Yoshi (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name         = Yoshi
|name = Yoshi
|image       = [[Image:Yoshi SSBB.jpg|250px]]
|image = {{tabber|title1=Classic (PM)|content1=[[File:Yoshi SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Yoshi.png|250px]]|title3=Dorrie Yoshi (P+)|content3=[[File:PPlus Dorrie Yoshi.png|250px]]}}
|mod         = Project M
|mod = Project M
|base         = ssbb
|base = SSBB
|moveset1     = Yoshi (SSBM)
|moveset1 = Yoshi (SSBM)
|moveset2     = Yoshi (SSB)
|moveset2 = Yoshi (SSB)
|tier        = Lower-Mid
|altcostume = [[supermariowiki:Dorrie|Dorrie Yoshi]] (''[[Project+]]'')
|ranking      = 33
}}
}}
'''Yoshi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'', Yoshi was reverted to his ''Melee'' version, with a few changes based on his ''Smash 64'' version as well. <!--tier position paragraph-->
'''Yoshi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'', Yoshi was reverted to his ''Melee'' version, with a few changes based on his ''Smash 64'' version as well.  
 
Yoshi ranks 33rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the D tier. This is a significant drop from his ''Melee'' standing at 10th out of 26, however is less of a drop compared to ''Brawl'', where he placed 27th out of 38.


==Attributes==
==Attributes==
Yoshi is a heavy, yet very mobile fighter with many great offensive and defensive options, a solid [[combo]] game, and a versatile [[projectile]]; despite being heavy, however, Yoshi appears to be rather weak for his weight, being among the weakest of the heavyweights, and he does not have as many (if any) finishers compared to other heavyweights (ie {{PM|Ganondorf}}). Yoshi has two unique features in his moveset: his [[shield]] and his [[double jump]]. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to [[shield stab]] and grants Yoshi the ability to [[parry]], blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to [[shieldstun]] past the normal [[hitlag]] of the move. Yoshi's midair jump is also unique. It is delayed, like [[Peach]]'s or [[Ness]]'s second jump, enabling [[double jump canceling]], rising aerials, and enhancing mobility options in the air. It also features light [[armor]], letting Yoshi use it through moves that would have otherwise caused flinching. This allows Yoshi to [[double jump cancel counter]] or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor smash, down being a heavy damage dealer, and neutral and up both being able to kill. His [[Egg Throw]] has great range and is hard to predict with how widely it can be angled. It serves as a great [[edge guard]]ing or comboing tool.  
Yoshi is a heavy, yet very mobile fighter with many great offensive and defensive options, a solid [[combo]] game, and a versatile [[projectile]]; despite being heavy, however, Yoshi is rather weak for his weight, being among the weakest of the heavyweights, and he does not have as many (if any) finishers compared to other heavyweights (ie {{PM|Ganondorf}}). Yoshi has two unique features in his moveset: his [[shield]] and his [[double jump]]. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to [[shield stab]] and grants Yoshi the ability to [[parry]], blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to [[shieldstun]] past the normal [[hitlag]] of the move. Yoshi's midair jump is also unique. It is delayed, like {{PM|Peach}}'s or {{PM|Ness}}' second jump, enabling [[double jump canceling]], rising aerials, and enhancing mobility options in the air. It also features subtractive [[armor]], letting Yoshi use it through moves that do not deal enough knockback. This allows Yoshi to [[double jump cancel counter]] or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor smash, down being a heavy damage dealer, and neutral and up both being able to [[KO]]. His [[Egg Throw]] has great range and is hard to predict with how widely it can be angled. It serves as a great [[edge guard]]ing or comboing tool.


