Zelda (SSBB): Difference between revisions

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{{cquote|''The queen of Hyrule. Her light moves belie devastating magical attacks.''|cite=''Brawl'' manual description}}
{{cquote|''The queen of Hyrule. Her light moves belie devastating magical attacks.''|cite=''Brawl'' manual description}}
'''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a playable fighter in ''[[Super Smash Bros. Brawl]]''. The titular character of {{uv|The Legend of Zelda}} universe, Zelda's model from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' is reused in ''Brawl''. Zelda was confirmed as a returning fighter on June 25th, 2007 on the {{SSBB|Smash Bros. DOJO!!}}. Jun Mizusawa reprises her role as Zelda's voice actor, as she had voiced Zelda previously in ''Melee'' and ''Twilight Princess''.
'''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a playable fighter in ''[[Super Smash Bros. Brawl]]''. The titular character of {{uv|The Legend of Zelda}} universe, Zelda's model from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' is reused in ''Brawl''. Zelda was confirmed as a returning fighter on June 25th, 2007 on the {{SSBB|Smash Bros. DOJO!!}}.
 
Jun Mizusawa reprises her role as Zelda's voice actor, as she had voiced the character previously in ''Ocarina of Time'', ''Melee'' and ''Twilight Princess''.


Having previously appeared in ''[[Super Smash Bros. Melee]]'', Zelda reappears in ''Brawl'' as a character utilizing strong magical attacks, but despite many of her attributes being strongly [[buff]]ed, her [[tier list|tier position]] is a slight drop from ''[[Melee]]'' at 37 out of 38 compared to 22 out of 26 in the earlier game. While Zelda possesses fast, powerful attacks, some of the most powerful aerials in ''Brawl'', and a fast and powerful multihit up smash that is nearly impossible to [[SDI]] out of and covers the area around her, Zelda suffers from a combination of severe character build flaws. These flaws include a very inconvenient combination of attributes similar to {{SSBM|Mewtwo}} (slow, light, tall, and floaty), her almost non-existent approach options, possessing a moveset that consists nearly entirely of unreliable finishers (which makes it difficult for her to KO despite her abundance of powerful attacks, and leaves her with an almost non-existant comboing game, with her [[down tilt]] being her only move that can set up well), a rather situational projectile that cannot force approaches, and her predictable and unreliable recovery (her primary recovery move suffers from major angular issues, and she does not have access to an alternate recovery move nor the [[air speed]] and [[jump]]ing abilities to make it back without using a recovery move). This has left her with terrible tournament results and having terrible matchups against many higher tiered characters, ultimately clocking her in F Tier right above the worst spot (with {{SSBB|Ganondorf}} being the only fighter ranked lower than her) - although the combination of her and her transformation, {{SSBB|Sheik}} is higher at 24/38, placed in the D tier (though this is based on theory rather than actual practice). While Zelda is ranked as one of the worst characters in the game in the American and European tier list, in [[Japanese tier list|Japan]] she is ranked significantly higher, 16th in the high tier along with Sheik, as they are considered as a single character.
Having previously appeared in ''[[Super Smash Bros. Melee]]'', Zelda reappears in ''Brawl'' as a character utilizing strong magical attacks, but despite many of her attributes being strongly [[buff]]ed, her [[tier list|tier position]] is a slight drop from ''[[Melee]]'' at 37 out of 38 compared to 22 out of 26 in the earlier game. While Zelda possesses fast, powerful attacks, some of the most powerful aerials in ''Brawl'', and a fast and powerful multihit up smash that is nearly impossible to [[SDI]] out of and covers the area around her, Zelda suffers from a combination of severe character build flaws. These flaws include a very inconvenient combination of attributes similar to {{SSBM|Mewtwo}} (slow, light, tall, and floaty), her almost non-existent approach options, possessing a moveset that consists nearly entirely of unreliable finishers (which makes it difficult for her to KO despite her abundance of powerful attacks, and leaves her with an almost non-existant comboing game, with her [[down tilt]] being her only move that can set up well), a rather situational projectile that cannot force approaches, and her predictable and unreliable recovery (her primary recovery move suffers from major angular issues, and she does not have access to an alternate recovery move nor the [[air speed]] and [[jump]]ing abilities to make it back without using a recovery move). This has left her with terrible tournament results and having terrible matchups against many higher tiered characters, ultimately clocking her in F Tier right above the worst spot (with {{SSBB|Ganondorf}} being the only fighter ranked lower than her) - although the combination of her and her transformation, {{SSBB|Sheik}} is higher at 24/38, placed in the D tier (though this is based on theory rather than actual practice). While Zelda is ranked as one of the worst characters in the game in the American and European tier list, in [[Japanese tier list|Japan]] she is ranked significantly higher, 16th in the high tier along with Sheik, as they are considered as a single character.