.42 | rdash=2
| run=2.31 | rrun=7
| walk=1.47 | rwalk=5-6
| trac=0.116 | rtrac=20-28
| airfric=0.008 | rairfric=57-66
| air=1.26 | rair=9
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.085 | raddaccel=12-15
| gravity=0.12 | rgravity=15-20
| fall=1.7 | rfall=27-29
| ff=2.72 | rff=28-30
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=44.5 | rjumpheight=3
| shorthop=21.35 | rshorthop=2-3
| djump=44.2 | rdjump=7
}}
}}


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*Makes configurations to her Paralyzer.
*Makes configurations to her Paralyzer.
<gallery>
<gallery>
SSBUZeroSuitSamusIdle1.gif|Zero Suit Samus's first idle pose
SSBUZeroSuitSamusIdle1.gif|Zero Suit Samus's first idle pose.
SSBUZeroSuitSamusIdle2.gif|Zero Suit Samus's second idle pose
SSBUZeroSuitSamusIdle2.gif|Zero Suit Samus's second idle pose.
</gallery>
</gallery>


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|-
|-
! scope="row"|Description
! scope="row"|Description
|Ze - ro - Suit! Sa - mus! || Saaaa - mus Ze - ro! || Sa - mus! nul-kostyume! || Ze - ro Su - it Sa - mu - s!
|Ze - ro - Suit! Sa - mus! || Saaaa - mus Ze - ro! || Sa - mus! nul'-kostyum! || Ze - ro Su - it Sa - mu - s!
|}
|}
</div>
</div>
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*{{Sm|Exodia|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 1st at both {{Trn|Animethon 26}} and {{Trn|Salt Flats 2020}}, 2nd at {{Trn|Smash at The Comic Strip: Punching Up}}, 3rd at {{Trn|SKL: Prairie Pummel}}, and 5th at {{Trn|Battle of BC 3}} with wins over players such as {{Sm|Big D}}, {{Sm|Ouch!?}}, and {{Sm|Alphicans}}. Ranked 18th on the [[Smash Canada Rankings Ultimate]].
*{{Sm|Exodia|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 1st at both {{Trn|Animethon 26}} and {{Trn|Salt Flats 2020}}, 2nd at {{Trn|Smash at The Comic Strip: Punching Up}}, 3rd at {{Trn|SKL: Prairie Pummel}}, and 5th at {{Trn|Battle of BC 3}} with wins over players such as {{Sm|Big D}}, {{Sm|Ouch!?}}, and {{Sm|Alphicans}}. Ranked 18th on the [[Smash Canada Rankings Ultimate]].
*{{Sm|Kuro|Japan}} - The best Zero Suit Samus player in Japan pre-quarantine. Placed 1st at {{Trn|Umebura SP 6}}, 7th at both {{Trn|EGS Cup 2}} and {{Trn|Umebura SP 7}}, and 17th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 4}}. Ranked 18th on the [[Fall 2019 PGRU]].
*{{Sm|Kuro|Japan}} - The best Zero Suit Samus player in Japan pre-quarantine. Placed 1st at {{Trn|Umebura SP 6}}, 7th at both {{Trn|EGS Cup 2}} and {{Trn|Umebura SP 7}}, and 17th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 4}}. Ranked 18th on the [[Fall 2019 PGRU]].
*{{Sm|Marss|USA}} - The best Zero Suit Samus player in the world and one of the overall best players in the world prior to the pandemic. Placed 1st at {{Trn|GENESIS 7}}, 3rd at {{Trn|Pound 2019}}, {{Trn|MomoCon 2019}}, and {{Trn|Mainstage}}, and 4th at {{Trn|Super Smash Con 2019}}. Ranked as high as 3rd on the [[Spring 2019 PGRU]] and is currently ranked 17th on the [[PGRU v3 NA]].
*{{Sm|Marss|USA}} - The best Zero Suit Samus player in the world and one of the overall best players in the world prior to the pandemic. Placed 1st at {{Trn|GENESIS 7}}, 3rd at {{Trn|Pound 2019}}, {{Trn|MomoCon 2019}}, and {{Trn|Mainstage}}, and 4th at {{Trn|Super Smash Con 2019}}. Ranked as high as 3rd on the [[Spring 2019 PGRU]] and is currently ranked 24th on the [[LumiRank 2023]].
*{{Sm|melon|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 7th at {{Trn|VORTEX}}, 13th at {{Trn|Play With Heart}}, 17th at {{Trn|The Big House 9}}, and 33rd at both {{Trn|CEO 2019}} and {{Trn|Frostbite 2020}} with wins over players such as {{Sm|MVD}}, {{Sm|MuteAce}}, and {{Sm|Lui$}}. Ranked 12th on the [[Smash Canada Rankings Ultimate]]. Online, placed 13th at both {{Trn|The Quarantine Series: Major Tournament 1}} and {{Trn|Get On My Line 2020}}. Ranked as high as 1st on the WWR, and was last ranked 32nd on the [[Wi-Fi Warrior Rank v6]].
*{{Sm|melon|Canada}} - One of the best Zero Suit Samus players in Canada. Placed 7th at {{Trn|VORTEX}}, 13th at {{Trn|Play With Heart}}, 17th at {{Trn|The Big House 9}}, and 33rd at both {{Trn|CEO 2019}} and {{Trn|Frostbite 2020}} with wins over players such as {{Sm|MVD}}, {{Sm|MuteAce}}, and {{Sm|Lui$}}. Ranked 12th on the [[Smash Canada Rankings Ultimate]]. Online, placed 13th at both {{Trn|The Quarantine Series: Major Tournament 1}} and {{Trn|Get On My Line 2020}}. Ranked as high as 1st on the WWR, and was last ranked 32nd on the [[Wi-Fi Warrior Rank v6]].
*{{Sm|Nairo|USA}} -  Used Zero Suit Samus as a secondary alongside {{SSBU|Palutena}}, and was considered one of the best Zero Suit Samus players in the world but has since become inactive. Placed 1st at {{Trn|Let's Make Big Moves}}, 4th at both {{Trn|Let's Make Moves}} and {{Trn|2GG: Prime Saga}}, and 5th at {{Trn|MomoCon 2019}}. Ranked 4th on the [[Fall 2019 PGRU]].
*{{Sm|Nairo|USA}} -  Used Zero Suit Samus as a secondary alongside {{SSBU|Palutena}}, and was considered one of the best Zero Suit Samus players in the world but has since become inactive. Placed 1st at {{Trn|Let's Make Big Moves}}, 4th at both {{Trn|Let's Make Moves}} and {{Trn|2GG: Prime Saga}}, and 5th at {{Trn|MomoCon 2019}}. Ranked 4th on the [[Fall 2019 PGRU]].
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Zero Suit Samus had a lukewarm reception when ''Ultimate'' was released, as she was seen to be considerably nerfed from her last appearance, where she was a top-tier character. Many of her tools were watered down, most notably her throw combos and ladder setups. However, this lukewarm reception was reversed thanks to the myriad of outstanding results from Zero Suit Samus players. In particular, {{Sm|Marss}} established himself as one of the best players in the world after winning a few majors, while Japanese majors often saw many Zero Suit Samus players place highly, including but not limited to {{Sm|Kuro}}, {{Sm|Choco}}, and {{Sm|shky}}. As a result of these strong results, the general consensus believed the character to be a solid top tier, with players such as {{Sm|Maister}} as well as many top players in Japan even arguing the character could be one of the best in the game.
Zero Suit Samus had a lukewarm reception when ''Ultimate'' was released, as she was seen to be considerably nerfed from her last appearance, where she was a top-tier character. Many of her tools were watered down, most notably her throw combos and ladder setups. However, this lukewarm reception was reversed thanks to the myriad of outstanding results from Zero Suit Samus players. In particular, {{Sm|Marss}} established himself as one of the best players in the world after winning a few majors, while Japanese majors often saw many Zero Suit Samus players place highly, including but not limited to {{Sm|Kuro}}, {{Sm|Choco}}, and {{Sm|shky}}. As a result of these strong results, the general consensus believed the character to be a solid top tier, with players such as {{Sm|Maister}} as well as many top players in Japan even arguing the character could be one of the best in the game.


