Wolf (PM): Difference between revisions

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===Changes from ''Brawl'' to PM===
===Changes from ''Brawl'' to PM===
Wolf was notably buffed in his offensive game, with a faster, more versatile movement and more options to [[combo]] and [[juggle]] opponents, but nerfed in his defensive game, with a slightly worsened endurance and poorer defensive options.
Wolf was notably buffed in his offensive game, with a faster, more versatile movement and more options to [[combo]] and [[juggle]] opponents, but nerfed in his defensive game, with a slightly worsened endurance and poorer defensive options.
*{{buff|Jab 1 deals slightly more damage.}}
*{{buff|Forward tilt has much less hitlag and has slighty more KO potential.}}
*{{buff|Forward tilt has much less hitlag and has slighty more KO potential.}}
*{{buff|Forward smash is a stronger KO move.}}
*{{buff|Up tilt has less knockback and with Project M's physics make it a better follow-up move that combos into itself at lower percents.}}
*{{buff|Up tilt has less knockback and with Project M's physics make it a better follow-up move that combos into itself at lower percents.}}
*{{buff|[[Fire Wolf]] now has a single hit that lasts throughout the move's entire duration, which also causes [[tumbling]] at higher percentages, making it more effective at [[guard break]]ing, but hindering its offensive utility on land.}}
*{{buff|Down tilt does more damage and knockback.}}
*{{buff|Down tilt does more damage and knockback.}}
*{{buff|Forward smash is a stronger KO move.}}
*{{buff|Down smash first hit does slightly more damage and knockback.}}
*{{buff|Down smash first hit does slightly more damage and knockback.}}
*{{buff|Back aerial deals slightly more damage and has slightly higher KO potential.}}
*{{buff|All throws are better for comboing, and has a new Back throw which is faster than his old back throw.}}
*{{buff|Wolf's up smash is now a single swipe upwards, that is now a much better KO move.}}
*{{buff|Wolf's up smash is now a single swipe upwards, that is now a much better KO move.}}
*{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options, including his own shine combos unique from that of {{PM|Fox}}'s or {{PM|Falco}}'s.}}
*{{buff|Wolf's [[dashing]] speed has been drastically improved; he now runs nearly as fast as Fox.}}
*{{buff|Forward aerial has less endlag and now has a sweetspot which does much more damage and knockback, and the sourspot has weak knockback which allows for follow-ups especially at higher percents.}}
*{{buff|Forward aerial has less endlag and now has a sweetspot which does much more damage and knockback, and the sourspot has weak knockback which allows for follow-ups especially at higher percents.}}
*{{buff|Back aerial deals slightly more damage and has slightly higher KO potential.}}
*{{buff|Up aerial has horizontal knockback which can make it an effective offstage KO option.}}
*{{buff|Up aerial has horizontal knockback which can make it an effective offstage KO option.}}
*{{buff|Down aerial has slightly faster start-up, and the sourspot does slighly more damage.}}
*{{buff|Down aerial has slightly faster start-up, and the sourspot does slighly more damage.}}
*{{buff|Jab 1 deals slightly more damage.}}
*{{buff|Neutral air now properly connect all in a single use, enabling easier damage racking from it, and has less endlag, and the animation stays still, and does more damage.}}
*{{buff|Pummel is slower but deals higher damage making it more effective at racking up damage.}}  
*{{buff|All throws are better for comboing, and has a new Back throw which is faster than his old back throw.}}
*{{buff|[[Fire Wolf]] now has a single hit that lasts throughout the move's entire duration, which also causes [[tumbling]] at higher percentages, making it more effective at [[guard break]]ing, but hindering its offensive utility on land.}}
*{{buff| Shine now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be [[jump-cancel]]ed like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump, and Shine can be jumped out of, and can do combos with his shine that other spacies cannot do.}}
*{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage, and the sweetspot does more knockback and does slighty more damage.}}
*{{buff|The endlag of Wolfs Blaster can be cancelled with an airdodge, which can increase his mobility between shots by wavelanding.}}
*{{buff|The endlag of Wolfs Blaster can be cancelled with an airdodge, which can increase his mobility between shots by wavelanding.}}
*{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options to improve overall mobility.}}
*{{buff|Wolf's [[dashing]] speed has been drastically improved; he now runs nearly as fast as Fox.}}
*{{buff|Pummel deals higher damage making it more effective at racking up damage.}}
*{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent.}}
*{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent.}}
*{{buff|Hits of [[neutral aerial]] now properly connect all in a single use, enabling easier damage racking from it, and has less endlag, and the animation stays still, and does more damage.}}
*{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage, and the sweetspot does more knockback and does slighty more damage.}}
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.}}
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.}}
*{{buff|[[Reflector]] now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be [[jump-cancel]]ed like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump, and Reflector can be jumped out of.}}
*{{nerf|Up tilt sweetspot is slightly harder to hit.}}
*{{nerf|New up smash deals much less damage, and has slower start-up.}}
*{{nerf|New Up smash deals much less damage, and has slower start-up.}}
*{{nerf|Forward aerial has slightly slower start-up.}}
*{{nerf|Up aerial does slightly less damage and has a sourspot.}}
*{{nerf|Forward throw does less damage.}}
*{{nerf|Forward throw does less damage.}}
*{{nerf|New back throw deals less damage than his old back throw.}}
*{{nerf|New Back throw deals less damage than his old back throw.}}
*{{nerf|Down throw does less damage.}}
*{{nerf|Down throw does less damage.}}
*{{nerf|Forward aerial has slightly slower start-up.}}
*{{nerf|Up aerial does slightly less damage and has a sourspot.}}
*{{nerf|Up tilt sweetspot is slightly harder to hit.}}
*{{nerf|Down smash second hit is a very slightly weaker KO move.}}
*{{nerf|Blaster moves slower and does less damage, but does slightly more damage at the tip of Wolfs gun, and is the Blaster is no longer [[transcendent]]}}
*{{nerf|Blaster moves slower and does less damage, but does slightly more damage at the tip of Wolfs gun, and is the Blaster is no longer [[transcendent]]}}
*{{nerf|Shine no longer has [[intangibility]].}}
*{{nerf|Pummel is slower.}}
*{{nerf|Wolf is [[Weight|lighter]], which, along with his weakened defensive maneuvers, causes his already poor survivability to be even worse.}}
*{{nerf|Wolf is [[Weight|lighter]], which, along with his weakened defensive maneuvers, causes his already poor survivability to be even worse.}}
*{{nerf|Reflector no longer has [[intangibility]].}}
*{{nerf|Can no longer [[Gatling Combo]].}}
*{{nerf|Can no longer [[Gatling Combo]].}}
*{{change|Holding any taunt button when hitting an opponent with a sweetspotted [[Wolf Flash]] causes Wolf to howl (like in his up [[taunt]]).}}
*{{change|Holding any taunt button when hitting an opponent with a sweetspotted [[Wolf Flash]] causes Wolf to howl (like in his up [[taunt]]).}}
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