Wolf (SSBB): Difference between revisions

3,702 bytes removed ,  9 years ago
no edit summary
m (→‎Moveset: all of this content should stay until we make the moveset subpages, where it would be better off)
No edit summary
Line 10: Line 10:
}}
}}
'''Wolf''' ({{ja|ウルフ}}, ''Urufu'')  is an [[Unlockable character|unlockable]] character in ''[[Super Smash Bros. Brawl]]'', who, along with {{SSBB|Fox}} and {{SSBB|Falco}}, originates from the [[Star Fox (universe)|''Star Fox'' universe]]. Wolf's appearance in the game was witnessed several months before its release, via a [[leak]] in Japan, and he was confirmed officially on March 31st, 2008; the final officially confirmed character. His Japanese voice actor is Mahito Oba, and his English voice actor is Jay Ward. Contrary to the common perception among newer and casual players that Wolf is a [[semi-clone]], Wolf's move set is quite different from from Fox and Falco's, though his [[special move]]s, floor and ledge recovery animations, and [[Final Smash]] are similar to theirs.
'''Wolf''' ({{ja|ウルフ}}, ''Urufu'')  is an [[Unlockable character|unlockable]] character in ''[[Super Smash Bros. Brawl]]'', who, along with {{SSBB|Fox}} and {{SSBB|Falco}}, originates from the [[Star Fox (universe)|''Star Fox'' universe]]. Wolf's appearance in the game was witnessed several months before its release, via a [[leak]] in Japan, and he was confirmed officially on March 31st, 2008; the final officially confirmed character. His Japanese voice actor is Mahito Oba, and his English voice actor is Jay Ward. Contrary to the common perception among newer and casual players that Wolf is a [[semi-clone]], Wolf's move set is quite different from from Fox and Falco's, though his [[special move]]s, floor and ledge recovery animations, and [[Final Smash]] are similar to theirs.
Wolf is currently ranked 14th on the current [[Tier list#SSBB tier list|tier list]] at the middle of the upper-mid tier. Wolf possesses tremendous mobility, with among the best [[air speed]], and high, fast [[jump]]s. Wolf additionally possesses great air to ground transitioning, as he possesses [[fast faller|fast falling speed]], and [[aerial]]s that either have low [[landing lag]] or can be [[auto-cancel]]led in a [[short hop]]. Wolf in general has fast attacks with disproportionally far [[reach]] (his [[back aerial]] being especially notorious in this regard), which when combined with the aforementioned mobility and an effective [[DACUS]], results in effective [[approach]]ing capabilities. Wolf also has an effective [[transcendent]] [[projectile]] in his [[Blaster]], a [[Reflector]] that [[start-up lag|comes out]] in 1 [[frame]] while providing significant [[intangibility]] frames (useful for getting Wolf out of [[juggle]]s and opponents off him in general), an all purpose [[throw]] in his [[down throw]], well rounded power throughout his moveset, and rather strong [[combo]]ing capabilities. Wolf has an achilles heel however in his extreme vulnerability to [[chain throw]]s (resulting from the combination of his heavy weight, and fast falling speed and acceleration), where four characters can chain throw him to death, and others can perform chain throws that result in significant damage. Wolf additionally possesses a recovery that is heavily susceptible to [[gimp]]s, being a fast faller with a vertical recovery move ([[Fire Wolf]]) that has severe angling issues, and a particular vulnerability to [[meteor smash]]es, as Wolf suffers a 60 frame delay when [[meteor cancel]]ling, over twice as much as most other characters (even low knockback meteor smashes can send Wolf down too far to recover). Another problem for Wolf is his atrocious [[vertical momentum cancel]]ling, which causes Wolf to have a vertical endurance potential that is significantly worse than what is typical of characters with fast falling speeds (thus losing one of their primary strengths while still possessing their general weaknesses). Overall, Wolf has above average [[matchup]]s with only a few [[counter (matchup)|counters]], and his tournament results have periodically fluctuated between being unusually good for a non-high tier character, where he has outperformed some high tier characters, and at times just being merely above average.
<gallery>
File:Wolf Wiimote Sound.ogg|Wolf's selection sound
</gallery>
==How to unlock==
Complete one of the following:
*Play 450 [[VS. match]]es.
