Yoshi's Island (SSBB): Difference between revisions

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{{ArticleIcons|brawl=y|ssb4-3=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4-3=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location     = ''Yoshi's Island''{{gameIcon|brawl}}<br>''Super Mario World 2: Yoshi's Island''{{gameIcon|ultimate}}
|subtitle     = ''Yoshi's Island''{{gameIcon|brawl}}<br>''Super Mario World 2: Yoshi's Island''{{gameIcon|ultimate}}
|name        = Yoshi's Island
|name        = Yoshi's Island
|image        = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Yoshi's Island (SSBB).png|300px]]|title2=3DS|tab2=[[File:SSB4 Yoshi's Island.jpg|300px]]|title3=Brawl|tab3=[[File: Yoshi's Island stage Brawl.png|300px]]}}
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Yoshi's Island (SSBB).png|300px]]|title2=3DS|content2=[[File:SSB4 Yoshi's Island.jpg|300px]]|title3=Brawl|content3=[[File: Yoshi's Island stage Brawl.png|300px]]}}
|caption      = Yoshi's Island as it appears in ''Smash''.<br>[[Image:YoshiSymbol.svg|50px]]
|caption      = [[File:YoshiSymbol.svg|50px|class=invert]]<br>Yoshi's Island as it appears in ''Smash''.
|universe    = {{uv|Yoshi}}
|universe    = {{uv|Yoshi}}
|games        = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games        = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo      = '''Brawl:'''<br>{{SSBB|Yoshi}}<br>'''SSB4:'''<br>{{SSB4|Yoshi}}<br>'''Ultimate:'''<br>{{SSBU|Yoshi}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype    = Presents
|cratetype    = Presents
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The stage consists of a main, slightly curved platform whose walls reach the bottom [[blast line]]. A long [[soft platform]] floats over it and periodically tilts during play.
The stage consists of a main, slightly curved platform whose walls reach the bottom [[blast line]]. A long [[soft platform]] floats over it and periodically tilts during play.


A '''{{s|mariowiki|Blarggwich}}''' randomly rises from either of the side pits, creating a temporary platform that can save recovering characters. Some '''[[Fly Guy]]s''' also randomly descend, carrying [[food]] unless it is turned off in the [[Item Switch]]. They can be hit and defeated by attacks, dropping their baggage, and are particularly prone to intercept projectiles.
A '''{{s|mariowiki|Blarggwich}}''' randomly rises from either of the side pits, creating a temporary platform that can save recovering characters. It is commonly referred to as the '''Support Ghost''', or '''Randall''' due to its similarity to [[Randall the Cloud]] from [[Yoshi's Story]] in ''Melee''. 
 
Some '''[[Fly Guy]]s''' also randomly descend, carrying [[food]] unless it is turned off in the [[Item Switch]]. They can be hit and defeated by attacks, dropping their baggage, and are particularly prone to intercept projectiles.


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===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] of the stage, the stage will cycle through the seasons as normal; however, no sound effects will play, and only the Spring/Summer mix of the music will be heard. The base doesn't bend, the thin platform is absent, and the Blarggwich and Fly Guys don't appear.
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] of the stage, the stage will cycle through the seasons as normal; however, no sound effects will play, and only the Spring/Summer mix of the music will be heard. The base is flat, and the thin platform, the Blarggwich, and Fly Guys are absent.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the stages do not extend below the blast line, and they are resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. In the Battlefield form, the top [[soft platform]] resembles the green platform on top of Blarggwiches, and the two bottom ones resemble the red soft platform of the normal form.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the stages do not extend below the blast line, and they are resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. In the Battlefield form, the top [[soft platform]] resembles the green platform on top of Blarggwiches, and the two bottom ones resemble the red soft platform of the normal form.
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File:SSBU-Yoshi's Island (SSBB)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
File:SSBU-Yoshi's Island (SSBB)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>
===Hazards Off===
With hazards off in ''Ultimate'', the Fly Guys and Blarggwich don't appear, and the soft platform doesn't tilt. The seasons still change as usual.


== Origin ==
== Origin ==
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This stage is based on ''{{S|mariowiki|Super Mario World 2: Yoshi's Island}}'', which marked [[Yoshi]]'s first appearance as a standalone playable character. ''Yoshi's Island'' has very distinctive graphics, designed to look like pastel drawings.
This stage is based on ''{{S|mariowiki|Super Mario World 2: Yoshi's Island}}'', which marked [[Yoshi]]'s first appearance as a standalone playable character. ''Yoshi's Island'' has very distinctive graphics, designed to look like pastel drawings.