However, Yoshi has one huge weakness. He lacks a recovery special move, making unexpected ventures offstage result in death very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun, differing from normal [[recoveries]] and making Yoshi very easy to [[gimp]] once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.
However, Yoshi has one huge weakness. Like {{PM|Jigglypuff}}, he lacks a recovery up special but unlike other characters, he lacks a recovery special move, making unexpected ventures offstage result in falls very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun, differing from normal [[recoveries]] and making Yoshi very easy to [[gimp]] once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
===Aesthetics===
===Aesthetics===
*{{change|The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green. As of 3.5, the eggs used in Egg Throw change to match Yoshi's current color as well.}}
*{{change|The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green. As of 3.5, the eggs used in Egg Throw change to match Yoshi's current color as well.}}
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===Ground Attacks===
===Ground Attacks===
*{{buff|[[Up tilt]] reverted to its incarnation from ''Smash 64''. Compared to his ''Melee'' up tilt, it is better at juggling and initiating aerial [[combo]]s at low percentages. Unlike the ''Smash 64'' version, it can now KO at high percentages.}}
*{{buff|Yoshi retains his ''Brawl'' forward tilt although it has the power of his ''Melee'' forward tilt making it a better spacing move.}}
*{{buff|Forward tilt, down tilt, back aerial and up aerial retain their formats from ''Brawl'', but inflict higher damage and have better reach.}}
*{{buff|[[Up tilt]] is now a headbutt similar to its ''Smash 64'' counterpart. Compared to his ''Melee'' up tilt, it has less startup (frame 8 → 6) and ending lag (frame 30 → 24) and it has more range making it better at juggling and initiating aerial [[combo]]s at low percentages. It also deals more knockback (72 (base), 40 (scaling) → 36/112) improving its KO potential.}}
*{{nerf|Up tilt deals less damage (10% → 9% (clean), 7% (late)).}}
*{{buff|Dash attack's clean hit deals more damage (9% → 11%).}}
*{{nerf|Dash attack's late hit deals less damage (8% → 7%).}}
*{{buff|Forward smash has its [[PAL]] strength dealing more damage (16% → 17%) and having higher knockback scaling (94 → 98).}}
*{{buff|Up smash deals more damage (14% → 16%) improving its KO potential despite its lower knockback scaling (108 → 101).}}
*{{buff|The front hit of down smash has more knockback scaling (75/60 → 80) while the back hit deals more damage (12% → 13%).}}
*{{nerf|The back hit has less knockback scaling (75/80 → 64) hindering its KO potential.}}  
 
===Aerial Attacks===
*{{buff|Forward aerial has less startup lag (frame 19 → 16) and it has a longer initial auto-cancel window (frames 1-4 → 1-7).}}
*{{nerf|Forward aerial has less knockback scaling (100 → 80).}}
*{{buff|Back aerial deals more damage due to changes to [[stale-move negation]] (20% → 22%) and the final hit has higher base knockback (40 → 50).}}
*{{nerf|Back aerial's second and third hits have more base knockback (10 → 20) making them connect less reliably.}}
*{{buff|Down aerial has less startup (frame 18 → 16) and landing lag (26 frames → 24).}}
*{{nerf|Down aerial deals much less damage (4% → 3% (loop hits), 53% → 38% (total)).}}


===Grab and Throws===
===Grab and Throws===
*{{buff|[[Grab]] has a slightly faster startup. All throws are also stronger in terms of damage.}}
*{{buff|[[Grab]] has slightly faster startup (frame 18 → 17) and both standing and dash grab have less ending lag (frame 79 (standing), frame 70 (dash) → frame 63 (both)). Yoshi also retains his pivot grab from ''Brawl'' although it has more ending lag due to its ending lag animation playing at 0.75x its normal speed (frame 36 → 41).}}
*{{buff|Down throw has slightly less [[ending lag]], allowing Yoshi to followup into aerial attacks quicker and more easily.}}
*{{buff|All throws except for up throw deal more damage (6% → 7% (forward/back), 4% → 6% (down)). Forward and back throws also launch opponents at a lower angle (45° → 40°).}}
*{{buff|Down throw has slightly less ending lag and has less knockback (120 (base), 20 (scaling) → 90/25), allowing Yoshi to followup into aerial attacks quicker and more easily.}}


