Yoshi (PM): Difference between revisions

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*{{buff|Shield works just as in ''Smash 64'', as Yoshi can now jump [[out of shield]] like all other characters, greatly expanding his defensive options and giving him a better time handling [[pressure]]. This also allows him to [[parry]] attacks like in ''Smash 64''.}}
*{{buff|Shield works just as in ''Smash 64'', as Yoshi can now jump [[out of shield]] like all other characters, greatly expanding his defensive options and giving him a better time handling [[pressure]]. This also allows him to [[parry]] attacks like in ''Smash 64''.}}
*{{buff|Forward tilt, down tilt, back aerial and up aerial retain their formats from ''Brawl'', but inflict higher damage and have better reach.}}
*{{buff|Forward tilt, down tilt, back aerial and up aerial retain their formats from ''Brawl'', but inflict higher damage and have better reach.}}
*{{buff|[[Up tilt]] reverted to its incarnation from ''Smash 64''. Compared to his ''Melee'' up tilt, it deals weaker damage with low base knockback, but is better at juggling and initiating aerial [[combo]]s at low percentages. Unlike the ''Smash 64'' version, it can now KO at high percentages.}}
*{{buff|Midair jump not only has its knockback reduction armor from ''Melee'', but has a slightly higher knockback threshold as well, improving Yoshi's recovery. [[Double-jump cancel]]ing is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.}}
*{{buff|Midair jump not only has its knockback reduction armor from ''Melee'', but has a slightly higher knockback threshold as well, improving Yoshi's recovery. [[Double-jump cancel]]ing is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.}}
*{{buff|[[Grab]] has a slightly faster startup. All throws are also stronger in terms of damage.}}
*{{buff|[[Grab]] has a slightly faster startup. All throws are also stronger in terms of damage.}}
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*{{buff|[[Yoshi Bomb]] retains its jumping hitbox from ''Brawl'', leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.}}
*{{buff|[[Yoshi Bomb]] retains its jumping hitbox from ''Brawl'', leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.}}
*{{nerf|Egg Roll grants less horizontal distance when used in midair.}}
*{{nerf|Egg Roll grants less horizontal distance when used in midair.}}
*{{change|[[Up tilt]] reverted to its incarnation from ''Smash 64''. Compared to his ''Melee'' up tilt, it deals weaker damage with low base knockback, but is better at juggling and initiating aerial [[combo]]s at low percentages. Unlike the ''Smash 64'' version, it can now KO at high percentages.}}
*{{change|Yoshi now has purple, orange, black and white recolors in addition to the six previous ones, all being taken from the ''Yoshi's Island'' games. The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green.}}
*{{change|Yoshi now has purple, orange, black and white recolors in addition to the six previous ones, all being taken from the ''Yoshi's Island'' games. The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green.}}


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