However, the post-pandemic metagame saw a notable shift in Zero Suit Samus's reception. For one, she received nerfs to some of her best moves, hindering her combo game and KO potential; the nerfs were great enough to cause some players, including Marss and shky, to believe the character was no longer one of the best in the game. In addition, her best players slowly became less active or started to perform worse than before. In particular, Marss began shifting his focus towards content creation while Kuro and Choco began struggling to make it into the top 32 at majors. As a result, Zero Suit Samus's representation declined, from having top 10 representation in 2019 to not even breaking top 30 by 2022. The nerfs to her strongest tools and decline in results and representations mellowed out opinions on the character, with most players no longer considering her as a top tier. This opinion is reflected in her current placement on the tier list, where she is ranked 26th in the high tier, while also marking the first time she was ranked below her suited counterpart.
However, the post-pandemic metagame saw a notable shift in Zero Suit Samus's reception. For one, she received nerfs to some of her best moves, hindering her combo game and KO potential; the nerfs were great enough to cause some players, including Marss and shky, to believe the character was no longer one of the best in the game. In addition, her best players slowly became less active or started to perform worse than before. In particular, Marss began shifting his focus towards content creation while Kuro and Choco began struggling to make it into the top 32 at majors. As a result, Zero Suit Samus's representation declined, from having top 10 representation in 2019 to not even breaking top 30 by 2022. The nerfs to her strongest tools and decline in results and representation mellowed out opinions on the character, with most players no longer considering her to be a top-tier.
 