{{s|mariowiki|Blarggwich}}es are ghostly entities that act as moving platforms, which Yoshi has to ride in certain stages.
{{s|mariowiki|Blarggwich}}es are ghostly entities that act as moving platforms, which Yoshi has to ride in certain stages. The soft platform above the stage represents a general platform design seen all throughout ''Yoshi's Island'', while the see-saw movement pattern of it loosely resembles the Super FX tilting effects used for a variety of objects throughout the source game, particularly the animation of the spiked flipping platforms in {{S|mariowiki|Salvo the Slime's Castle}}, though the functionality is very different.


[[Fly Guy]]s are one of the many varieties of [[Shy Guy]] in the game. They fly around carrying items, dropping them when attacked. Some float in a specific path, while others stay onscreen for a limited time before fleeing.
[[Fly Guy]]s are one of the many varieties of [[Shy Guy]] in the game. They fly around carrying items, dropping them when attacked. Some float in a specific path, while others stay onscreen for a limited time before fleeing.


Each season represents specific levels, and several other graphic elements in this stage are directly taken from the source game: The Summer season somewhat resembles the levels of {{S|mariowiki|Hit That Switch!!}} and {{S|mariowiki|Visit Koopa and Para-Koopa}}, The Fall season might been inspired by the levels {{S|mariowiki|GO! GO! MARIO!!}} and {{S|mariowiki|Chomp Rock Zone}}, And the Winter season looks similar to levels {{S|mariowiki|Ride The Ski Lifts}} and also {{S|mariowiki|Danger - Icy Conditions Ahead}}. {{S|mariowiki|Chomp}}s and {{s|mariowiki|Goonie}}s are recurring enemies, and the smiling flowers which appear in the Summer version resemble the collectible {{s|mariowiki|Flower}}s which contribute to the final score in each level.
Each season represents specific levels, and several other graphic elements in this stage are directly taken from the source game: the summer season somewhat resembles the levels of {{S|mariowiki|Hit That Switch!!}} and {{S|mariowiki|Visit Koopa and Para-Koopa}}, the autumn season might been inspired by the levels {{S|mariowiki|GO! GO! MARIO!!}} and {{S|mariowiki|Chomp Rock Zone}}, and the winter season looks similar to levels {{S|mariowiki|Ride The Ski Lifts}} and also {{S|mariowiki|Danger - Icy Conditions Ahead}}. {{S|mariowiki|Chomp}}s and {{s|mariowiki|Goonie}}s are recurring enemies, with the prior's large appearance on the stage resembling the {{S|mariowiki|Chomp Shark}}s which chase Yoshi and destroy terrain in {{S|mariowiki|Marching Milde's Fort}} and {{S|mariowiki|KEEP MOVING!!!!}}, and the smiling flowers which appear in the Summer version resemble the collectible {{s|mariowiki|Smiley Flower}}s which contribute to the final score in each level. A moon can be seen off-screen, only visible without mods through either [[Olimar]]'s Final Smash or ''Ultimate'''s camera - this moon was the location of the battle against {{iw|mariowiki|World 5|Super Mario World 2: Yoshi's Island}}'s boss {{s|mariowiki|Raphael the Raven}}, and can also be seen in the final boss battle against Baby [[Bowser]].
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==Tournament legality==
==Tournament legality==
In ''Brawl'', Yoshi's Island is a starter stage in the vast majority of tournaments, primarily due to a lack of other, more neutral stages. The Shy Guys fly into random positions, and can disrupt projectiles, such as [[Falco]]'s {{b|Blaster|Falco}}. The walls on the side of the main platform prevent characters such as {{SSBB|Meta Knight}} and {{SSBB|Pit}} from [[gliding]] underneath the stage and make it more difficult for characters to be [[stage spike]]d.  The Blarggwich can also aid characters' recoveries by acting as a platform to land on; however, its arrival and departure is random, and comes without any prior indication, preventing players from doing so consistently. {{SSBB|Ness}} and {{SSBB|Lucas}} are especially disadvantaged on this stage due to its hazards, as both the Shy Guys and Blarggwich can intercept their recoveries at random with almost no time to react. {{SSBB|Donkey Kong}} does notoriously well here, as the tilted ledges allow him to easily perform a completely invincible [[Spinning Kong]] by dropping ledge, jumping, and immediately pressing up-B while holding towards the stage.


