Zelda (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Zelda has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. While her combo game and damage racking ability have both been improved, her other major flaws were not addressed during the transition. Zelda is largely considered to have been nerfed overall despite her bottom-tier status in ''Brawl'' due to the nerfs she received. Her KOing ability was toned down with her Lightning Kicks, up aerial, and up tilt having their knockback significantly reduced, with the latter two attacks also having their ranges decreased. Din's Fire is now less maneuverable, harder to hit with and does less damage, making it almost as unimpressive as it was in ''Melee''. Lastly and most notably, Zelda lost the ability to Transform into Sheik; this is further compounded by the numerous buffs Sheik received in the transition from ''Brawl'' to ''SSB4''.
Zelda has received a mix of buffs and nerfs in the transition from Brawl to SSB4, but none of her major flaws were addressed during the transition. Due to having her KOing ability toned down with her Lightning Kicks, up smash, down smash, up aerial, and up tilt having their knockback significantly reduced, her up and down smashes having less range, Din's Fire being less maneuverable and harder to hit with, and most notably her losing her ability to Transform into Sheik, Zelda is considered by many to be nerfed overall.


However, Zelda also received some noticeable buffs. Farore's Wind, while risky, is now a very viable KOing option and out of shield option due to its launching trajectories being altered favorably as well as because of significant increases to its damage output and knockback. Due to losing Transform, Zelda received a new down special in Phantom Slash. In addition to being a fairly strong projectile and capable edge-guarding option, the Phantom itself can block opponents' attacks and enable Zelda to attack from behind it. Lastly, Zelda's combo game has been improved, courtesy of her up tilt's increased speed enabling it to chain into itself much like her down tilt can, while her down throw's altered launching trajectory sets her up for better aerial follow-ups.
Zelda has also received some noticeable buffs. Farore's Wind, while risky, is now a very viable KOing option and out of shield option due to the significant increases to its damage output and knockback. Due to losing Transform, Zelda received a new down special in Phantom Slash. In addition to being a fairly strong projectile and capable edge-guarding option, the Phantom itself can block opponents' attacks and enable Zelda to attack from behind it. Lastly, Zelda's combo game has been improved, courtesy of her up tilt's increased speed enabling it to chain into itself much like her down tilt can, while her down throw's altered launching trajectory sets her up for better aerial follow-ups.


===Aesthetics===
===Aesthetics===
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