===Special Moves===
===Special Moves===
*{{buff|[[Egg Roll]] starts earlier and has significantly less ending lag. It also no longer enforces [[helplessness]], instead making Yoshi just lose his midair jump.}}
*{{buff|[[Egg Roll]] starts earlier and has significantly less ending lag. It also no longer enforces [[helplessness]], instead making Yoshi just lose his midair jump.}}
*{{buff|[[Yoshi Bomb]] retains its jumping hitbox from ''Brawl'', leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.}}
*{{nerf|Egg Roll grants less horizontal distance when used in midair.}}
*{{nerf|Egg Roll grants less horizontal distance when used in midair.}}
*{{buff|The Eggs from [[Egg Throw]] now last until they either hit something or go off screen.}}
*{{buff|[[Yoshi Bomb]] retains its jumping hitbox from ''Brawl'', leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage. The grounded version has more knockback scaling (98 → 100) while the aerial version deals more damage (14% → 16%).}}


==Changes from PM to P+==
==Revisions==
==Revisions==
===v3.01===
===v3.01===
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*{{nerf|Down aerial deals less damage (38% instead of 43%).}}
*{{nerf|Down aerial deals less damage (38% instead of 43%).}}
*{{nerf|Pivot grab IASA increased to 40 frames from 35.}}
*{{nerf|Pivot grab IASA increased to 40 frames from 35.}}
*{{change|All of Yoshi's grab cannot grab aerial opponents unless grabbed by the inner mouth hitbox which only lasts for 2 frames.}}
*{{nerf|All of Yoshi's grab cannot grab aerial opponents unless grabbed by the inner mouth hitbox which only lasts for 2 frames.}}
*{{change|Yoshi can no longer be footstooled during his double jump animation.}}
*{{buff|Yoshi can no longer be footstooled during his double jump animation.}}
*{{change|Egg Throw's velocity has been changed to better match ''Melee''.}}<ref name="beta">Not featured in the beta version</ref>
*{{change|Egg Throw's velocity has been changed to better match ''Melee''.}}<ref name="beta">Not featured in the beta version</ref>
**{{buff|The move now has slightly less ending lag.}}<ref name="beta">Not featured in the beta version</ref>
**{{buff|The move now has slightly less ending lag.}}<ref name="beta">Not featured in the beta version</ref>
*{{change|Egg Roll gains less horizontal and vertical momentum after first use.}}
*{{change|Egg Roll gains less horizontal and vertical momentum after first use.}}
**{{change|Usage count does not reset whenever Yoshi grabs a ledge.}}
**{{nerf|Usage count does not reset whenever Yoshi grabs a ledge.}}
**{{change|Usage count now properly resets whenever Yoshi lands or gets grabbed.}}
**{{bugfix|Usage count now properly resets whenever Yoshi lands or gets grabbed.}}
*{{buff|Yoshi Bomb has faster startup when used on the ground.}}
*{{buff|Yoshi Bomb has faster startup when used on the ground.}}
**{{nerf|The move lasts for a shorter duration and the hitbox size has been decreased.}}
**{{nerf|The move lasts for a shorter duration and the hitbox size has been decreased.}}
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|-
|-
! colspan=2 rowspan=2 | Neutral attack
! colspan=2 rowspan=2 | Neutral attack
| rowspan=2 | || 4% || rowspan=2 | A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves.
| rowspan=2 | || 4% || rowspan=2 | Yoshi quickly kicks with his left leg, then with his right leg. Both kicks can combo into themselves. The feet Yoshi strikes with are invulnerable.
|-
|-
|6%
|6%
|-
|-
! rowspan="3" | Forward tilt || ↗
! rowspan="3" | Forward tilt || ↗
| rowspan="3" | || 13% || rowspan="3" | Spins and swipes opponents with his tail. Can be angled.
| rowspan="3" | || 13% || rowspan="3" | Yoshi spins and swipes enemies with his tail. This move can be angled up or down.
|-
|-
!→
!→
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|-
|-
! colspan=2 | Up tilt
! colspan=2 | Up tilt
| || 9% (clean), 7% (late) || Does a quick headbutt upward. The move can easily combo into itself.
| || 9% (clean), 7% (late) || Yoshi does a quick headbutt upward. This move can easily combo into itself at low percents.
