Z-axis glitch: Difference between revisions

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Performing the glitch with various characters leads to various, interesting results:
Performing the glitch with various characters leads to various, interesting results:
*Neutral special projectiles do not travel forward and into the Z-axis, instead staying in place.
*Neutral special projectiles do not travel forward and into the Z-axis, instead staying in place.
*Certain attacks will have the horizontal component of their knockback removed, with hitstun remaining the same.
*The player is not able to move at all on the ground, as pressing down results in [[crouch]]ing. They must jump and move in the air instead.
*The player is not able to move at all on the ground, as pressing down results in [[crouch]]ing. They must jump and move in the air instead.
*The glitch can be fixed by grabbing a ledge, wall clinging again, or getting hit by an attack.
*The glitch can be fixed by grabbing a ledge, wall clinging again, or getting hit by an attack.