*Complete [[Boss Battles]] with {{SSBB|Fox}} or {{SSBB|Falco}}.
*After completing the [[Subspace Emissary]], enter a secret room in [[The Ruins]]. Note that this method does not show the challenger approaching screen, but a cutscene of Wolf challenging the player shows instead.
The player must then fight Wolf on [[Lylat Cruise]].
==Attributes==
[[File:Wolf and fox.jpg|thumb|300px|Wolf's standing height in comparison to Fox's]]
Of the three playable ''Star Fox'' characters present in ''Brawl'', Wolf's characteristics as a fighter are the most individual. Wolf is by far the heaviest [[space animal]], but ranks only three places above {{SSBB|Mario}} in terms of weight. Despite possessing a larger body frame than Fox and Falco, Wolf leans down while standing and moving along the ground, and has the shortest stance of the three. His dash speed is slow, barely outpacing his walk, but he has the third fastest fall speed, and fourth fastest horizontal air speed. While these attributes provide him with good aerial mobility, Wolf is vulnerable to [[chain grabbing]], [[juggling]], and certain [[lock]]s due to his heavy weight and rapid falling speed. It should also be noted that [[fast fall]]ing does not accelerate Wolf's fall by a considerable amount, which hinders his ability to [[Momentum canceling#Vertical momentum canceling|vertical momentum cancel]] in comparison to characters with quicker fast falls, such as {{SSBB|Captain Falcon}}. However, his ability to momentum cancel horizontally, aided by his fast back aerial and his horizontally based midair jump, is one of the best in the game when compared to other characters' abilities to momentum cancel horizontally without DI.
Most of Wolf's standard attacks start quickly and have good reach, and he has a [[DACUS]] that propels him a considerable distance along the ground. Many of his attacks have the potential to [[KO]], such as back aerial, up tilt, and his smashes. The speed and reach of his attacks allow him to punish effectively on the ground as well as in the air, and their solid damage dealing properties can build opponents' damage quickly. However, since many of his standard attacks are effective for racking up damage, they may suffer from [[stale move negation]] if not used carefully, and cause problems when Wolf tries to KO. Many of Wolf's attacks also have poor shield stun effects, which allow opponents to [[shield grab]] him easily if they block his hits. His down aerial is a relatively weak meteor smash, but it starts quickly in comparison to other meteors, and has two large overlapping [[hitbox]]es.
Wolf's special moves are variants of Fox and Falco's, with different animations and properties. His neutral special, {{b|Blaster|Wolf}}, is a gun that fires [[projectile]] lasers, and its firing rate is slower than that of its counterparts. However, its lasers deal significant [[hitstun]], the most damage, and have the most vertical reach - no character is capable of ducking under these lasers on level ground. It also serves as a melee weapon, delivering extra damage to foes if the blaster itself contacts them. Wolf's down special, [[Reflector]], is a versatile move that deflects [[projectiles]] and grants him invincibility frames, which may be used to avoid attacks, and escape chain throws if his opponent makes an error. The reflector has very short reach, and delivers very weak set [[knockback]] and the least damage, but it can be used to gimp fast falling opponents with poor and/or slow vertical recoveries such as {{SSBB|Falco}}.
While Wolf's air speed and recovery moves allow him to travel a considerable distance in order to [[recover]], these moves are easily predicted, and his [[ledge sweet spot]] is one of the smallest in the game. As such, he is easily [[gimp]]ed, and his recovery is susceptible to [[edge-hogging]]. Wolf also suffers from the highest [[meteor smash#Characters with unusual meteor cancel windows in Brawl|meteor cancel delay]] in the game (a window of 60 frames, compared to the average of 25, with no other character having more than 32), making it very difficult for him to survive meteors even at low percentages. This, in combination with his vulnerability to chain throwing, poses a problem, since some chain throws, such as King Dedede's down throw chain throw, can force him offstage. His side special, [[Wolf Flash]], sends Wolf diagonally across and upward in a fast 'flash', and is used to recover horizontally. It has the potential to [[meteor smash]] if sweet spotted. Wolf Flash also has [[Wolf Flash#Wolf Flash and ledges|unusual characteristics]] that may be utilised to help Wolf recover. His up special, [[Fire Wolf]], is a move that propels Wolf in a direction of the players' choosing. It has the least start up lag in comparison to Fox and Falco's counterpart moves, drags opponents along with it, and delivers knockback at the end, but has a very small ledge sweet spot.