|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| || 10% || Performs a low sweep with his tail. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%.  
| || 10% || Yoshi performs a low sweep with his tail. This move deals strong horizontal knockback, but has zero knockback scaling—meaning that this move has [[set knockback]].
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
! colspan=2 | Dash attack
! colspan=2 | Dash attack
| || 11% (clean), 7% (late) || A running headbutt.
| || 11% (clean), 7% (late) || Yoshi performs a running headbutt.
|-
|-
! colspan=2 | Forward smash
! colspan=2 | Forward smash
| || {{ChargedSmashDmgSSBM|17}} || Reels his head back, then slams it forward as a powerful headbutt. Has decent knockback. Can be angled up or down. Yoshi's head is [[intangible]] while the hitboxes are active.
| || {{ChargedSmashDmgSSBM|17}} || Yoshi reels his head back, then slams it forward as a powerful headbutt. This move has decent knockback and can be aimed up or down. Yoshi's head is [[intangible]] while the hitboxes are active.
|-
|-
! colspan=2 | Up smash
! colspan=2 | Up smash
| || {{ChargedSmashDmgSSBM|16}} || Headbutts upwards. Just like his forward smash, Yoshi's head is intangible while the hitboxes are active.
| || {{ChargedSmashDmgSSBM|16}} || Yoshi headbutts upwards. Just like his forward smash, Yoshi's head is intangible while the hitboxes are active.
|-
|-
! colspan=2 | Down smash
! colspan=2 | Down smash
| ||{{ChargedSmashDmgSSBM|14}} (front), {{ChargedSmashDmgSSBM|13}} (back) || Leans down and flicks his tail front and back. A very useful [[edgeguarding]] move.
| ||{{ChargedSmashDmgSSBM|14}} (front), {{ChargedSmashDmgSSBM|13}} (back) || Yoshi leans down and flicks his tail front and back. A very useful [[edgeguarding]] move.
|-
|-
! colspan=2 | Neutral aerial
! colspan=2 | Neutral aerial
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|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| || 17% || Brings his head back and forcefully swings it down. This move is a powerful [[meteor smash]] and has slightly slow start up.
| Noggin Dunk || 17% || Yoshi brings his head back and forcefully swings it down. This move has slow start-up, but is a powerful [[meteor smash]], being one of the most effective meteor smashes in the game.
|-
|-
! colspan=2 | Back aerial
! colspan=2 | Back aerial
| || 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) || Wags his tail behind him four times.
| || 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) || Yoshi wags his tail behind him four times.
|-
|-
! colspan=2 | Up aerial
! colspan=2 | Up aerial
| || 13% || Thrusts his tail upwards very fast. Good for getting [[Star KO|Star KOs]].
| || 13% || Yoshi flips his body and flicks his tail upward. A good move for getting [[Star KO|Star KOs]].
|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
| || 3% (hits 1-6), 2-3% (hits 7-14) || Kicks his feet down very fast and continuously, weakly meteor smashing enemies. Great for racking up damage at early percents.
| Flutter Kick || 3% (hits 1-6), 2-3% (hits 7-14) || Yoshi kicks his feet downwards very fast and continuously, weakly meteor smashing enemies. A great move for racking up damage at early percents.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
! colspan=2 | Grab
! colspan=2 | Grab
| || &mdash; || Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses.
| || &mdash; || Yoshi flicks his tongue out in order to pull the enemy into his mouth. Moves Yoshi forward a ways when used after a dash and has slight ending lag if it misses.
|-
|-
! colspan=2 | Pummel
! colspan=2 | Pummel
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|-
|-
! colspan=2 | Forward throw
! colspan=2 | Forward throw
| || 7% || Spits the foe out forwards.
| || 7% || Yoshi spits the enemy out forwards.
|-
|-
! colspan=2 | Back throw
! colspan=2 | Back throw
| || 7% || Turns around and spits the foe out backwards.
| || 7% || Yoshi turns around and spits the enemy out backwards.
|-
|-
! colspan=2 | Up throw
! colspan=2 | Up throw
| || 5% || Spits the opponent out upwards.
| || 5% || Yoshi spits the enemy out upwards.