This opinion is reflected in her placement on the first tier list, where she was ranked 26th in the high tier while also dropping down to the bottom of high tier at 30th on the second tier list. This surprisingly also marks the first time that she was ever ranked below her suited counterpart.


=={{SSBU|Classic Mode}}: Grapplers! Whips! Claws!==
=={{SSBU|Classic Mode}}: Grapplers! Whips! Claws!==
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==Trivia==
==Trivia==
*{{SSBU|Ridley}}'s reveal trailer marks Zero Suit Samus' first appearance in a cinematic CGI ''Smash'' trailer since ''[[Super Smash Bros. Brawl]]''.
*Despite no longer being linked by in-battle transformation, Zero Suit Samus temporarily dons the Varia Suit during [[Zero Laser (Zero Suit Samus)|her Final Smash]].
*Zero Suit Samus is the only alternate incarnation or alter-ego of a [[starter character]] to not be in that character's Classic Mode character unlock sequence, as she is in {{SSBU|Fox}}'s rather than Samus'. This may be due to her unique moveset, as {{SSBU|Dr. Mario}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} and {{SSBU|Pichu}} are all clones or semi-clones.
*For unknown reasons, Zero Suit Samus's taunt voice clips are not present in the Sound Test, making her the only character with this distinction.
*For unknown reasons, Zero Suit Samus's taunt voice clips are not present in the Sound Test, making her the only character with this distinction.
*Zero Suit Samus is one of four characters that has appeared in all games with Final Smashes to have a different Final Smash in all of them; the other three are [[Pit]], [[King Dedede]], and [[R.O.B.]]. Coincidentally, they all debuted in ''Brawl''.
*In the Japanese version, non-Japanese voice actors and actresses are credited without any transliteration to Japanese in the [[Sound Test]]. In the case of Zero Suit Samus, Alésia Glidewell's name was cut short, resulting in "Alesia Glidew". This has since been fixed.
*In the Japanese version, non-Japanese voice actors and actresses are credited without any transliteration to Japanese in the [[Sound Test]]. In the case of Zero Suit Samus, Alésia Glidewell's name was cut short, resulting in "Alesia Glidew". This has since been fixed.
*On the [[character selection screen]], the icon in the Japanese version shows Zero Suit Samus' name within only one row, while in the English version it is shown with two rows. She shares this trait with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}.
*On the [[character selection screen]], the icon in the Japanese version shows Zero Suit Samus' name within only one row, while in the English version it is shown with two rows. She shares this trait with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}.
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*If Zero Suit Samus charges a smash attack while holding a [[Star Rod]], she will not vibrate in place during the animation. This also applies to {{SSBU|Byleth}} if they charge a smash attack while holding a [[Death's Scythe]].
*If Zero Suit Samus charges a smash attack while holding a [[Star Rod]], she will not vibrate in place during the animation. This also applies to {{SSBU|Byleth}} if they charge a smash attack while holding a [[Death's Scythe]].
*If Zero Suit Samus starts charging her forward smash, the flashing effects will be focused on her handgun instead of her left leg. This is a carryover from ''Brawl'', where she uses her handgun for her previous forward smash. This was also present in ''Smash 4''.
*If Zero Suit Samus starts charging her forward smash, the flashing effects will be focused on her handgun instead of her left leg. This is a carryover from ''Brawl'', where she uses her handgun for her previous forward smash. This was also present in ''Smash 4''.
*Despite being characters who use tether grabs or recoveries, [[Ice Climbers]], [[Lucas]], [[Luigi]], and [[Isabelle]] do not appear in Zero Suit Samus's Classic Mode route (excluding [[Samus]], as Samus and Zero Suit Samus are the same individual, as well as [[Joker]], [[Byleth]] and [[Min Min]] as they are all DLC).
*Unusually, the angled variants of Zero Suit Samus's forward smash do not cause the flames effects on her boot to terminate after the second kick.
*Unusually, the angled variants of Zero Suit Samus's forward smash do not cause the flames effects on her boot to terminate after the second kick.
*On the [[Super Smash Bros. Ultimate Official Site|official site]], Zero Suit Samus's blue shorts costume is placed before the orange shorts costume, while in-game, the order of the two is swapped.
*On the [[Super Smash Bros. Ultimate Official Site|official site]], Zero Suit Samus's blue shorts costume is placed before the orange shorts costume, while in-game, the order of the two is swapped.
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