Overall, Wolf is a balanced character who may face problems when matched against opponents that can exploit his weaknesses, but has strengths that earn him the position of a viable [[tournament]] contender.


==Moveset==
==Moveset==
Line 128: Line 103:
Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of the [[Subspace Emissary]], and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked.
Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of the [[Subspace Emissary]], and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked.
<br clear="all">
<br clear="all">
==Super Smash Bros. 4==
Wolf was going to replace Falco in Super Smash Bros. for Nintendo 3DS/Wii U, but just as the roster was about to be finalized, some leaker wannabe named Sal Romano started leaking who was going to be in the game and in order to ensure 4 wouldn't be ruined by those pesky spoilers like Subspace Emissary was, Sakurai assembled a team of smashers who were probably going to be cut anyway and sent them into the farthest reaches of the Nintendo galaxy on a one way trip suicide mission to stop Gematsu, 4chan, GameFAQS, and anybody else associated with leakers. In addition to Wolf; Snake, Squirtle, Ivysaur, Lucas, Ice Climbers (whom Sakurai was having trouble putting in the game anyhow) Mewtwo, Roy, Dixie Kong, Paper Mario, Bandana Dee, and Ridley (who's immense size caused the game to freeze upon loading) joined the furry anti-hero of the Lylat system and journeyed past the uncharted planets to combat this mysterious scourge.
Soon enough, the 12 characters found themselves upon the leaker's home base and steeled themselves for battle. Bandana Dee was the first to die as he rushed forwarded like a certain World of WarCraft moron once did only to be shot one time with an energy weapon. The leakers Beam of Truth made short work of Ridley and was heard cursing his gargantuan size as he breathed his absolute final breath. The Ice Climbers tag team mechanic became their undoing. Paper Mario was burned to a crisp and provided good burning fuel which also burned Squirtle though he managed to shrug it off being a Water type and all! His partner IvySaur unfortunately did not make it. Lucas's magic PSI powers formed a barrier to help the remaining crew survive as they pushed forward trying their best to survive.  Wolf and Snake caused the most damage to the leaker drones, but the latter eventually ran out of explosives and tackled a big drone and the two fell into a deep hole never to be seen again. At this point the leakers were multiplying like crazy and Roy urged the others to run into another room while he charged up his Neutral Special Attack hoping to buy the remaining crew some time.
Having exhausted his special powers, Lucas collapsed just as the door closed unable to move at all. Dixie Kong urged him to keep moving, but Lucas refused stating he was content to die knowing Ness would once again return to Smash Bros.  Dixie Kong fully understood having been cut during Brawl's development and tearfully joined him to meet death's sweet embrace. Things were not looking good for the rest of the cast as the burning effect on Squirtle finally caught up to him and he fainted. It was just down to Wolf and Mewtwo as they looked upon the face of Sal Romano and his legion of cult like followers. Behind him was a non descript blue haired swordsman who reminded our heros of Marth and Ike. Mewtwo was the first to attack and managed to 3 stock Chrom and both smashers were down to their last stock when Mewtwo missed an aerial and fell to his death.
Knowing it was hopeless, Wolf tucked in his tail and made a run for it while being taunted by the Gematsu leaker all the while. The ship that brought the suicide team to this dreaded place flew in to pick up the sole survivor while Sakurai stood at the opened hatch firing off shots at the Gematsu cult followers when a large rock fell and caused one of the metal platforms to fall. Using the last of his adrenaline, Wolf jumped with all his might, but it was in vain as Sakurai's hand problems were unable to pick up the furry one and pull him inside his ship. With heavy sorrow, he willingly let go of Wolf and drove the starship out of the Leaker's Base.
Reporting back to Iwata, Sakurai told him with a heavy sigh that the suicide mission was a failure, but Iwata just smiled and told him to use Nintendo's trump card to deal with Sal Romano. That Sakurai did as he walked through the damaged starship and gazed at all the empty coffins before directing his eyes out into the galaxy as the remaining leakers entered the Milky way system.


==[[Palette swap (SSBB)#Wolf|Costumes]]==
==[[Palette swap (SSBB)#Wolf|Costumes]]==
Anonymous user