|-
|-
! colspan=2 | Down throw
! colspan=2 | Down throw
| || 6% || Spits the opponent into the ground.
| || 6% || Yoshi spits the enemy into the ground.
|-
|-
! colspan=2 | Floor attack (front)
! colspan=2 | Floor attack (front)
| || 6% || Gets up and headbutts both sides of himself.
| || 6% || Yoshi gets up and headbutts both sides of himself.
|-
|-
! colspan=2 | Floor attack (back)
! colspan=2 | Floor attack (back)
| || 6% || Gets up and spin kicks both sides of himself.
| || 6% || Yoshi gets up and spin kicks both sides of himself.
|-
|-
! colspan=2 | Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || 5% || Two small tail whips to either side.
| || 5% || Yoshi performs two small tail whips both sides.
|-
|-
! colspan=2 | Edge attack (fast)
! colspan=2 | Edge attack (fast)
| || 7% || Picks himself up and whips his tail in front.
| || 7% || Yoshi picks himself up and whips his tail in front.
|-
|-
! colspan=2 | Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || 11% || Slowly gets up and slams his head forward with short range.
| || 11% || Yoshi slowly gets up and slams his head forward with short range.
|-
|-
! colspan=2 | Neutral special
! colspan=2 | Neutral special
| [[Egg Lay]] || 7% || Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks.
| [[Egg Lay]] || 7% || Yoshi swallows an enemy and turns them into an egg. When encased in an egg, the victim receives less damage and can repeatedly tap buttons to break free, but is completely immobile and vulnerable to Yoshi's attacks while trapped.
|-
|-
! colspan=2 | Side special
! colspan=2 | Side special
| [[Egg Roll]] || 4-12% || Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving.
| [[Egg Roll]] || 4-12% || Yoshi turns into an egg and starts rolling around. The damage done is based on how fast he's moving. When this move is started in the air, Yoshi won't do any damage until he hits the ground.
|-
|-
! colspan=2 | Up special
! colspan=2 | Up special
| [[Egg Throw]] || 1% (contact), 8% (explosion) || Throws an egg in a controllable parabolic arc.
| [[Egg Throw]] || 1% (contact), 8% (explosion) || Yoshi throws an egg in a controllable parabolic arc. The strength and angle of the egg that is thrown can be controlled by holding the [[B button|special button]] and tilting the [[control stick]] respectively during Yoshi's windup.
|-
|-
! colspan=2 | Down special
! colspan=2 | Down special
| [[Yoshi Bomb]] || 4% (hop), 16% (drop), 4% (stars) || Jumps and plummets downwards, producing stars when he lands. If used in the air, Yoshi will fall straight down. Can sweetspot the ledge only if Yoshi is facing towards one.
| [[Yoshi Bomb]] || 4% (hop), 16% (drop), 4% (stars) || Yoshi Jumps and plummets downwards, producing stars when he lands. If used in the air, Yoshi will fall straight down. This move can sweetspot a ledge only if Yoshi is facing towards one.
|-
|-
! colspan=2 | Final Smash
! colspan=2 | Final Smash
| [[Super Dragon]] || 8% (contact), 6% (small flames), 17% (fireball) || Yoshi grows a pair of wings and starts breathing fire everywhere.
| [[Super Dragon]] || 8% (contact), 6% (small flames), 17% (fireball) || Yoshi sprouts a pair of angelic wings and gains the ability to fly. While transformed, Yoshi is completely invincible and can either ram into other foes or shoot fireballs. Pressing the attack buttons makes Yoshi shoot a large fireball that deals high knockback and inputting no attack buttons for three seconds makes him breathe a continuous stream of flames that can deals continuous damage to nearby foes.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
*{{Sm|Angel|USA}}
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|CorporateJ|USA}}
*{{Sm|Shiny Zubat|USA}} - The best Yoshi player in the world. Ranked #15 on [[PMRank 2023]] with wins on {{Sm|Malachi}} and {{Sm|WouldSmokeCraq}}.
*{{Sm|Hamyojo|USA}}
*{{Sm|Burntsocks|USA}} - The best Yoshi player in SoCal and one of the best in the world. Ranked 12th on the SoCal Project M Power Rankings.
*{{Sm|Raptor|USA}}
*{{Sm|Turvis|USA}}
*{{Sm|V3ctorman|USA}}
*{{Sm|Zubat|USA}}
*{{Sm|eyeheartlovetap|USA}}