In ''Brawl'', Yoshi's Island is a starter stage in the vast majority of tournaments, primarily due to a lack of other, more neutral stages. The Shy Guys fly into random positions, and can disrupt projectiles, such as [[Falco]]'s [[Blaster]]s. The walls on the side of the main platform prevent characters such as {{SSBB|Meta Knight}} and {{SSBB|Pit}} from [[gliding]] underneath the stage and make it more difficult for characters to be [[stage spike]]d.  The Blarggwich can also aid characters' recoveries by acting as a platform to land on; however, its arrival and departure is random, and comes without any prior indication, preventing players from doing so consistently. {{SSBB|Ness}} and {{SSBB|Lucas}} are especially disadvantaged on this stage due to its hazards, as both the Shy Guys and Blarggwich can intercept their recoveries at random with almost no time to react. {{SSBB|Donkey Kong}} does notoriously well here, as the tilted ledges allow him to easily perform a completely invincible [[Spinning Kong]] by dropping ledge, jumping, and immediately pressing up-B while holding towards the stage.
In ''Ultimate'', Yoshi's Island is a counterpick in most stagelists. Turning off stage hazards removes the Shy Guys and Blarggwich; however, the slants in the middle of the stage affect [[jab lock]]s and projectiles, while also making smaller characters even more difficult to hit. Additionally, the steep slants at the edges of the stage affect ledge trapping, especially with regards to 2-framing, and the horizontal blast zones are rather close to the stage.
 
In ''Ultimate'', Yoshi's Island is a counterpick in most stagelists. Turning off stage hazards removes the Shy Guys and Blarggwich; however, the slants in the middle of the stage affect jab [[locks]] and projectiles, while also making smaller characters even more difficult to hit. Additionally, the steep slants at the edges of the stage affect ledge trapping, especially with regards to 2-framing, and the horizontal blast zones are rather close to the stage.


==Gallery==
==Gallery==
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<gallery>
<gallery>
SSBUWebsiteLaunchStar.jpg|{{SSBU|Ness}} getting shot out of a [[Super Launch Star]] on the stage in ''Ultimate''.
SSBUWebsiteLaunchStar.jpg|{{SSBU|Ness}} getting shot out of a [[Super Launch Star]] on the stage in ''Ultimate''.
SSBUWebsiteMinMin6.jpg|{{SSBU|Min Min}} using her [[air dodge]] with [[Meloetta]] on the stage.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ヨッシーアイランド|Yosshī Airando}}
|jaM=Yoshi Island
|en=Yoshi's Island
|fr=Île de Yoshi
|frM=Yoshi's Island
|es=Isla de Yoshi
|esM=Yoshi's Island
|de=Yoshi's Island
|it=L'Isola Yoshi
|itM=Yoshi's Island
|nl=Yoshi's Eiland
|nlM=Yoshi's Island
|ru={{rollover|Остров Йоши|Ostrov Yoshi|?}}
|ruM=Yoshi's Island
|ko={{rollover|요시 아일랜드|Yosi Aillaendeu|?}}
|koM=Yoshi Island
|zh_cn={{rollover|耀西岛|Yàoxī Dǎo|?}}
|zh_cnM=Yoshi Island
|zh_tw=Yoshi's Island
}}