==Alternate costumes==
==Alternate costumes==
Yoshi has been given four new recolors: Black, White, Purple, and Orange.  
===Project M===
Yoshi has been given four new recolors: Black, White, Purple, and Orange.
 
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8| [[Image:Yoshi Palette (PM).png|frame|center|Yoshi's alternate costumes in PM]]
|colspan=8| [[File:Yoshi Palette (PM).png|frame|center|Yoshi's alternate costumes in PM]]
|-
|-
|[[Image:YoshiHeadSSBB.png]]
|[[File:YoshiHeadSSBB.png]]
|[[Image:YoshiHeadRedSSBB.png]]
|[[File:YoshiHeadRedSSBB.png]]
|[[Image:YoshiHeadBlueSSBB.png]]
|[[File:YoshiHeadBlueSSBB.png]]
|[[Image:YoshiHeadYellowSSBB.png]]
|[[File:YoshiHeadYellowSSBB.png]]
|[[Image:YoshiHeadPinkSSBB.png]]
|[[File:YoshiHeadPinkSSBB.png]]
|-
|-
|[[Image:YoshiHeadCyanSSBB.png]]
|[[File:YoshiHeadCyanSSBB.png]]
|[[Image:YoshiHeadBlackPM.png]]
|[[File:YoshiHeadBlackPM.png]]
|[[Image:YoshiHeadWhitePM.png]]
|[[File:YoshiHeadWhitePM.png]]
|[[Image:YoshiHeadPurplePM.png]]
|[[File:YoshiHeadPurplePM.png]]
|[[Image:YoshiHeadOrangePM.png]]
|[[File:YoshiHeadOrangePM.png]]
|}
|}
===Project+===
Yoshi gets two new recolors for his default costume.  One is a brown recolor, and the other is a lime green one based on his sprite in Yoshi's Cookie. ''[[Project +]]'' also adds a costume for Yoshi based on Dorrie's appearance in ''Super Mario Odyssey''.
[[File:Yoshi Palette (P+).png|800px|thumb|center|Yoshi's costumes in P+]]
'''Z-Secret Costume:''' Boshi: Based on [[mariowiki:Boshi|Boshi]], a character exclusive to ''[[mariowiki:Super Mario RPG: Legend of the Seven Stars|Super Mario RPG: Legend of the Seven Stars]]'' and [[mariowiki:Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]] whose Japanese name has connections to [[Wario]] and similar characters. Extra details include sunglasses, visible fangs coming from his mouth, a red collar with spikes around his neck, two spines instead of three on the back of his head, and his torn red shoes that expose his clawed feet.
'''R-Secret Costume:''' Pirate Yoshi: Based on Yoshi's costume when playing on the [[mariowiki:Pirate Land|Pirate Land]] board from ''[[mariowiki:Mario Party 2|Mario Party 2]]'', which is also used for his official artwork for the game.


==Trivia==
==Trivia==
*Yoshi has ten alternate costumes, consisting of various colour changes; this gives Yoshi the highest number of alternate costumes in the game that do not directly modify his model.
*Yoshi has ten alternate costumes, consisting of various colour changes; this gives Yoshi the highest number of alternate costumes in the game that do not directly modify his model.
**Two of the four new costumes, the purple and black costumes, would later be used in ''[[SSB4]]''.


==External links==
==External links==
*[http://projectmgame.com/en/characters/yoshi Project M character page]
*[http://smashboards.com/threads/frame-research-yoshis-parry.262911/#post-9415501 Detailed shield information]
*[http://smashboards.com/threads/frame-research-yoshis-parry.262911/#post-9415501 Detailed shield information]
*[https://www.reddit.com/r/SSBPM/comments/an8n91/labbing_discord_results_yoshi/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Yoshi]]
[[Category:Yoshi]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]
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