==Trivia==
==Trivia==
*While using {{SSBB|Olimar}}'s [[Final Smash]], [[End of Day]], a drawing of a moon can be seen in the sky. This moon was the location of the battle against [[supermariowiki:World 5 (Super Mario World 2: Yoshi's Island)|World 5]] boss {{s|mariowiki|Raphael the Raven}} in ''Yoshi's Island''.
**The moon can also be seen when using the Camera in ''Ultimate''.
*This is the third stage in the [[Super Smash Bros. (series)|series]] that is named "Yoshi's Island". However, it is the first of these to be based on the game ''Yoshi's Island''.
*This is the third stage in the [[Super Smash Bros. (series)|series]] that is named "Yoshi's Island". However, it is the first of these to be based on the game ''Yoshi's Island''.
*The Blarggwich can be seen off-screen by pausing while it isn't supporting the characters.
*The Blarggwich can be seen off-screen by pausing while it isn't supporting the characters.
*This is the only stage in ''Brawl'' from {{uv|Mario}} or any of its sub-universes to not be restricted in any tournament, as [[Delfino Plaza]], the only other ''Mario''-related stage that is not [[banned stage|banned]], is almost always a counter-pick.
*This is the only stage in ''Brawl'' from {{uv|Mario}} or any of its sub-universes to not be restricted in any tournament, as [[Delfino Plaza]], the only other ''Mario''-related stage that is not [[banned stage|banned]], is almost always a counterpick.
*There is an extra track that can play in this stage. The ''Obstacle Course'' track that is listed in "My Music" and in the [[Sound Test]] is the variation that plays in the spring and summer seasons. There is another variation that plays during autumn and winter, but it is not available in the Sound Test, though it is available in the OST rip. However, in {{for3ds}}, both versions of Obstacle Course are in the sound test, as ''Obstacle Course (Spring / Summer)'' and ''Obstacle Course (Autumn / Winter)''. In {{forwiiu}}, meanwhile, the songs play back to back.
*There is an extra track that can play in this stage. The ''Obstacle Course'' track that is listed in "My Music" and in the [[Sound Test]] is the variation that plays in the spring and summer seasons. There is another variation that plays during autumn and winter, but it is not available in the Sound Test, though it is available in the OST rip. However, in {{for3ds}}, both versions of Obstacle Course are in the sound test, as ''Obstacle Course (Spring / Summer)'' and ''Obstacle Course (Autumn / Winter)''. In {{forwiiu}}, meanwhile, the songs play back to back.
*Oddly, one of the [[:File:YoshisIslandBrawlDebugError.jpg|pictures]] in the press kit for ''Ultimate'' of this stage has text in top left that reads "<DEBUG> SEASON=SUMMER".
*Oddly, one of the [[:File:YoshisIslandBrawlDebugError.jpg|pictures]] in the press kit for ''Ultimate'' of this stage has text in top left that reads "<DEBUG> SEASON=SUMMER".
*This is only version of Yoshi's Island that has never been renamed, as ''Smash 64'' and ''Melee''{{'}}s versions of Yoshi's Island are named "Super Happy Tree" and "Yoshi's Island (Melee)", respectively.
*This is the only version of Yoshi's Island that has never been renamed, as ''Smash 64'' and ''Melee''{{'}}s versions of Yoshi's Island are named "Super Happy Tree" and "Yoshi's Island (Melee)", respectively.
**Because of this, it and the Yoshi's Island stage from ''Melee'' are the only two stages to share the same name in ''Ultimate''. All other stages that share names, such as the "Kongo Jungle" stages from [[Kongo Jungle (SSB)|''Smash 64'']] and [[Kongo Jungle (SSBM)|''Melee'']], were renamed for disambiguation purposes.
**Because of this, it and the Yoshi's Island stage from ''Melee'' are the only two stages to share the same name in ''Ultimate''. All other stages that share names, such as the "Kongo Jungle" stages from [[Kongo Jungle (SSB)|''Smash 64'']] and [[Kongo Jungle (SSBM)|''Melee'']], were renamed for disambiguation purposes. However, in the original Japanese version of ''Ultimate'', the two Yoshi's Island stages in have different  names.
*In ''Ultimate'', there is a glitch involving the [[Smart Bomb]] that causes the music to stop playing. It is currently unknown, however, why this happens. It is also unknown if this glitch will work on other stages.
*In ''Ultimate'', there is a glitch involving the [[Smart Bomb]] that causes the music to stop playing. It is currently unknown, however, why this happens. It is also unknown if this glitch will work on other stages.
*In ''Ultimate'', the following [[Poké Ball]] Pokémon cannot be summoned: [[Moltres]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Victini]], [[Kyurem]], [[Dedenne]], [[Xerneas]], [[Lunala]] and [[Marshadow]].
*In ''Ultimate'', this is one of the few stages where every [[Assist Trophy]] can appear.
*In ''Ultimate'', the following [[Poké Ball]] Pokémon can only be summoned on the Battlefield and Omega forms of this stage: [[Moltres]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Victini]], [[Kyurem]], [[Dedenne]], [[Xerneas]], and [[Marshadow]].
**[[Lunala]] cannot be summoned at all on this stage.


== External links ==
== External links ==
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[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Isla de Yoshi (SSBB)]]
[[es:Isla de Yoshi (Brawl)]]
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